Zool 2

Moby ID: 5945

[ All ] [ Amiga ] [ Amiga CD32 ] [ Antstream add ] [ BlackBerry add ] [ DOS ] [ Jaguar ]

Amiga screenshots

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Chupa Chups advert
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Title screen
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Options screen
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Select Zool or Zooz
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Loading the game
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Game over
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Level 1 - Swan Lake. Lot of checkpoints
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Zooz can jump as high as Zool.
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Notice rather dull background.
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Level 2 - Bulberry Hill. Lots of bulbs...
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... and energy lightbars.
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Level 3 - Tooting Common. Do I see Sphinx there?
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I wonder is there a single platformer that does not have some kind egyptian level?
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Level 4 - Snaking Pass. Snakes, dice and ladders...
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Snake is also a mean of transportation.
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Level 5 - Mount Ices. In case you wonder, there are mountains and ice-creams
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When you shoot the flakes, platforms appear.
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Level 6 - Mental Blockage, a final stage.
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Graphs can be used as springs that let you jump higher.

Amiga CD32 screenshots

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Startup screen.
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Zool is running around in the intro.
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Title screen.
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Character selection.
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Loading stage 1.
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A lot of office products around here.
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Collecting junk.
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I need to collect 99% of the items in the level to proceed to the next level at this green token.
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Evil scissors.
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The stapler gets me to high ground.
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A small bomb power-up hovers around Zool.
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These tokens usually contain something very useful.
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Highscore entry.
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Much more colourful...
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And there are even trees.
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Zool or Zooz can use tunnels to move with the speed of light.
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Energy light bars can be used to reach farther platforms.
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Some platforms at start are not visible. You should shoot blinking elements to uncover them.
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Snake Taxi that can help reaching unreachable.
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Ice cones and ice...
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Cake icing?
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This level is not much different like the one in ECS version.
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Level 2 - Swan Lake. Look at colourful backgrounds.
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Level 3 - Bulberry Hill. These light look nice.
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Level 4 - Tooting Common. There is forest in the backgrounds that fills the void of ECS version.
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Level 5 - Snaking Pass.
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Level 6 - Mount Ices.
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Level 7 - Mental Blockage

DOS screenshots

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Chupa Chups advert
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Title screen
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Options screen
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Select Zool or Zooz
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Loading the game
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Game over
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Start of the first level
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Jumping.
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Hidden cache of stuff
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Wall grabbing.
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Intro sequence (CD version)

Jaguar screenshots

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Title Screen
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Character Selection
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That bridge collapses behind Zool.
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Grab walls like Spider-man.
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Some walls can be shot apart.
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Mental Blockage
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