Contributions > Descriptions by U.J.1 (332)

U.J.1 has contributed 6 descriptions to the database.

Added description to Arcade Hits Pack: Gunblade NY & L.A. Machineguns: Rage of the Machines · November 1, 2010

Arcade Hits Pack: Gunblade NY and L.A. Machineguns is a collection of two Sega light-gun rail shooter arcade games, Gunblade NY: Special Air Assault Force and L.A. Machineguns: Rage of the Machines, which ran on Sega's Model 2 and Model 3 arcade hardware respectively. Both titles share a similar premise: android terrorists attack a peaceful state of America (New York and California respectively) in the near future, and it's up to a counter-terrorist squadron force to neutralize the hostiles and free the state(s) by air via a gunship.

Gunblade NY and L.A. Machineguns also share similar gameplay: both games are on-rails shooters which have you fly around specific loci of the areas you traverse in, gunning down enemy androids with infinite ammo. Enemy A.I. can also be completely aggressive and evasive depending on the difficulty setting the games are set to. However, what differentiates L.A. Machineguns from Gunblade NY in terms of gameplay is it's addition of complex features such as a new chain combo system, civilians (which you must avoid shooting at), and a significantly more linear pace than Gunblade NY's.

This port includes additional features such as new unlockable weapons and online leaderboards. Also supports the Wii Zapper.

Added description to LoveCatch · October 23, 2010

Ai-kun is a cute pink cupid (who calls himself "[your] little love friend") who needs your help - he needs to catch the hearts falling down from the sky in order to make you and your lover retain your relationship, and he can't do it alone! You need to help him shoot the hearts by writing their numbers before they crash down on the ground, heartbroken (literally!)!

Gameplay consists of helping Ai-kun by writing the numbers of the colored hearts that slowly drift down from the top of the screen to shoot at them. Shooting multiple hearts with the same color rewards you with "hit bonuses" at the end of each level. The objective is to fill the Love Barometer all the way up to clear each stage. Missing hearts and letting them fall to the bottom will reduce your score and the Love Barometer. There are also different kinds of colored numerical hearts, such as hearts you must touch to reveal the number, hearts that change color when tapped, hearts that constantly change color and will only focus on a specific color when tapped or a heart with wings you must quickly shoot at to activate the temporary powerup "Love Barrier". You can also collect golden coins, and when you have 50 coins in possession, the "LoveMachine" slot machine will appear and automatically start to play. The LoveMachine will randomly stop the reels on it's own, and will reward you with bonus points if it gets three of the same reel in a row, and will continue playing for 25 coins per reel spin.

On occasion, a gift box will show up. Touching the box will trigger either one of three things, a math quiz, "Wheel of Luck" or the appearance of Ai-kun's "little friend" (a devil) on the playfield. The math quiz requires you to quickly answer one or more easy math problems under a short amount of time so you can "win a gift for your lover" - answer well and you are rewarded with the "gift" which will give you bonus points. The "Wheel of Luck" is an event where a wheel (with eight segments, half of them being a picture of Ai-kun, and the other half a picture of a dark blue cloud with a face (Thunder)) will automatically appear and spin itself. If the arrow lands on Ai-kun, the player will be rewarded with "Super Shot", in which Ai-kun will clone himself into three and will automatically shoot every heart on screen for temporary amount of time - if it lands on Thunder, the player will be punished via the "Thunder" penalty, in which Thunder will appear from the top of the screen and blow a gust of wind which will push all of the hearts down to the bottom of the screen, thus reducing the player's score and Love Barometer. Ai-kun's "little friend" can appear from the box, in which he will break the hearts slowly drifting down on the screen. To defeat him, you have to wait for a number to appear on him just before he breaks another heart, and then quickly write said number down to shoot at him.

After clearing a stage and before moving on to the next, you will enter a bonus round to earn some more points, in which the bonus round would be either a color matching game, or collecting the hearts falling through pinball/pachinko-like pins from Ai-kun's "little friend" into Ai-kun's basket.

There are 40 levels in all to complete. There's also an optional two player mode called "Love Test", where two players (or "lovers") will take turns in order to calculate the two players' love for each other. Online global highscore leaderboards are also available.

Added description to Counter Force · September 6, 2010

In 2102 C.E., a giant asteroid enters Earth's orbit, only to be revealed too late that inside are a horde of aliens lead by the entity Diadora that unleashes an invasion on mankind! Hiding deep underground, the surviving rebellions create three experimental robots - Sophia, Calista, and Dynamis - to combat Diadora's army, the objective codenamed Counter Force. These three robots are humanity's last hope!

The game is a retooled port of of the 2003 game ExZeus, originally created for the arcades for the Sega NAOMI and Tsunami Tsumo.

The game is an on-rails arcade shooter in a third-person perspective. You can tilt your Nunchuck up, down, left or right to move in all directions while progressing forward, shooting enemies and collecting power-ups and gold (which act as money you can use to buy items at a shop every time you beat a boss). You have the ability to lock-on enemies and fire powerful missiles at them, and you also have a laser (which recharges by itself after every use) you can launch by holding down the shoot button. You can also send out nuclear bombs on the area, which can clear all the enemies on-screen, and can also help in bosses.

At the end of every level, you face a boss. Before a boss begins, a screen will show up telling you the weak-points of said boss. Successfully defeating a boss will take you to the item shop, where you can buy items to power up your robot, and then you will proceed to the next level.

The major difference between ExZeus and Counter Force is that you are able to freely point and shoot enemies with the Wii Remote with the help of an additional yellow lock-on mechanic - when aiming your Wii Remote-controlled crosshair cursor onto a specific enemy, it will lock on to the enemy without depleting anything and when the shoot button is pressed will aim the bullet at the targeted enemy. The original red/blue crosshair from ExZeus remains, however, for the use of firing the laser. Everything else (lock-on missiles, bombs) is remotely unchanged. There is also a two player mode (one player holds the Nunchuck, while the other holds the Wii Remote - can be changed in-game by pressing the minus button) which somewhat uses the original ExZeus control scheme - the red/blue crosshair is also used to fire additional bullets from the player holding the Nunchuck which function in the same way as in the original game.

Added description to Explosive Racing · September 3, 2010

This game is a sequel to Toka's previous game Burning Road, which made a ton of improvements over the first game. For one, you are now able to drive motorcycles in addition to cars, and you also have headlights you can turn on if visibility of the track starts to dim.

Like Burning Road, this game is an arcade racer. Drifting is similar to Sega Rally, as taking a turn will cause your car to slide. You not only have to race against your opponents, but also against time. Passing through the checkpoints throughout the track will replenish your time limit, but you have to be quick and careful not to crash into anything!

In the beginning, you start off with only two tracks, six vehicles, and the Practice and Championship modes. By successfully clearing the game modes in specific ways, you can unlock more tracks, vehicles and additional game modes. There's also a two player mode which can be accessed using the PlayStation Link Cable.

Added description to ExZeus · August 13, 2010

In 2102 C.E., a giant asteroid enters Earth's orbit, only to be revealed too late that inside are a horde of aliens lead by the entity "Diadora" that unleashes an invasion on mankind! Hiding deep underground, the surviving rebellions create three experimental robots; Sophia, Calista and Dynamis, to combat Diadora's army, the objective codenamed "Operation ExZeus". These three robots are humanity's last hope!

The game is a reincarnation and complete overhaul of of the 2003 game ExZeus, originally created for the arcades for the Sega NAOMI and Tsunami Tsumo, and later ported to multiple platforms. One of the most notable changes of this port are the graphics.

The game is an on-rails arcade shooter in a third-person perspective. You can tilt the phone in all directions to move your robot while progressing forward, shooting enemies and collecting power-ups and gold (which act as money you can use to buy items at a shop every time you beat a boss). You have the ability to lock-on enemies and fire powerful missiles at them, and you also have a laser (which recharges by itself after every use) you can launch by holding down the fire button. You can also send out nuclear bombs on the area which can clear all the enemies on-screen, and can also help in bosses.

At the end of every level, you face a boss. Before a boss begins, a screen will show up telling you the weak-points of said boss. Successfully defeating a boss will take you to the item shop, where you can buy items to power up your robot, and then you will proceed to the next level.

Added description to ExZeus · August 4, 2010

In 2102 C.E., a giant asteroid enters Earth's orbit, and inside is a horde of aliens led by the entity Diadora, unleashing an invasion on mankind. Hiding deep underground, the surviving rebels create three experimental robots, Sophia, Calista and Dynamis, to combat Diadora's army, the objective codenamed "Operation ExZeus". These three robots are humanity's last hope.

ExZeus is an on-rails arcade shooter in a third-person perspective. The player can move in all directions while progressing forward, shooting enemies and collecting power-ups and gold. The player has the ability to lock onto enemies and fire powerful missiles at them, and also has a laser (which recharges by itself after every use) they can launch by holding down the fire button. The player can also send out nuclear bombs that destroy all of the enemies on screen, which can also be used to help with bosses.

At the end of every level, the player faces a boss. Before the fight begins, a screen will display the weaknesses of that boss. Successfully defeating a boss will bring the player to the item shop, where they can buy items to power up their robot, and then proceed to the next level.