Become a Patron to help us improve MobyGames!

Dragon Quest VI: Maboroshi no Daichi (SNES)

Published by
Developed by
Released
Platform
...
MobyRank
100 point score based on reviews from various critics.
3.5
MobyScore
5 point score based on user ratings.

User Reviews

Unnecessarily boring Katharian Berg (19) 1 Stars1 Stars1 Stars1 Stars1 Stars

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.3
Overall MobyScore (11 votes) 3.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
HonestGamers
Fortunately, Dragon Quest VI’s failings are few and far between. For the most part, this game was a blast to play. While you could call it "just another Dragon Quest game", it was the best looking of the lot when it was first released, boasting a significant upgrade to its visuals. There also was a long quest with a few memorable twists and turns, and there were plenty of different and interesting ways to customize your party between the half-dozen or so human characters and the couple dozen recruitable monsters. When push comes to shove, the only real question for a player is whether or not he or she personally enjoys the Dragon Quest style of gaming, with its simplistic combat system and frequent random encounters. If you don't like that sort of affair, there probably isn't anything here that will change your mind; but if you do, it's quite possible you'll find this game to be the pinnacle of the series.
85
Jeuxvideo.com
Ce Dragon Quest VI ne déroge pas à la règle, il invite le joueur à vivre une aventure gigantesque où la frontière entre le rêve et la réalité se révèle finalement très mince. Difficile donc de savoir ce qui est réel, et c'est bien ce doute continuel qui fait la force du titre. Le joueur avance, en apprend de plus en plus sur chacun des deux univers parallèles jusqu'à se poser LA question : « Lequel de ces deux mondes est le vrai ? ».
50
Legendra
Dragon Quest VI n'est pas un mauvais RPG : ses combats sont solides et l'aventure, très variée, assure quelques situations extraordinaires d'originalité et de comique. Cependant, les choses étant même replacées dans leur contexte, il rivalise bien mal avec les références atemporelles que la console a vu naître (Chrono Trigger ou Final Fantasy VI, pour ne citer que les plus consensuelles). S'il demeure sympathique, la longueur de l'intrigue et son manque général de rythme pourraient être à l'origine de quelques indigestions chez celui qui découvre la série.