Chacko Sonny
Moby ID: 2344
Biography edit · view history
(Exerpted from Interview with Chacko on Breaking In
My first job was at Activision in 1995, as an Associate Producer working on the MechWarrior 2 product line. I got that job after leaving a job as a strategic management consultant at McKinsey & Company in NY. I wanted to get back to something creative and games seemed like the right combination of technical and creative work. Shortly after that I started on Heavy Gear as Producer, along with many members of the MechWarrior 2 team.
After that I left Activision, with two other partners, and seven employees (all formerly of Activision, some from Mech 2, some from the console side) and founded Savage Entertainment. Our first project was to be Heavy Gear 3. Our goal at Savage was to have one team where no one was a pure manager. Everyone would work directly on the project. I worked as a 3D artist on Heavy Gear 3 in addition to my role as Producer, and CFO of the company. Sales of Heavy Gear 2 didn't live up to expectations and Activision exited the giant robot combat market, cancelling Heavy Gear 3. Fortunately, we had been negotiating the Jurassic Park 3 project. I served as Creative Director on that project. Due to a dispute with the publisher over payment, that project has been cancelled as well, and we're now looking for another project.
Credited on 34 games
Displaying most recent · View all
Diablo II: Resurrected (2021, Windows) | Blizzard Development Family |
WarCraft III: Reforged (2020, Windows) | Blizzard Development Family |
Wattam (2019, Windows) | Special Thanks from Annapurna Interactive |
World of WarCraft: Battle for Azeroth (2018, Windows) | Blizzard Development Family |
The Night Journey (2018, Windows) | Sony Interactive Entertainment |
God of War (2018, PlayStation 4) | Additional Development Support |
StarCraft: Remastered (2017, Windows) | Blizzard Development Family |
The Fidelio Incident (2017, Windows) | A very special thanks to |
What Remains of Edith Finch (2017, PlayStation 4) | This game would not be possible without the support of, and special thanks to |
StarCraft II: Nova Covert Ops - Mission Pack 3 (2016, Windows) | Blizzard Development Family |
Here They Lie (2016, PlayStation 4) | Director of Product Development |
Bound (2016, PlayStation 4) | Director of Product Development |
Battlezone 98 Redux (2016, Windows) | Internal Beta Testers |
Fat Princess: Adventures (2015, PlayStation 4) | Director of Product Development |
Everybody's Gone to the Rapture (2015, PlayStation 4) | Director of Product Development |
The Order: 1886 (2015, PlayStation 4) | Director of Product Development |
Hohokum (2014, PS Vita) | Director of Product Development |
Sound Shapes (2013, PlayStation 4) | The Santa Monica Studio would like to thank the following individuals |
God of War: Ascension (2013, PlayStation 3) | Director of Product Development |
PlayStation All-Stars Battle Royale (2012, PlayStation 3) | The Santa Monica Studio would like to thank the following individuals |
[ full credits ]
Frequent Collaborators
People- 14 games with Tim Morten
- 13 games with Shannon Studstill
- 11 games with Eric Fong
- 11 games with Nathan Gary
- 10 games with Tanya Page
- 10 games with Andrew House
- 10 games with John Hale
- 10 games with Jonathan Alan York
- 10 games with Asad Qizilbash
- 10 games with Chad Cox
Companies
- 10 games with Sony Interactive...
- 9 games with Activision Publishing, Inc.
- 7 games with Savage Entertainment, LLC
- 7 games with SIE Santa Monica Studio
- 5 games with Formosa Interactive, LLC
- 5 games with Blizzard Entertainment Inc.
- 5 games with Valve Corporation
- 4 games with Epic Games, Inc.
- 4 games with Activision Blizzard UK Ltd.
- 3 games with Electronic Arts, Inc.
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