User review spotlight: Ultima IV: Quest of the Avatar (DOS)
One of the many loading screens.
Choose between one of four classes.
One of the few friendly NPCs and questgivers.
Imporant figures are introduced through still-screens like this one.
Killing skags by the dozen.
Walking is for loosers. Real guys (or girls) drive around and shoot stuff.
Good little skaggie. I won't hurt you. I promise!
The map shows everything you need to know.
Change the area through activating these buttons.
Death from Above - easy to miss if you never look up.
That midget will soon have an additional hole in his head.
Once your health-points reach zero, you have to kill an enemy fast in order to survive.
With Level 13 vs. a Level 16 skag? Wrong move buddy, wrong move!
A wounded Cl4P-TR4P. Save him and get access to additional items.
That's one bloody room.
One of the many boss-enemies.
What a nice day on Pandora.
Looks like a shop but everything you find in the desert is free.
A nice looking cave with a few enemy craps in the background.
The inventory - looks cluttered, doesn't it?
You weapons-skill increases by using those weapons.
Each class has three skill-trees and one action-skill.
Meet my teammate Malycon.
Of course the cars are also available in coop.
Malycon is down and I'm trying to revive him while the enemy still attacks.
Malycon found a chest to plunder.
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