Eric Vignola
Moby ID: 12178
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Eric Vignola is a Character Artist best known for his development of character rigging techniques on some of the most successful entertainment titles in recent years. Since 1994, he has worked for major video game publishers and motion picture studios, including Cyan, Disney, Square/Enix, PDI/Dreamworks and Electronic Arts.
Eric is currently one of the founding members of emerging game publisher Trion World Network.
He has a passion for bringing animated characters to life and strives to develop new technologies that allow characters to live and move in the fast-action world of today's video games.
Credited on 10 games
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God of War: Ragnarök (2022, PlayStation 4) | Lead Technical Character Artist |
Atlas Reactor (2016, Windows) | Development Team |
Rift: Storm Legion (2012, Windows) | Technical Art Directors |
Rift (2011, Windows) | Technical Art Directors |
007: From Russia with Love (2005, PlayStation 2) | Character Technical Director |
The Lord of the Rings: The Third Age (2004, PlayStation 2) | Technical Artists |
007: Everything or Nothing (2004, GameCube) | Lead Character TD |
GoldenEye: Rogue Agent (2004, PlayStation 2) | Special Thanks |
007: Everything or Nothing (2003, Game Boy Advance) | Special Thanks |
Riven: The Sequel to Myst (1998, SEGA Saturn) | Additional CG Animation |
[ full credits ]
Frequent Collaborators
People- 7 games with Darren Pattenden
- 5 games with Morgan Betts
- 5 games with Russell Brown
- 5 games with Russell Cahalan
- 5 games with Junichi Kimura
- 4 games with Carble Cheung
- 4 games with Peter Ju
- 4 games with Simon Mathew
- 4 games with Christopher Beckett
- 4 games with Jennifer Lewis
Companies
- 5 games with Electronic Arts, Inc.
- 5 games with Electronic Arts GmbH
- 4 games with Visceral Games (Redwood Shores)
- 4 games with EA Games
- 4 games with Electronic Arts Publishing SARL
- 3 games with United Artists Corporation
- 3 games with Danjaq, LLC
- 3 games with Trion Worlds, Inc.
- 3 games with Valve Corporation
- 2 games with House of Moves, Inc.
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