Martin Connor

Moby ID: 59457

Credits (34 credits on 23 games)

2022
Sackboy: A Big Adventure (Windows) Studio Design Direction
2021
Vampire: The Masquerade - Bloodhunt (Windows) Design Director (London)
2020
Sackboy: A Big Adventure (PlayStation 5) Studio Design Direction
Spyder (iPhone) Studio Design Director
2019
Team Sonic Racing (PlayStation 4) Studio Design Director
Crackdown 3 (Xbox One) Studio Design Director
2016
Forza Horizon 3 (Xbox One) Chief Designer
2015
Forza Horizon 2 Presents Fast & Furious (Xbox One) Lead Game Designer
2014
Forza Horizon 2 (Xbox One) Lead Game Designer
2012
Forza Horizon (Xbox 360) Lead Game Designer
2011
Killzone 3 (PlayStation 3) Game Design
2010
Grand Theft Auto: The Ballad of Gay Tony (Windows) Multiplayer Level Designers
Grand Theft Auto IV: The Lost and Damned (Windows) Multiplayer Level Designers
Grand Theft Auto: Episodes from Liberty City (Windows) Multiplayer Level Design
2009
Grand Theft Auto: The Ballad of Gay Tony (Xbox 360) Multiplayer Level Designers
Grand Theft Auto IV: The Lost and Damned (Xbox 360) Multiplayer Level Designers
2008
Grand Theft Auto IV (Windows) Multiplayer Level Design
2006
Grand Theft Auto: Liberty City Stories (PlayStation 2) Special Thanks
State of Emergency 2 (PlayStation 2) Special Thanks
2005
Grand Theft Auto: Liberty City Stories (PSP) Special Thanks
NARC (Xbox) Special Thanks To
2003
State of Emergency (Windows) Design
Evil Dead: A Fistful of Boomstick (PlayStation 2) Game Design
Tom and Jerry in War of the Whiskers (Xbox) Lead Tester
2002
Tom and Jerry in War of the Whiskers (PlayStation 2) Lead Tester
State of Emergency (PlayStation 2) QA Testers
Tom and Jerry in Fists of Furry (Windows) Lead Tester
2000
Earthworm Jim 3D (Windows) Lead Heid
1999
Earthworm Jim 3D (Nintendo 64) QA
1998
H.E.D.Z.: Head Extreme Destruction Zone (Windows) Quality Assurance