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Description

Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use.

You must pilot your craft through some of the hardest levels ever created, shoot down enemy space craft and ground weapons, and avoid the many indestructible hazards. When a sufficient number of enemies have been defeated the player can then land on the Dreadnought and proceed to destroy the ship's reactor.

The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.

Screenshots

Uridium Amstrad CPC The high scores. The top score has partly cleared as the others will clear as well.
Uridium Commodore 64 Title screen
Uridium Commodore 64 Flying out
Uridium Commodore 64 Flying between the barriers

Promo Images

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Part of the Following Groups

User Reviews

A new direction in shoot'em-ups Commodore 64 Игги Друге (45000)
A defining moment for shoot-em-ups. Commodore 64 RUSSELL HUGHES (9)
Another Great Andrew Braybrook game Commodore 64 Scott G (728)

Critic Reviews

Sinclair User ZX Spectrum Nov, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer and Video Games (CVG) Commodore 64 Mar, 1986 10 out of 10 100
Zzap! Commodore 64 Mar, 1986 94 out of 100 94
Your Sinclair ZX Spectrum Dec, 1986 9 out of 10 90
Computer and Video Games (CVG) ZX Spectrum Dec, 1986 9 out of 10 90
Computer Gamer Commodore 64 Mar, 1986 15 out of 20 75
Tilt ZX Spectrum Jan, 1987 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
Official Nintendo Magazine Wii Mar 28, 2008 61 out of 100 61
Nintendo Life Wii Mar 29, 2008 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60
Computer Gaming World (CGW) Commodore 64 Mar, 1988 Unscored Unscored

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Trivia

Spectrum joystick issue

Initial copies of the Spectrum version only supported the Kempston joystick protocol, rather than the Sinclair system which was the only one available to users of the then-new +2 models. After complaint from several people who'd bought the game and only been able to play it using the keyboard, Hewson altered the code.

Awards

  • Commodore Format
    • July 1991 (Issue 10) - listed in the A to Z of Classic Games article (Great)
    • January 1992 (Issue 16) - Cf's all time Top Ten Essential Mega Games
    • November 1994 (Issue 50) – #46 The All-Time Top 50 C64 Games
  • Happy Computer
    • 1986 - Best Action Game of the Year
    • Issue 04/1987 - #4 Best Game in 1986 (Readers' Vote)

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Contributed to by Quapil (4726), Sciere (455103), Kabushi (181898), Martin Smith (62938), gamewarrior (5060) and Derrick 'Knight' Steele (2011)