Iain G. Howe
aka:
Iain Howe
Moby ID: 99381
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Iain has been in the games industry since 1994, when he joined small publisher 21st Century Entertainment as Customer Services operative and tester. Gradually proving himself he moved into production for 21st Century before leaving shortly in advance of that company's demise to join fledgling Bristol Developer - Wayward Design.
At Wayward he worked as a Designer / Researcher / Producer - a role that shifted towards Design and Research as the studio expanded. With the purchasing of Wayward by Rage Games, he shifted to a full-time Design role, reflecting Rage's corporate focus away from historical simulations.
When Rage Games succumbed to the terrible culling of the British games industry, Iain moved to the Netherlands to join Dutch developer Guerrilla Games. Here he has remained for four years, working as a Game Designer on such projects as Shellshock: Nam '67 and Killzone. Guerrilla Games was later purchased by the Sony Corporate group.
From August 2007 Iain accepted a new role as Community Team Editor at Guerrilla Games, where he supported, developed and evangelised the growing community that serves the gamers surrounding this franchise. During this period he also welded the Killzone backstory into a coherent continuum, writing several feature length articles that developed and explored areas of the history of the Killzone universe in depth. In July 2008 he left the company to move to Canada, staying with the Killzone franchise as a freelance writer of dialog.
Credited on 11 games
Displaying most recent · View all
Killzone 2 (2009, PlayStation 3) | Screenplay |
Shellshock: Nam '67 (2004, PlayStation 2) | Designers |
Killzone (2004, PlayStation 2) | Additional Level Design |
B-17 Flying Fortress: The Mighty 8th! (2000, Windows) | Design and Production |
Synnergist (1996, DOS) | Produced for 21st Century by |
It's a Funny Old Game (1996, Windows 3.x) | Produced for 21st Century Entertainment Limited by |
Absolute Pinball (1996, DOS) | Playtesting |
Slam Tilt (1996, Amiga) | Production |
Pinball Builder: A Construction Kit for Windows (1996, Windows 3.x) | Testing |
Pinball Mania (1995, Amiga) | Produced by |
Pinball Illusions (1995, DOS) | Playtesting |
[ full credits ]
Frequent Collaborators
People- 7 games with Barry Simpson
- 3 games with Stewart Gilray
- 3 games with Michiel van der Leeuw
- 3 games with Joris de Man
- 3 games with Jonathan Phillips
- 3 games with Jorrit Rouwé
- 3 games with Erik van der Pluym
- 3 games with Tommy de Roos
- 3 games with Jurgen Kluft
- 3 games with Vincent Amse
Companies
- 7 games with 21st Century Entertainment Ltd.
- 3 games with Guerrilla B.V.
- 2 games with Axis Productions Limited
- 2 games with Sony Interactive...
- 2 games with Namco Bandai Partners Pty Ltd.
- 2 games with Sony Interactive...
- 2 games with Rockstar Lincoln Limited
- 2 games with ak tronic Software & Services GmbH
- 1 game with Wayward Design Limited
- 1 game with Epic Games Tools LLC
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