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Space School Simulator: The Academy

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Amstrad PCW
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Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets.

The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances.

Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.


Space School Simulator: The Academy Atari ST Ship configuration
Space School Simulator: The Academy Atari ST Title screen
Space School Simulator: The Academy DOS Main menu
Space School Simulator: The Academy Amstrad CPC Options screen

Alternate Titles

  • "Academy: Tau Ceti II" -- European title

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Critic Reviews

Crash! ZX Spectrum Jan, 1987 92 out of 100 92
Amtix! Amstrad CPC Apr, 1987 92 out of 100 92
Your Sinclair ZX Spectrum Dec, 1986 9 out of 10 90
Computer Gamer ZX Spectrum Dec, 1986 90 out of 100 90
Happy Computer ZX Spectrum Mar, 1987 84 out of 100 84
Computer and Video Games (CVG) Atari ST Oct, 1987 8 out of 10 80
Tilt ZX Spectrum Mar, 1987 15 out of 20 75
ASM (Aktueller Software Markt) ZX Spectrum Oct, 1986 7.25 out of 10 72
The Games Machine (UK) Atari ST Feb, 1988 61 out of 100 61


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Commodore 64

A Commodore 64 version was in the pipeline by CRL to be programmed by John Twiddy, but John had spent his time working on an unofficial sequel of Tau Ceti called 'Attack on Centralis'. When this game idea was turned down by CRL, John had moved on to System 3 and the company found themselves without an experienced programmer who could program a C64 version of the game.
Contributed to by Trypticon (10264), Martin Smith (63028) and Tim Janssen (2499)