EverQuest

aka: EQ
Moby ID: 275

Windows version

A wonderful concept brought to life in a 3D world tainted by its juvenile inhabitants.

The Good
(I should point out that I haven't played Everquest in over a year now, and since then there've been a few expansions and a much needed graphics overhaul. So some parts of my review might be slightly off)

Once upon a time elves were nothing more than E's on a screen cluttered with ASCII, and dragons would be four D's, indicating how very large they were. The E's and the H's and the D's would team together and combine their powers to take down the evil dragon and save their little world.

We've taken many steps forward in the evolution of computer games, and Everquest is a landmark on the online RPG timeline. Ten years from now you won't be able to read about the latest online RPG without seeing references to Everquest. But does being a landmark mean the game is good? Not necesarilly. In fact, Everquest being a landmark may be the only reason it's bringing in new business, because people want to know what all the fuss is about.

People flock to Everquest because of its popularity. After all, if something is popular it's good, right? We're shelling out ten bucks a month to play with other people, so the more people, the better, right? Yes and no. I'll point out the reasons why not in the "The Bad" section.

But first, "The Good".

Everquest combines many elements into one glorious package. From the classic dungeon crawler to the Internet chatroom, Everquest covers its bases very well. Join with a pack of adventuerers and charge into the dungeon with swords swinging and spells flying. Collect your loot and head back to town to sell it, or auction it off to people willing to buy. And while you're in town, talk to a woman and get a quest to go on. To say this game has "replay value" is misleading, since the game is in a constant state of change, there is no replaying since the game will always be new when you next log on.

The entire game world is large enough to keep you occupied for quite a while. Certain areas will be off limits to you (you'll be killed on sight) depending on your race. Not all races are welcome in all towns, and a dark elf wandering into a human town will be seen as a threat and disposed of quickly. Need something in the town? Gain enough levels and take down the guards yourself, or try and sneak in. If you use your brain, many things are possible in the game.

Most cities are quite vast and appropriate for the racial population. The elves live high up in the tree tops, the ogres come from primitive rock buildings, the trolls from murky swamps. They really give a feel for where you are in the game.

If you die, you lose everything you have. You can get it all back by getting to your corpse, of course, but if you died somewhere out in the middle of the desert, an area surrounded by ugly sand creatures, and all you have is a set of boxers and a stick...well, either you find someone to help you out or you'll just have to start all over. This element makes for some very strategic thinking. You also have to keep yourself fed and watered.

The Bad
That's about all I can find good about the game. Looking at the game at a generalistic point of view, the game is quite good. If I were able to play the game without having to pay ten dollars a month and log on to the 'net with my wimpy 56k modem, I think this game would be all that much better.

My biggest problem with the game is the people who play it. It's hard to say that a game is bad because of the people who play it, but it is an MMORPG. The people who play it basically make up the game. Granted, the last time I played was over a year ago, but I doubt the people have grown up much since then. But I'll get to the people later.

Everquest looks like the type of game you can really immerse yourself in. To be that adventurer who battles the odds, to wander from place to place in search of more adventure. The hero, who goes home with a giant back of gold over his shoulder. Everquest looks like that type of game. But it isn't. At all.

Unlike Asheron's Call (once upon a time it was Everquest's lead competitor), Everquest's landscapes aren't vast at all. In fact, they're all very flat and dull, save for the dungeons or canyons. Throughout the game, you'll get this feeling of being "boxed in", since you're not playing in a giant world. You're playing in a single zone, that may have one or two exits to other zones. The zones aren't particularly large, either. And monsters can't follow you into zones, so a particular "strategy" that was quite common was to pick a fight with a beast near a zone, so that in case you feel you're losing the battle, you can take a few steps back and viola! be free of him. The entire Everquest game world isn't that large. Compared to Asheron's Call, anyway. In Asheron's Call, to run from one side of the island to the other would take an entire day. In Everquest, you might do it in a few hours, provided you aren't attacked along the way.

The dungeons in Everquest are fairly unique, and they may have little quests for you to do. Just hope there isn't a line. Everquest is so overpopulated that to do just about any quest that involves a spawning monster, you'll have to wait your turn, and even then someone will probably cut in line.

Everquest is set up so that you CANNOT fight the game alone. Somewhere along level 20, you are REQUIRED to join with a group of people to fight monsters, since any type of monster you can fight solo will no longer give you experience, and any monster that will give you experience is going to kick your ass. This is Everquest's worst feature. I wanted to play with people if I wanted to, I didn't want to be forced into joining a bunch of people I probably don't particularly like anyway.

Another way Everquest isn't immersive is the fact that while you're in a zone, you're subject to "yells", "out of characters" and "auctions" being broadcasted by anyone in the zone. It really gives the feeling that you're playing in a 3D chatroom, not an RPG. There is an option to mute it, but then you'd be muting ALL incoming texts. (Note: this feature has most likely been updated since I played) And then where would you be? Your options are to either fight alone (which as I pointed out you can't do for long) or to play in a chat room.

The people who play Everquest are...well, to say the least, they're immature juvenile idiots. Of course I can't say they ALL are. I myself came across a few who were very good people, but that was quite rare. Throughout your journey in Everquest, you'll be hearing Everquesters calling each other "gay" every other line. "This is gay." "You're so gay." "That town is gay." "Elves are gay." and the like. Of course, they don't spell it as well. It's insulting, and it's annoying.

There is an option to set your status to "role playing", which a lot of people thought was neat, except role playing seems to be illegal in Everquest. I once dueled a man in a fair battle and proceeded to sell his belongings after I'd won. Because I'd done this (note: he was a human paladin, and me being a dark elf shadow knight - we were quite opposite and destined to be enemies anyway), and though we were both set to "roleplay", I was ORDERED by the Everquest cops to get back his items or be banned for a day. And since I'd already sold his belongings, I'd been banned. I was banned because this kid whined to the Everquest cops after I'd beaten him.

It seemed that I was the only one in the Everquest world who actually earned what I was fighting with. It's quite popular to just get hand-me-downs from higher level characters. Though it seemed that once upon a time this was considered unpopular, since those who do it are called "twinks". I doubt the people who call them that know what a "twink" is, since themselves have done no different. People in Everquest got a kick out of mocking me for not having an unearned level 30 weapon at level 2. It was gay.

The Bottom Line
So. You're not allowed to roleplay. You're not allowed to fight by yourself. You'll be mocked for earning your items. Your entire game world consists of tiny flat zones that link together in an unconvincing manner.

This game is potentially good. If the Everquest cops would stop listening to the whiny kids who lose their "hard earned" items and instead police them for being boneheads, the game would be a lot better.

The game itself isn't too bad. There are improvements that could be made, of course. But do something about the people who play it. Make it more enjoyable for the people who've passed the sixth grade.

by kbmb (415) on October 23, 2002

Back to Reviews