Eric Schwarz
Moby ID: 665897
Credits (9 credits on 7 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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The Bard's Tale IV: Barrows Deep (2018, Windows) | 2D Art |
The Bard's Tale Trilogy (2018, Windows) | Additional Systems Design |
2D scrolling | |
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Torment: Tides of Numenera (2017, Windows) | Designers |
Compilation | |
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The Bard's Tale Trilogy (2018, Windows) | Additional Systems Design |
Diagonal-down | |
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Wasteland 3 (2020, Windows Apps) | Lead System Designer |
Torment: Tides of Numenera (2017, Windows) | Designers |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Design and Implementation |
Wasteland 2 (2014, Windows) | Line Producers |
Fantasy | |
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The Bard's Tale IV: Barrows Deep (2018, Windows) | 2D Art |
The Bard's Tale Trilogy (2018, Windows) | Additional Systems Design |
Torment: Tides of Numenera (2017, Windows) | Designers |
Licensed | |
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Torment: Tides of Numenera (2017, Windows) | Designers |
Multiple units/characters control | |
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Wasteland 3 (2020, Windows Apps) | Lead System Designer |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Design and Implementation |
Wasteland 2 (2014, Windows) | Line Producers |
North America | |
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Wasteland 3 (2020, Windows Apps) | Lead System Designer |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Design and Implementation |
Wasteland 2 (2014, Windows) | Line Producers |
Physical extras | |
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Wasteland 2: Director's Cut (Limited Edition) (2017, Linux) | Design and Implementation |
Point and select | |
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Wasteland 3 (2020, Windows Apps) | Lead System Designer |
Torment: Tides of Numenera (2017, Windows) | Designers |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Design and Implementation |
Wasteland 2 (2014, Windows) | Line Producers |
Post-apocalyptic | |
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Wasteland 3 (2020, Windows Apps) | Lead System Designer |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Design and Implementation |
Wasteland 2 (2014, Windows) | Line Producers |
Role-playing (RPG) | |
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Wasteland 3 (2020, Windows Apps) | Lead System Designer |
The Bard's Tale IV: Barrows Deep (2018, Windows) | 2D Art |
The Bard's Tale Trilogy (2018, Windows) | Additional Systems Design |
Torment: Tides of Numenera (2017, Windows) | Designers |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Design and Implementation |
Wasteland 2 (2014, Windows) | Line Producers |
Special edition | |
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Wasteland 2: Director's Cut (Limited Edition) (2017, Linux) | Design and Implementation |
Tactical RPG | |
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Wasteland 3 (2020, Windows Apps) | Lead System Designer |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Design and Implementation |
Wasteland 2 (2014, Windows) | Line Producers |
Turn-based | |
---|---|
Wasteland 3 (2020, Windows Apps) | Lead System Designer |
The Bard's Tale IV: Barrows Deep (2018, Windows) | 2D Art |
The Bard's Tale Trilogy (2018, Windows) | Additional Systems Design |
Torment: Tides of Numenera (2017, Windows) | Designers |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Design and Implementation |
Wasteland 2 (2014, Windows) | Line Producers |