Description
Much like
Mario Party and
Crash Bash,
Sonic Shuffle has Sonic and his team playing a board game style tournament, where mini-games are at every turn.
Each character has a group of cards with a number on each. On every turn the player chooses a card to determine how many steps to take. When all of the cards have been used the deck is reshuffled, and each player gets a new hand. While a player can see only the numbers on their own cards, and not the numbers on other players' cards, they can still choose the cards of another player.
Each board has certain tiles: blue adds 3 rings to your total; red removes 3 rings from your total and special tiles which places all of the players into a min-game or event.
The aim of the game, at the end of it all, is to get the Precioustone (1 per board).
Part of the Following Groups
User Reviews
The Press Says
| SEGA-Portal.de |
Sep 21, 2009 |
7 out of 10 |
70 |
| Jeuxvideo.com |
Mar 08, 2001 |
13 out of 20 |
65 |
| Futuregamez.net |
May 07, 2001 |
62 out of 100 |
62 |
| Planet Dreamcast |
Nov 17, 2000 |
5.5 out of 10 |
55 |
| Super Play |
Jun, 2001 |
5 out of 10 |
50 |
| Official Dreamcast Magazine (U.S.) |
Mar, 2001 |
5 out of 10 |
50 |
| Gamesmania |
Mar 15, 2001 |
49 out of 100 |
49 |
| Eurogamer.net (UK) |
Mar 22, 2001 |
4 out of 10 |
40 |
| The Video Game Critic |
Jun 10, 2001 |
D |
25 |
| Defunct Games |
Dec 03, 2005 |
15 out of 100 |
15 |
Forums
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Trivia
When the Dreamcast's internal clock is set to December 24, 1999, Lumina will be replaced by NiGHTS in everything except the cutscenes.
This entry to the MobyGames database was contributed by
Kartanym
(10796) on Jul 25, 2001.