Gregory Guerin
Moby ID: 95679
Biography edit · view history
Gregory Guerin has been programming his Macintosh since the machine's introduction. A long-standing interest in simulations and user interfaces eventually lad him to develop, with Ron Martinez, the DEUS simulation system used in the Star Trek series. This is a further refinement of the system used in Hidden Agenda.
Credited on 5 games
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187: Ride or Die (2005, PlayStation 2) | Testers France |
The Day the World Broke (1997, Windows) | Additional Programming |
Star Trek: The Next Generation - The Transinium Challenge (1990, DOS) | Inplementation |
Hidden Agenda (1989, DOS) | Systems Design |
Star Trek: The Promethean Prophecy (1988, Macintosh) | Macintosh version by |
[ full credits ]
Frequent Collaborators
People- 2 games with Ron Martinez
- 2 games with Angela Greene
- 1 game with Olivier Fournier
- 1 game with Nick Wong
- 1 game with Jessica DiCicco
- 1 game with Yuka Sugiura
- 1 game with Sally Cormack
- 1 game with Aurelian Vass
- 1 game with Bob Long
- 1 game with Laura Koski
[ 342 more people ]
Companies
- 3 games with Trans Fiction Systems Inc.
- 2 games with Simon & Schuster Software
- 1 game with Ubisoft SRL
- 1 game with Ubisoft Paris Studios SARL
- 1 game with Ubisoft Entertainment SA
- 1 game with NextGen Entertainment Ltd
- 1 game with Centro Digital Pictures Limited
- 1 game with Atabeyki Design Development
- 1 game with Prentice-Hall
- 1 game with Sunburst Technology Corporation
[ 2 more companies ]
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