DescriptionThe version of Ghost Recon: Advanced Warfighter released for the PlayStation 2 and
The player takes the role of Captain Scott Mitchell, who is a squad leader of the Ghosts. The game takes place in Mexico City where separatists have attacked an North American summit, leading to the Canadian Prime Minister being killed and the Mexican and US presidents gone missing. Throughout the campaign the player will need to rescue the presidents, recover a nuclear football and defeat the leader of the separatists.
This version of the game has a more streamlined level design and is less tactical than the other versions of the game and is entirely played from a first person perspective. Although the story, mission objectives, weapons and characters are the same as the Xbox 360 version, it has different level design and uses the UnrealEngine2 rather than the Yeti Engine. The player here only has one AI-controlled team mate with him and not a full squad. In this version the player isn't able to go prone and can't jump over fences or climbing obstacles, instead the player is able to sprint.
The multiplayer components differ between the versions. Both the PlayStation 2 and Xbox versions feature online multiplayer, while local multiplayer is only available in the Xbox version. The Xbox version supports up to four players in split-screen and up to twelve players on Xbox Live or System Link. The campaign can also be player in co-op by two players. The PlayStation 2 version supports up to eight players online. Co-op is not available in the PlayStation 2 version.
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Part of the Following Groups
- 3D Engine: UnrealEngine2
- Game with Creator's name
- Genre: Tactical shooter
- Ghost Recon series
- Tom Clancy licensees
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The Press Says
|Game Informer Magazine||Xbox||May, 2006||7.5 out of 10||75|
|Game Informer Magazine||Xbox||May, 2006||7 out of 10||70|
|UOL Jogos||PlayStation 2||Mar 31, 2006||60|
|Yahoo! Games||Xbox||Mar 15, 2006||60|
|PAL Gaming Network (PALGN)||Xbox||Apr 20, 2006||6 out of 10||60|
|Xbox World Australia (XWA)||Xbox||Apr 07, 2006||55 out of 100||55|
|GameSpy||Xbox||Mar 27, 2006||50|
|Jeuxvideo.com||Xbox||Mar 20, 2006||10 out of 20||50|
|Jeuxvideo.com||PlayStation 2||Apr 05, 2006||9 out of 20||45|
|GameSpot||PlayStation 2||Mar 31, 2008||4.4 out of 10||44|
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PlayStation 2 Credits
Game Design Lead:
Offline Level Design Director:
Level Design Lead: