Ilari Lehtinen

Moby ID: 51723

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Ilari Lehtinen is a Senior graphics artist at Bugbear Entertainment, working on car design & creation and in-game camera systems and editing. He also does off work, visual arts using varying methods, mostly 3D with heavy postprocessing.

Specialties:

Visual design (technical & overall), high- and low-poly 3D modeling, video post-processing, video editing, writing, outsource asset handling, in-game camera systems and set-up.

January 2001 – Present:

  • In-game vehicle system and visual vehicle design & creation

  • In-game cameras & camera system design / planning

  • Occasional video editing tasks

  • Occasional writing related tasks, i.e. blogging, interviews, descriptive in-game texts and such.

  • Outsource wrangling; managing vehicle outsource assignments and asset reviews.

Project history consists of:

  • Rally Trophy (PC; published by JoWood Productions)

  • Tough Trucks (PC; published by Activision Value)

  • FlatOut (PC/PS2/Xbox; published by Empire Interactive / Vivendi Games)

  • FlatOut 2 (PC/PS2/Xbox; published by Empire Interactive / Vivendi Games)

  • FlatOut: Ultimate Carnage (Xbox360; Empire Interactive / Warner Brothers Interactive)

  • Sega Rally Revo (PSP, Sega Racing Studios)

Credited on 13 games

Displaying most recent · View all

Trials of the Blood Dragon (2016, Windows) SFX Artist
Trials Fusion (2014, Windows) SFX Artist
Trials Frontier (2014, iPhone) SFX Artist
Trials Evolution: Gold Edition (2013, Windows) Original Trials Evolution RedLynx Team
Trials Evolution (2012, Xbox 360) Trials Evolution Team
Ridge Racer: Unbounded (2012, Windows) Special Thanks to
FlatOut: Head On (2008, PSP) Graphic Artists
FlatOut: Ultimate Carnage (2008, Windows) Graphic Artists
SEGA Rally Revo (2007, PSP) Graphic Artists
FlatOut 2 (2006, Windows) Artists
FlatOut (2004, PlayStation 2) Graphical Artists
Tough Trucks: Modified Monsters (2003, Windows) Graphics Artists
Rally Trophy (2001, Windows) Track Artists

[ full credits ]

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