Destiny

Moby ID: 4343

Windows version

The absolute worst-designed game in the history of PC gaming

The Good
It fits into the Civilization genre, one of my favorites

The Bad
It was unplayable - free-camera 3D with no presets in the days when 3D accelerators were not yet available, made it next to impossible to see what was going on in the main map view. What made them think that full 3D was an important enough feature for TB strategy gamers to build the game around it?

The designers clearly were not Civ-style gamers themselves, as they maximized the need for micromanagement instead of providing good abstractions.

And clearly, if 100 technologies in the tree is part of a classic game, 1000 should make a great one, right? So let's have technologies like "Adobe construction I", "Adobe construction II", and "Adobe construction III".

And strategy gamers are military types, so they must love acronyms, right? Let's get rid of inaccurate terms like "city" and replace it with "COD" for "Center of Development".

Ugh. I don't see how anybody could have been clueless enough about making games as to commit to developing such a monstrosity without finding a few players who would want to play it.

The Bottom Line
If Outpost was the most poorly realized game concept in PC gaming history, Destiny would have to be the most poorly conceived one. Every single design decision on this game was made the wrong way. It's amazing, if you think about it.

by weregamer (155) on November 12, 2003

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