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Description

Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use.

You must pilot your craft through some of the hardest levels ever created, shoot down enemy space craft and ground weapons, and avoid the many indestructible hazards. When a sufficient number of enemies have been defeated the player can then land on the Dreadnought and proceed to destroy the ship's reactor.

The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.

Screenshots

Uridium Atari ST An early combat wave
Uridium Amstrad CPC Title screen and credits
Uridium DOS Game starts
Uridium DOS Mindscape logo (CGA)

Promo Images

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Part of the Following Groups

User Reviews

A new direction in shoot'em-ups Commodore 64 Игги Друге (46474)
A defining moment for shoot-em-ups. Commodore 64 RUSSELL HUGHES (9)
Another Great Andrew Braybrook game Commodore 64 Scott G (794)

Critic Reviews

Your Computer Commodore 64 Mar, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer and Video Games (CVG) Commodore 64 Mar, 1986 10 out of 10 100
ASM (Aktueller Software Markt) Commodore 64 May, 1986 9 out of 10 90
GamesCollection Commodore 64 Apr 05, 2008 9 out of 10 90
Commodore User Commodore 64 Mar, 1986 22 out of 25 88
Tilt Atari ST Feb, 1988 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 83
Eurogamer.net (UK) Commodore 64 Jul 04, 2007 8 out of 10 80
Computer Gamer Commodore 64 Mar, 1986 15 out of 20 75
Amstrad Action Amstrad CPC Oct, 1988 68 out of 100 68
Happy Computer Commodore 64 May, 1986 Unscored Unscored

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Trivia

Spectrum joystick issue

Initial copies of the Spectrum version only supported the Kempston joystick protocol, rather than the Sinclair system which was the only one available to users of the then-new +2 models. After complaint from several people who'd bought the game and only been able to play it using the keyboard, Hewson altered the code.

Awards

  • Commodore Format
    • July 1991 (Issue 10) - listed in the A to Z of Classic Games article (Great)
    • January 1992 (Issue 16) - Cf's all time Top Ten Essential Mega Games
    • November 1994 (Issue 50) – #46 The All-Time Top 50 C64 Games
  • Happy Computer
    • 1986 - Best Action Game of the Year
    • Issue 04/1987 - #4 Best Game in 1986 (Readers' Vote)

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Contributed to by Quapil (4834), Sciere (478913), Kabushi (187307), Martin Smith (66801), gamewarrior (5115) and Derrick 'Knight' Steele (2425)