Kurt Pelzer

Moby ID: 37835

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Kurt Pelzer is a Software Engineer & Architect with more than a decade of experience in professional software development for the 3D real-time simulation & game industry. He works with Piranha Bytes and some other customers in Germany. He has been involved in all stages of development from conceptual and technical design, to implementation, debugging and testing. Before stepping into the world of professional simulation & game development, Kurt has studied mathematics & computer science.

Credited on 9 games

Elex (2017, Windows) Programming
Risen 3: Titan Lords (2014, Windows) Programming
Risen 2: Dark Waters (2012, Windows) Programming
Risen (2009, Windows) Programming
Gothic 3 (2006, Windows) Programming
Gothic II: Gold Edition (2004, Windows) Programming - Additional Engine Programming
Gothic II: Night of the Raven (2003, Windows) Additional Engine Programming
Gothic II (2002, Windows) Additional Engine Programming
Gothic (2001, Windows) Additional Programming

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