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Sudeki (Xbox)

71
MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.

User Reviews

A waste of time. Shows potential in so many areas, but little good ever comes of it. kbmb (399) 1.71 Stars1.71 Stars1.71 Stars1.71 Stars1.71 Stars

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 2.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall MobyScore (9 votes) 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
VGPub
Sudeki is a great game that isn?t given the justice it deserves.?There was a lot of hype surrounding this game when it was first announced and as far as I am concerned it has delivered.?It may not be the greatest RPG out there, but it is a nice divergent for the standard tactical RPGs that are all too common.
90
Extreme Gamer
The general overall feeling in Sudeki is one of familiar ground with a good variety of quests to accomplish using a strong cast of characters. Sudeki tries a new path and gives us real time combat instead of the normal turn-based style which works. Sudeki plays like an eastern role-playing game, with western combat ideas. The best of both worlds you could say, but you'll need to judge that for yourself. Sudeki is defiantly worth the money.
90
GamePro (US)
The Xbox is not a console known for its large library of RPGs, so Sudeki’s release was anticipated by many a gamer hungering for a bit of role-play love. While it would have been nice to see the title last year, the delays were put to good use and the final version shines brightly.
87
Game Over Online
I really had a lot of fun, Sudeki. I think you’re a great game no matter how they spin you. I’ll admit I was a little hesitant to give you such a high score (because of how it would contrast with popular online opinion) but darn it, Sudeki, you deserve an 87%.
85
Gamesmania
Die gesamte XBox Gemeinde hat ja unglaublich viel Hoffnung in diesen Titel gesetzt. Ich muss sagen, mich hat Sudeki in keinster Form enttäuscht. Der Titel bietet mit seiner wunderschönen Präsentation, den kurzweiligen Kämpfen und Rätseln die perfekten Zutaten für einen entspannten Zock nach Feierabend. Die Idee mit den grundverschiedenen Charakteren, in deren Rolle ich jederzeit schlüpfen kann, ist erstaunlich gut umgesetzt und lässt trotz kleiner Schwächen immer wieder Raum für taktische Manöver und getimte Attacken. Hardcore-Rollenspieler dürfen ruhig ein wenig meckern, Fans von locker leichten, recht linearen Action-Rollenspielen dürfen aber bedenkenlos zugreifen.
85
XBox Front
Das Reich von Sudeki ist gespalten in zwei Welten: Licht und Dunkelheit. Vor langer Zeit erschuf der Gott Tetsu einen Zwilling von sich, Heigou, der ihm in seiner Einsamkeit Gesellschaft leisten sollte. Jedoch Heigou wandte sich von seinem Zwillingsbruder ab. Tetsu entsandte vier tapfere Krieger, um dem Treiben seines Bruders Einhalt zu bieten. Den Helden gelang es, die Pläne von Heigou zu vereiteln, jedoch wurde das Reich entzweit. Seither ist viel Zeit vergangen und Heigou steht wieder kurz davor die Macht zu erlangen.
81
FOK!games
Sudeki is een welkome verrassing voor Xbox gamers. De gehele ervaring is vrij standaard maar hoe je het ook wendt of keert, het is een goede RPG. Met solide graphics en een fantastisch vechtsysteem vind ik Sudeki een prima spel. De laadtijden zijn amper te vinden en het spel duurt toch wel een dikke 15 a 20 uur voordat het uitgespeeld is. Langer zou dit spel ook niet moeten duren. Het is nu eenmaal niet zo'n RPG waarvan je zou zeggen dat je echt alles wilt ontdekken en elke steen en item gevonden wilt hebben. Je speelt er eenmaal doorheen en daarna misschien niet meer, alhoewel het vechtsysteem zo goed is dat het verleidend zou zijn er na een half jaar ofzo nog eens doorheen te wandelen. Gamers die sowieso een voorkeur voor RPG's hebben moeten dit spel gewoon gaan halen. Er zijn te weinig RPG's voor Xbox en dit is zeker geen teleurstelling.
80
4Players.de
Machen wir uns nichts vor: Viele Elemente in Sudeki sind bekannt und von dem Anspruch, ein innovatives Rollenspiel-Spektakel abzuliefern, sind Microsoft und Climax weit entfernt. Doch das bedeutet nicht, dass man das Action-RPG gleich abschreiben sollte. Der Mix aus KotOR, einschlägigen Japano-Rollenspiel und Titeln wie Baldur´s Gate Dark Alliance bietet ein schönes Echtzeitkampfsystem, logische Rätsel, eine gute Steuerung und vor allem eine stimmige Welt. Allerdings bleiben sowohl Charaktere und Story bis etwa Mitte des Spiels zu blass, um für Atmosphäre sorgen zu können. Auch die sehr eingeschränkte Interaktion mit der Umgebung und die NPCs, die nur über wenige Standard-Antworten verfügen, stören die Stimmung, die durch die malerischen Umgebungen aufgebaut wird. Unter dem Strich bleibt gute Unterhaltung, die ausreichen sollte, um die Wartezeit bis zum nächsten Rollenspielkracher auf der Xbox in Form von Fable zu überbrücken.
80
X-Power
Om Sudeki tot een goed einde te brengen, zal je 15 tot 20 uurtjes van je kostbare tijd moeten investeren. Tijdens deze uurtjes krijg je een actie/RPG op je bord met erg mooie graphics en een uitstekend geluid. Samen met de vlotte besturing en erg duidelijke en toegankelijke menu's zorgt climax voor een prima game. Minpuntjes zijn er natuurlijk bijna altijd en zijn het ontbreken van uitdagende puzzels en de te makkelijke eindbazen een kleine smet op het voor de rest schitterende blazoen van Sudeki.
79
Game Chronicles
Sudeki is an enigma. It has all of the components of an epic RPG yet it never manages to live up to its own potential. The combat system is totally unique but flounders in some clunky timing issues. The skill strikes are cool but few in number and lose their “wow factor” about six hours into the game. The game world is colorful and amazing to look at and the people are interesting with hours of spoken dialogue, but the story and character development are weak and you never really become part of the adventure.
78
IGN
It's been a long time coming, but Climax Studios' promising RPG Sudeki is finally at hand. With the Xbox RPG lineup split between some of the very best RPGs of all time (KOTOR, Morrowind) and the true dregs (Metal Dungeon anyone?), it was only a matter of time before a few average RPGs began to show up on the list to split the difference. Welcome, Sudeki, an RPG that manages to create an absolutely balls-on fantastic combat system only to stifle it with some very plodding, predictable, and overall uninspired RPG elements. That's not to say Sudeki isn't worth your hard earned bills, but buyer beware, this is not the game of the year, or even the game of the summer.
70
Console Obsession
Sudeki is a decent game, which without its faults could have been so much more. The biggest culprit is without doubt its poor AI and relatively short length. On the other hand the combat is tremendous fun. The story although not outstanding is entertaining and the beautiful graphics will immerse you in to the world of Sudeki. Not quite the definitive Xbox Japanese style RPG we were hoping for, but Sudeki is still a nice first attempt from developer: Climax and could easily turn into something special if there is to be a sequel, here’s hoping, eh?
70
Jeuxvideo.com
Sudeki compte parmi ces jeux qui vous emportent dans un monde lointain dont on a bien du mal à se détacher. Le soft ne comporte pourtant rien de véritablement marquant, la réalisation et le gameplay sont perfectibles et l'aventure plutôt linéaire, mais on prend plaisir à découvrir cette aventure pour peu que l'on aime l'action/RPG. Un titre sympathique qui souffre surtout d'une durée de vie beaucoup trop faible.
68
Kombo.com
At its core, Sudeki really is a good game. Unlike Microsoft’s previous failures, the combat in Sudeki is very enjoyable. If this was a single player game or the other players could control characters, much like Tales of Symphonia, or even if the AI showed a modicum of actual intelligence, this could’ve been one of the greatest adventures to grace the Xbox. As it is, Sudeki is a passable game. It’s much better than Azurik or Nightcaster could ever dream to be. Unfortunately, with Fable releasing very soon, it’s not as much of an evolution as I expected.
65
contactmusic.com
With Microsoft at the helm Sudeki is very tightly constructed with very little in the way of obvious faults. Other than some rather weak voice over work you will find yourself lost in Illumina and will want to hurry back to your Xbox to further your quest at any given opportunity.
65
GameSpot
The world of Sudeki is actually two. The lands were rent--light from shadow--long ago, when a dark god decided that he'd rather not share with his kindhearted brother. The light god, Tetsu, appealed to the peoples of the world for aid, and four legendary heroes rose to strike down the evil deity, Heigou, to restore peace to Sudeki. That was several hundred years past, and since all ancient evil is unionized and contract-bound to rise again, you can bet that Heigou's resurgence draws near. This is where you come in. You'll take control of the swordsman, Tal; the sorceress, Ailish; the beast-woman, Buki; and the gun-toting scientist named Elco to fight and protect the land of Haskilia from invasion--so that you can ultimately save the world of Sudeki. Unfortunately, along with crowds of evil creatures, you'll have to contend with an often-cumbersome battle system and some odd design choices that rob much of the adventure of its luster.
60
Legendra
Finalement, Sudeki peut se résumer en ces mots : "bien mais aurait pu mieux faire". On ressort de ce jeu content mais avec cet arrière-goût amer qui fait penser que Climax est passé à côté de quelque chose de grand (si, si !!). Vu le peu de RPG sur XBox, je vous conseille Sudeki qui est loin d'être mauvais mais moins bon que Fable, KOTOR ou Morrowind. Monsieur Climax, maintenant que vous maîtrisez la forme, penchez-vous sur le fond.
60
GameSpy
Sudeki has a solid foundation on which to build a worthwhile sequel--namely, its combat system. It's obvious that the bulk of Climax's efforts were spent on making that element of the game compelling, and it paid off. I found myself wanting to continue playing the game, despite being turned off by pretty much all of its other elements. The character development system is pretty nice, too--it gives you enough options as to how you want your character to develop, but it doesn't overwhelm you.
58
Game Revolution
The battle between good and evil is as old as time itself, so it’s no surprise to see it showing up in Microsoft’s new action/RPG, Sudeki. The gods of light and dark are vying for control of Haskilla, yet it's up to a soldier, a princess, a scientist and a beast-woman to ultimately decide the fate of the world.
55
1UP
Sudeki is an RPG, and a console RPG at that -- unlike Morrowind or KOTOR, which adapted PC RPG mechanics to a console format, Sudeki takes virtually all of its cues from Japanese-derived console games. There are notable exceptions to this in the gameplay, which we'll get to in a minute, but the story follows standard Japanese RPG tropes, the characters have the big eyes and wacky hair typically found in Japanese RPG designs, and the highly linear progression through the game is, again, something fans of Japanese RPGs are used to by now.
50
Eurogamer.net (UK)
In the end, we're forced to return to the issue of memories. Because, despite building most of the game upon fondly remembered Japanese RPGs, Sudeki doesn't really leave us with any that justify the time we invested in it. And even its cleverest ideas are generally just amalgamations of things we've seen before - like a puzzle where you have to replicate a five-tone tune by touching five symbols on the ground in the right order. It fails to take advantage of so many breaks - the technology, the voice actors at its disposal, the potential for the synchronicity of the two worlds, the use of four characters in designing dungeons. There will be enough here to keep most gamers interested, although it's certainly not scintillating by any stretch, but for us, disappointment is the overwhelming theme - not because it's bad, but because it could have been really good.
50
RPG Kingdom
Sudeki est donc un jeu très plaisant qui m’a réellement surpris. Si de prime d’abord, il paraît bâclé, il recèle en fait beaucoup de bonnes idées. Juste pour cela, il mérite que l’on s’y intéresse.
50
Factornews
Finalement à mi chemin entre un hack & slash et un jeu de rôle, Sudeki brille par son système de combat réussi et sa réalisation à la hauteur des attentes. Mais le design des personnages à la limite du mauvais goût, sa faible durée de vie pour un joueur confirmé couplée à l'absence d'un mode multijoueur, sa linéarité et les doublages calamiteux risquent de décevoir bon nombre de joueurs qui attendaient le RPG ultime. Mais il peut s'avérer finalement très intéressant d'occase le temps d'occuper quelques soirées, en attendant Fable.
50
Gamezine
C'est d'autant dommage au regard du moteur 3D qui lui s'avêre réussi ! Aucun effet d'escalier, des textures net et sans bavures et cela malgré parfois le nombres impressionants de monstres qui nous assaillent. En revanche les personnages sont totalement décevant. Leur modélisation manque de vie,ils ressemblent à des figurines en plastiques pour jouets américains. C'est bien régretable au regard de l'ambiance qui pour une fois se démarque des productions Japonaises et qui veut instaurer une touche qui leur est propre. La bande son m'a enthousiasmé, malgré des musiques un peu trop discrétes lors de nos parties, les bruitages méritent de bons amplis pour se créer chez soi sa propre atmosphére. Mais malgré quelques qualités Sudeki n'est pas un jeu extraodinaire. Une fois le pad en main on se rend trés vite compte de sa répétition,nous proposant en permanence la même chose, sans rajouter qu'il n'est pas trés jouable et que la diffilcuté est parfois trop hard. J'ai trés vite laissé tombé !