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Alan Wake's American Nightmare

Moby ID: 54877

[ All ] [ Windows ] [ Xbox 360 add ]

Windows screenshots

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Main title.
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Main menu.
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Alan Wake and Mr. Scratch in opening cinematic.
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Waking up on a godforsaken place, somewhere in Arizona... time to start connecting the dots.
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There might be someone who can give me some answers at the motel.
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You need to know when to fight and when to run.
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Collect your script pages to find out what has happened and what is about to happen.
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Alan does not seem to remember everything, but he is more composed about it this time around.
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Resupplying ammo and flashlight batteries.
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Using flare gun will easily take out multiple enemies, but you should not waste it on regulars as the ammo for it is rather scarce.
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Slow-motion kicks in when the final enemy is destroyed... nail-gun is weapon of choice for this nightmare.
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Encountering new type of enemy that splits in two when exposed to light... use only weapons to deal with such foes.
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Unlike in original game, you don't actually drive between location, but that is only displayed through a couple of slides.
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Arriving at the observatory.
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Firemen do not like your presence here.
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Scientists are skeptical by nature, but Alan knows better than to doubt the strange.
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This poor girl's been influenced by your dark double... you may bring her to senses if you can turn on the lights.
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Radios and TVs are back, but don't expect to hear too many songs on the air.
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Road block.
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Crossbow means one shot one kill, but reloading takes forever when in mid-combat.
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Approaching the enemy source requires a lot of firepower.
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You can change the events by matching them to things that you have written.
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The satellite crashed leaving nothing but burning trail behind.
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As you revisit locations after time being reset, you can find new pages which in turn will help you unlock weapon crates.
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Hunting rifle may not hold many bullets, but is deadly at greater distance.
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Some enemies will throw the bombs that contain darkness at you, but can be easily disposed of in close combat.
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Tougher enemies take time, so if they come too close, evade at the moment they swing at you.
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After a successful evasive maneuver, enemy will be left for you to take on for a few short seconds.
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You can turn on TVs to see various messages left for you by your evil double.
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Weapon crates will provide your special weapons, but you'll have to find certain number of script pages in order to open them.
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Spiders comes in numbers, but can be easily killed with either only light or only weapon, don't require both like the taken.
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Using M-16 automatic rifle against the taken.
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Strange things emerging from the ground are source of the taken, destroy it with light to take out all the nearby taken controlled by it.
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Tougher enemies won't appear until after a few time-loop cycles.
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They are protecting the power switch so you can't change the future events.
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Some scenes will recreate the feel of Alan Wake, using loud background song while you fend off waves of attackers for a certain time.
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Evasion can be done easily once you master the timing.
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There are various unlockable extras, such as weapons, cut-scenes, music video and such.
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Arcade gameplay mode has several maps you can fight until the dawn.
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In arcade mode, waves of enemies will keep on coming until the time runs out an it dawns.
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