Andrew Kaluzniacki

aka: Andy Kaluzniacki
Moby ID: 10642

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Andrew Kaluzniacki has been writing software for over 28 years. His first game was Repton in 1982 for the Apple II+. He worked for Infocom for a year contributing to the interpreters for the Apple II, Atari 800, Coco, etc. He did work for Accolade reverse engineering the Sega Genisis sound system. At LucasArts he worked on Paul Parkranger and GTV. At PF.Magic he worked on MaxMagic and Pattank. He headed up the Flying Saucer team at Postlinear Entertainment.

Credited on 9 games

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Flying Saucer (1998, Windows) Lead Engineers
Rockett's New School (1997, Windows) Software Engineering
PaTaank (1994, 3DO) Beneficient Physicist
Max Magic (1994, CD-i) Software Development
Star Control (1991, Genesis) Special thanks
Beyond Zork: The Coconut of Quendor (1987, DOS) Micro Interpreters
Trinity (1986, DOS) Microcomputer Interpreters
A Mind Forever Voyaging (1985, DOS) Various Wizardries on the Micro-Computers
Repton (1983, Atari 8-bit) By

[ full credits ]

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