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Wenn Ihr also das (aller)beste Kampfspiel haben wollt, bleibt Euch nur dieses Modul. Besitzern der erste Version kann man ebenfalls (fast) uneingeschränkt zum Kauf raten, da sich in den letzten Jahren soviel verändert und verbessert, daß sie mit diesem Update auf jeden Fall glücklich werden. Falls Ihr die Turbo-Version habt, guckt Euch dieses Game an und entscheidet selbst, ob Euch die Verbesserungen das Geld wert sind.
The Video Game Critic
This was the third edition of Street Fighter 2 to appear on the SNES. It added four brand new characters, bringing the grand total to sixteen. Of the new challengers, Fei Long, is a Bruce lee look-alike, Cammy is a scantily clad British soldier, Dee Jay is a tall guy from the Caribbean, and T. Hawk is a huge American Indian in a sissy pink outfit. The game also includes a new tournament mode for multiple players, and I recall having fun with that way back in the day. Super Street Fighter's graphics have been tweaked from the previous game to look slightly more realistic, and the music has been remastered for better or worse. Most regard this as the ultimate Street Fighter game for the SNES.
Four new fighters make their debut - Cammy, Fei Long, Dee Jay and Thunder Hawk. Each has his or her own stage, pushing the total number of characters to 16! The action is the same, but the extras push this one close to perfection.
Capcom klotzt nach
Street Fighter 2 ist
perfekt spielbar, noch dazu wurden Grafik und Musik komplett überarbeitet sowie vier neue Figuren, neue Special Moves und neue Kampftaktiken mit ins Spiel aufgenommen. Auf dem Mega Drive ist die Musik zwar erwartungsgemäß wieder etwas schlechter ausgefallen als auf dem Super Nintendo, aber grafisch und spielerisch sind beide Versionen nahezu ebenbürtig. Gerade die neuen Kämpfer werden den einen oder anderen Street Fighter-Freak wohl zum Umsteigen bewegen, auch wenn der Spielablauf letztendlich identisch geblieben ist. Für ambitionierte Beat‘em Up-Freaks nach wie vor ein Muß.
This game's flava. I couldn't decide whether this was a new game or just a follow-up to the early games. There are four new fighters and some new moves for the other fighters. Otherwise the game is basically the same as the other Street Fighter games, which doesn't make this game a bad one.
When all is said and done, Super SF II is a great translation, but it's not the game it could have been --- Super Turbo with ten stars. On the other hand, one way to look at purchasing Super is this; Many other series get updated every year with few new features but at the heart are still the same game. If you're an SF fan, $70 gets you a multitude of new features, new characters and another year of Shoruykens and Thrust Kicks in your own home.
Electronic Gaming Monthly (EGM)
As much as I hate to do this, I cannot give this game an outstanding score. Why? It's simple. It's not worth buying SF2 again, just for new characters and a couple of new options. Oh sure, the game plays as good, if not better, than SFII Turbo and the four additional characters add a bit more challenge, but c'mon already, enough is enough. Alright class, let's see if we can count to three! 1...2...sorry!
Overall, Super Street Fighter 2 is worth buying if you want to play as the four new characters and to check out the new Chun-Li pose, but the balance issue kills the versus modes which Street Fighter was known for. The sound is greatly improved, the new voices give each character their own feel and the removal of "ticking" opponents saves n00bs from becoming Zangief's lunchmeat. But again, the balance issue really kills the gameplay.