Andrew Kaluzniacki
aka:
Andy Kaluzniacki
Moby ID: 10642
Biography edit · view history
Andrew Kaluzniacki has been writing software for over 28 years. His first game was Repton in 1982 for the Apple II+. He worked for Infocom for a year contributing to the interpreters for the Apple II, Atari 800, Coco, etc. He did work for Accolade reverse engineering the Sega Genisis sound system. At LucasArts he worked on Paul Parkranger and GTV. At PF.Magic he worked on MaxMagic and Pattank. He headed up the Flying Saucer team at Postlinear Entertainment.
Credited on 9 games
Displaying most recent · View all
Flying Saucer (1998, Windows) | Lead Engineers |
Rockett's New School (1997, Windows) | Software Engineering |
PaTaank (1994, 3DO) | Beneficient Physicist |
Max Magic (1994, CD-i) | Software Development |
Star Control (1991, Genesis) | Special thanks |
Beyond Zork: The Coconut of Quendor (1987, DOS) | Micro Interpreters |
Trinity (1986, DOS) | Microcomputer Interpreters |
A Mind Forever Voyaging (1985, DOS) | Various Wizardries on the Micro-Computers |
Repton (1983, Atari 8-bit) | By |
[ full credits ]
Frequent Collaborators
People- 3 games with Elizabeth Langosy
- 3 games with Jon Palace
- 3 games with Gary Brennan
- 3 games with Max Buxton
- 3 games with Duncan Blanchard
- 3 games with Carl Genatassio
- 2 games with Amy Briggs
- 2 games with Linde Simpson
- 2 games with Paul Gross
- 2 games with Dan Lopez
[ 393 more people ]
Companies
- 3 games with Infocom, Inc.
- 2 games with PF Magic
- 1 game with Sirius Software, Inc.
- 1 game with Interactive Audio
- 1 game with Software 2000
- 1 game with PostLinear Entertainment
- 1 game with Mednick Group, The
- 1 game with TopWare Interactive Poland...
- 1 game with BMG Interactive Entertainment
- 1 game with Toys for Bob Inc.
[ 7 more companies ]
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