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SummaryOverall fun but...
The GoodI loved the plot. It was nice and deep and complex. I also loved the indicator that let you know the mood of the person you were talking to. This is a good idea on a system like a SNES because you don't have facial expressions. I also liked the characters. They, like the plot, had a good depth to them. Some may not seem so at first but as you learn more about their story you learn how deep some of their personal plots go.
The BadMy main gripe is this: in the first Breath of Fire, when Ryu became a dragon he was a dragon for the whole battle. The problem was the last dragon spell was so strong (999 hit points) that you were near invulnerable. In Breath of Fire II, they tried to compensate for that but they overcompensated. Now your dragon spells are 1 shot only. If you want to hit them again with a second dragon blast, you will need to recast the spell (if you have the magic points). This makes the game very difficult, later. Also, sometimes you will need to have a certain character in the front of the party when walking, to achieve certain things. It can be difficult to determine who needs to be in the lead.