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There are a few points that could have been addressed or need tweaking such as maybe the possibility of multiple spawn points on a map and more emphasis on the story rather than finding it in a how to play option in the menu screen, but you are getting the best looking Xbox Live Arcade game. As long as this title is well supported in DLC this is a lesson to developers on how an Xbox live game should be done with great graphics, simple game-play and enough content in the weapon customization to keep you playing until well after midnight.
Problems aside, Blacklight: Tango Down is a superb example of what is possible with XBLA titles. The triple-A quality graphics and slick, speedy multiplayer action brings a new level of polish to Xbox Live Arcade. As well as being an enjoyable title it will really make developers look at the platform as more than just the home of games to play while you wait for your pals to come online for Call of Duty. In fact, if you don't mind the marginally longer waits, Blacklight is definitely a credible and capable alternative to Call of Duty.
For multiplayer shooting on a budget, you can't go wrong with Blacklight: Tango Down. You easily get more than your $15 worth here, and the gameplay offers a change of pace for those who are getting a little burned out on the multiplayer in full-price games like Call of Duty: Modern Warfare 2. A handful of tweaks would be welcome, particularly when it comes to map spawn points and the disappointing solo/co-op mode of play, but you really can't nitpick considering how much you're getting for a very reasonable price.
While “Blacklight: Tango Down” is a notable effort, one must question the purpose of this game’s existence. It is quite clear the game is influenced by the grind-fest progression that are common nowadays. But with poor game design elements of the past, such as fixed spawn points, “B:TD” doesn’t justify this by simply having a small price tag. It is a game that doesn’t present anything special to the table and for what it has, it isn’t much to write home about. It is just a generic rendition of the modern FPS and there are far more polished options out there.
Those lists of similar, often better, rivals reveal the game's true weakness: it's just not that special. With a few patches and some better maps, it could be an adequate diversion, but the world simply doesn't need another passable multiplayer shooter whose only selling point is how little it costs compared to "real" games.
Looking at the game as a whole, it seems to offer decent value for money and is a solid if uninspired multiplayer FPS. There were some issues with finding a host for me when playing at first, hopefully these are resolved in the coming weeks. If they are, you could consider Blacklight to be a decent alternative to Modern Warfare deathmatching. It’s very much a “coke with lime” thing; a similar taste that’s more refreshing to some, and just not right to others.
Blacklight is a game with a lot of potential, but a few key problems hinder the game. The spawn-killing can get annoying, even with the turrets to try and quell it. However, smart teams can use this to their advantage and still win games in their base. Other problems such as having friends join with you and the delays that can sometimes happen while finding matches may also annoy gamers. Zombie Studios has made a decent online shooter for the price of a map pack, they just need to put in a few updates to fix some of the problems to convince gamers to get away from more popular shooters.