DescriptionA sequel to Worms 2, Worms Armageddon expands upon its predecessor by enhancing a few facets of gameplay and including play over the Internet through Team 17's WormNet.
Like the previous Worms installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.
The game includes an expansive editor that allows players to customize nearly every aspect of the game. Custom teams can be created, and players are able to edit their special weapons, grave markers, flags, victory fanfares, and voice sets, which can be imported into the game from outer sources. A random terrain generator and a terrain-import system are provided as well. The latter makes it possible to import into the game files in image formats, which the game converts into playable terrains.
- "Worms: Армагеддон" -- Russian spelling
- "Worms 3" -- Informal title
- "Wormageddon" -- Working title
Part of the Following Groups
- Animals: Worms
- Artillery variants
- Covermount: Fullgames
- Gameplay feature: Freely destructible terrain
- Games with randomly generated environments
- Worms series
|So frustrating! Ahhhh!||Windows||Quackbal (51)|
|Bow before the power of my Old Woman!||Windows||Makkios Del (5)|
|"This is a game for people who like to have fun!"||Windows||Unrealist (179)|
|Good Old Fashioned Fun...||PlayStation||Kid Fraser (13)|
|Just plain sucks...but nice try||Game Boy Color||Dason Rise (20)|
|GameSpot||Windows||Jul 26, 1999||9.1 out of 10||91|
|IGN||Dreamcast||Dec 06, 1999||9 out of 10||90|
|Power Unlimited||Dreamcast||Apr, 2000||8.8 out of 10||88|
|IGN||Nintendo 64||Mar 24, 2000||8.7 out of 10||87|
|HappyPuppy||Nintendo 64||Apr 10, 2000||8 out of 10||80|
|Jeuxvideo.com||Game Boy Color||Dec 23, 1999||16 out of 20||80|
|Player One||Nintendo 64||Dec, 1999||76 out of 100||76|
|IGN||PlayStation||Dec 16, 1999||7.5 out of 10||75|
|Adrenaline Vault, The (AVault)||Windows||Jun 29, 1999||70|
|Electric Playground||Game Boy Color||Feb 09, 2000||7 out of 10||70|
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TriviaWhen played on the 17th day of any month, listen to the Wormsong when running the game. A smiley face will appear randomly for a moment with a boing sound where the nuke symbol is.
Also, when played on Christmas Day, the menus will not show stars, but snowballs, and all random maps will have the Christmas theme by default.
Related Web Sites
- Official Worms: Armageddon Site (Still hosted by Team17, the official website holds many goodies and frequent game updates that make it more compatible with newer systems.)
- The Allotment (Almost everything about Worms Armaggedon can be found here. Strategy guides, speech packs, new graveyards, and of course, Worms news.)
- The Worms Universe (One of the biggest and oldest Worms sites around. Tons of content are available there.)