Adrian Stephens

Moby ID: 28911

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Adrian Stephens co-founded game development studio Isopod Labs, LLC. in January 2007. He is the Lead Technologist of the company.

Credited on 26 games

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Escape Plan (2013, PlayStation 4) Wholesale Algorithms, Inc.
Sound Shapes (2013, PlayStation 4) PlayStation®4 Development by Wholesale Algorithms, Inc.
Skullgirls (2013, Windows) Special Thanks
Vigilante 8: Arcade (2008, Xbox 360) Designed & Developed by Isopod Labs
True Crime: New York City (2005, PlayStation 2) Chief Technologist
Call of Duty: Finest Hour (2004, PlayStation 2) Activision Would Like to Thank
Shrek 2 (2004, Xbox) Engine/Technology
True Crime: Streets of LA (2003, PlayStation 2) Programming / Technology
Dragon's Lair 3D: Return to the Lair (2002, GameCube) Encore Special Thanks
Star Wars: Demolition (2000, PlayStation) Designed & Developed by Luxoflux Corp.
Vigilante 8: 2nd Offense (1999, PlayStation) Luxoflux Corp.
Vigilante 8 (1998, PlayStation) Designed & Developed by
Comix Zone (1995, Genesis) Technical Director
Maui Mallard in Cold Shadow (1995, Genesis) Programming Support
Stunt Island (1992, DOS) Developer
Cybercon III (1991, Amiga) Additional Programming
Helter Skelter (1990, BBC Micro) Game by
Pipe Dream (1989, DOS) Thanks to all who helped to make this possible especially
Interphase (1989, Amiga) Programmed By
No Excuses (1988, Amiga) Consultant Programmer

[ full credits ]

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