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Steve Ince

aka: Stephen Ince
Moby ID: 6908

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Steve Ince is a writer and games designer from England. He is known for his work on the Broken Sword series at Revolution software.

Prior to entering the industry Ince studied astronomy and astrophysics at the University of Newcastle-upon-Tyne. After graduating he did several jobs such as creating comic strips for a local newspaper. He was hired by Revolution in 1993, originally as a graphic artist. He moved into production work and writing at the company.

Ince has worked as a freelancer since leaving Revolution in 2004. He has written various blogs and books on writing. He has also worked on various games including The Witcher. He worked with Revolution again when they created versions of some of the Broken Sword series for newer platforms.

Credited on 37 games

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Resident Evil: Village (2021, PlayStation 4) VO Script
Tears of Avia (2020, Windows) Writers
Beyond a Steel Sky (2020, iPhone) Special Thanks
Fenimore Fillmore: The Westerner (2017, Windows) Script Editor
Duke Grabowski, Mighty Swashbuckler! (2016, Windows) Thanks
The Bunker (2016, Windows) Written by
The Interactive Adventures of Dog Mendonça & Pizza Boy (2016, Android) Backers
Broken Sword 5: The Serpent's Curse (2013, Windows) Story Concept
The Witcher 2: Assassins of Kings - Enhanced Edition (2012, Windows) Editing
Captain Morgane and the Golden Turtle (2012, Windows) Original Design
The Witcher 2: Assassins of Kings (2011, Windows) English Editing
Spare Parts (2011, PlayStation 3) Script Writer
Broken Sword: Shadow of the Templars - The Director's Cut (2010, Windows) New Content Implementation
So Blonde: Back to the Island (2010, Nintendo DS) Original Design
Rhianna Ford & The Da Vinci Letter (2010, Windows) Writer
The Witcher: Enhanced Edition - Platinum Edition (2010, Windows) Editors
Broken Sword II: The Smoking Mirror - Remastered (2009, Windows) Production
Delicious: Emily's Holiday Season (2009, Windows) Story
Delicious: Emily's Tea Garden (2009, Windows) Story
The Whispered World (2009, Windows) ...and without them the game wouldn't have been possible

[ full credits ]

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