User review spotlight: Ultima IV: Quest of the Avatar (DOS)

You Have to Win the Game

Published by
Developed by
Released
Official Site
Platforms
MobyRank MobyScore
Linux
...
3.8
Macintosh
...
3.8
Windows
...
3.7
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Description

A platform game with a simple goal, as its title points out. It's easier said than done, though - You Have to Win the Game focuses on exploration and tricky puzzles, making the task anything but straightforward. The subterranean game world twists from room to interconnected room of deadly pits, spikes, water bodies, moving pads, bizarre vegetation and unusual wildlife; the path is riddled with inaccessible areas, reachable only through finding some hidden device or object elsewhere in the depths - which may, in turn, block off other areas. Teleports, secret passages and strange spatial warps make the journey even more non-linear.

Your progress is marked as a percentage, which is increased by picking up collectible items scattered through the tunnels. Death can be fended off by using save points, indicated by a bell (and if that sounds too easy, a permadeath mode is available which disables the save points and grants you only a single life).

The game harkens back to the audio-visual experience of 1980s PCs, using 4-color CGA-style graphics and single-channel PC speaker sound effects (it even simulates an oldschool CRT monitor with visible curve and overscan). For players who crave more advanced, leading-edge hardware, a 16-color EGA tileset is also available.

Screenshots

You Have to Win the Game Windows Splash screen
You Have to Win the Game Windows Say it, don't spray it!
You Have to Win the Game Windows Title
You Have to Win the Game Windows It's taunts and teases all the way down.

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The Press Says

Plné Hry Windows May 15, 2012 83 out of 100 83

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Contributed to by vileyn0id_8088 (11621)