How much time do you spend in each single session when you play games?
The view of your base.
Checking out the soldiers.
Assigning scientists to a new research project.
Checking the UFO activity chart.
Interceptor will force most of enemy saucers down until you develop some new technologies.
Check UFOpedia for info about pretty much anything.
Preparing to land near a UFO craft.
Mission objective is rather straight-forward.
Equip your team before the mission starts.
Combat is turn-based.
Exiting the craft... you never know from which side the enemy will appear.
Alien in sight... preparing to fire.
Checking the mission map.
The mission was successful.
Intercepting a flying saucer.
Exploring every corner in search for alien life-form.
Inside an alien ship, eye-to-eye with a grey.
During the night missions your visibility will be quite limited so use flares to expand the field of view.
The smallest type of UFO.
This UFO was badly damaged by a fighter craft before we landed.
Some UFOs are too large to dogfight with terran technology.
Large UFOs have several floors of horror to explore.
Finding out about enemy life-forms.
Tank versus snakeman on a barren wastes.
Lower part of the large UFO does not seem to be connected.
Taking an elevator right into an ambush.
Control room looks empty, usually there's a leader or navigator inside.
Probing alien's mind with a mind probe, using their own technology against them.
Different type of firing will spend different amount of move points.
Shooting at a floater alien who came in here for civilians.
Upgrading your fighters with alien plasma technology.
Dead on arrival.
Scientists play a key role in this game.
UFO technology will let you build your own better crafts and use their weapons and materials.
Entering an alien base... notice how your squad have different combat suits equipped.
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