DescriptionAt the beginning of the 13th century, the Mongolian Empire was united by Genghis Khan, whose real name was Temüjin. At his death, he was buried with some mystical artifacts, one of which supposedly contained a dark and evil power. Time has passed and the tomb has remained undisturbed, until archaeologists recover the artifacts and put them on display at the Stevenson Museum. Slowly the powers of the artifacts begin to reawaken...
Temüjin is a first-person adventure game, notable for its use of live-action full motion video and 360-degrees movement. The player begins in the lobby of the Stevenson Museum without any clue as to how they got there or their identity. Worse, the player is unable to speak, even though different people wander through the exhibit halls. The player travel through the halls, controlled in 360-degrees movement. The player will encounter items, which can be picked up and manipulated as well as different people who can be interacted with in various fashions. Various puzzles relating to the Mongols and the exhibits must be solved, over seven episodes, in order to complete the game.
- "Temujin: The Capricorn Collection" -- Working Title
- "Temüjin: A Supernatural Adventure" -- Tag-lined title
Part of the Following Groups
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|Gamezilla||Nov 02, 1999||94 out of 100||94|
|Computer Games Magazine||1997||80|
|Electric Games||1997||76 out of 100||76|
|Power Unlimited||Jun, 1998||7 out of 10||70|
|Adventurearchiv||Mar 10, 2005||68 out of 100||68|
|Adrenaline Vault, The (AVault)||Nov 21, 1997||60|
|Adventure Gamers||Jul 22, 2011||60|
|GameSpot||Nov 17, 1997||5.6 out of 10||56|
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Related Web Sites
- Hints for Temujin (Instead of using a walkthrough, these question and answer hints give you subtle clues before the solution is revealed. This gives you just as much info as you need and won't spoil the game.)
- Zarf's Review (A review of Temüjin by Andrew Plotkin (August, 2000).)