is a freeware remake of Geoff Crammond's The Sentinel
. You start each game in the valleys of a hostile landscape, with your consciousness occupying a host shell. To win the game, you must use your limited supply of energy wisely, quickly gain height while avoiding the stare of the Sentinel, take advantage of any opportunities to gain energy, and when you're high enough, absorb the Sentinel from its pedestal at the top of the landscape.
The style remains simple, following on from the original game, rather than The Sentinel Returns
. The gameplay uses 'mouselook' combined with the original keyboard control. Basic prompts guide the player at first, and these hints can be switched off when they are no longer needed. Landscapes are generated randomly, at a chosen difficulty, and have more variety than those of the original version.
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Some tidbits about the game, also in comparison with the original The Sentinel
- There are no 'meanies' in this version of the game.
- Zenith can run in 'low power' mode, which can be useful if you're running on batteries: press the F9 key to open the command console, then enter PERF SLEEP ON. This is a test feature that hasn't been put into the main game interface.
- Despite being written mostly in 2006, Zenith was developed using tools that were available in 2001.
- The landscape generator was not based on The Sentinel's - landscapes can be more mountainous and up to 120x120 squares in size. Don't think that increases your options on the difficult landscapes, because more sentries can see you, and it can get foggy!
This entry to the MobyGames database was contributed by JSV (19)
on Jul 06, 2007.