Batman Reviews (ZX Spectrum)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (7 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Sinclair User (May, 1986)
I can see this being one that will be played into the night too. it's extremely addictive and nicely atmospheric with some clever puzzles, and each challenge conquered leads to another original problem. Reaching the Bat-thruster is particularly tricky as it lies on the far side of an apparently impassible floor. Once you've solved it though you'll kick yourself for not seeing the answer before, it's so logical. Yes, you'll definitely want to play this one again and again — because leaving it unsolved will drive you batty.
ZX Computing (May, 1986)
I don't think that Batman will go down as a classic game — the Alien 8 similarities knock off a few points for originality — but it's one of those games that manages to take an established format and add a bit of character that make it stand out from the crowd.
Wir hoffen, Ihnen mit dieser kleinen Hilfe einen ersten Eindruck von einem Spiel vermittelt zu haben, das zu den unterhaltsamsten seiner Art gehört. Sowohl die Schneider-als auch die Spectrum-Version sind grafisch interessant, soundmäßig überzeugend und im Spielwert außerordentlich hoch einzuschätzen! Die Spielfigur des BATMAN ist hervorragend dargestellt; selbst Feinheiten, wie das „Flattern“ des Mantels beim Sprung, fehlen hier nicht. Das einzige, was man vielleicht bei einem „Action-Helden“ vermißt, ist, daß er sich nicht mit „Bumm“, „Patsch“ oder „Krach“ körperlich gegen seine Feinde durchsetzt. Meine Empfehlung: „Fliegen“ Sie so schnell wie möglich ins nächste Software-Geschäft, und besorgen Sie sich eines der zauberhaftesten Spiele, die je geschrieben wurden!
Crash! (May, 1986)
Despite the tremendous amount of Knight Lore type looking games I still find that coming back to this type of game is lots of fun. The front-end menu is great and caters for nearly everything you need, including three sound levels. There are lots of well detailed little creatures and objects to admire as you walk (or fly) around Batman’s caves. The animation of Batman is very life like and adds to the realism of the game which I’m sure will appeal to all age groups. The instructions are well balanced so that you can easily get into the game but still find lots of problems that will cause a lot of hassle — or pleasure if you solve them. Nearly every room has something to do in it, which means that there isn’t much trudging around aimlessly — which annoyed me about Movie. I loved Movie and this is a great follow up from Ocean, even if you have already got a shelf full of this sort of game.
Your Sinclair (May, 1986)
It's this attention to detail that marks Batman out as a true megagame. Hardly surprising then that it's taken ten months to write. You're even given three options for the sound effects.
Computer Gamer (May, 1986)
'Yes! My Batman game will have finely detailed Ultimate style graphics, a cute Batman sprite and an out of tune version of the Batman theme. Now no-one can stand in my way!'
Your Computer (May, 1986)
Definitely in the Sweevo's World school of tongue-in-cheek graphic adventures, this perhaps will not have you holding your sides the way Sweevo did but it probably has more depth.