Contributions > Descriptions by Mobygamesisreanimated (11069)

Mobygamesisreanimated has contributed 149 descriptions to the database.

Added description to Power Blazer · August 29, 2009

Chaos ensues in the year 2191 as something goes wrong with the master computer that controls the entire planet. Player's take control of Steve Treiber who must destroy the master computer.

Power Blazer is a side-scrolling platformer in which the player has to jump and fight their way through seven futuristic levels. To dispose of his many mechanical enemies, Steve Treiber is equipped with a powerful boomerang. The range of the boomerang is limited by an energy bar which is fully depleted and then slowly recharged after the boomerang is thrown. The boomerang's range can be improved with power-ups. A more powerful boomerang that can be thrown through enemies can also be picked up. Other items include smart bombs and energy containers. They can be selected when the game is paused and used at any time. The first six levels can be played in any order. Once they are cleared, the final level is revealed. At the end of every level, a boss-fight awaits the player. Power Blade, the US release of the game, was substantially altered in many ways.

Added description to Wizards & Warriors X: Fortress of Fear · April 2, 2009

In this installment of the Wizards & Warriors series players take on the role of the knight Kuros, who must rescue the princess from the evil Wizard Malkil. In various side-scrolling levels, Kuros must dodge obstacles such as arrows and flames, as well as kill different enemies such as bats, spiders, warriors and skeletons. To damage his enemies, Kuros can use two different attacks: a fast stab attack and a strike that is slower, but has a better range.

Various items that help Kuros on his quest can be picked up throughout the levels: gems increase the player's score and grant extra lives, food replenishes some health, a spell of invincibility makes Kuros temporarily invincible, and keys are used to open treasure chests or doors. Kuros can also find additional equipment including a "Shield of Protection" that halves the damage he receives, and the "Boots of Jumping" that let him jump higher and fall from high platforms without taking damage. Levels are divided into several sub-levels, at the last of which a boss fight awaits Kuros.

Added description to Herobotix · February 5, 2009

The Alliance of Space Pilots has stolen a dangerous weapon called Z-Ray. A rebel sector of the Alliance sends a "Herobot" into their base to retrieve the weapon along with important data.

Players take control of the Herobot and must find all six parts of the Z-Ray and download the data from the main computer. There are 12 different enemy droids that attack in different ways, some follow a set path, some charge the Herobot and a few can shoot. The Herobot can shoot at his enemies or use an energy bomb that destroys everything onscreen, but also depletes half of its energy. The base is laid out like a maze with energy barriers and conveyor belts blocking the robot's progress. Energy barriers can be turned off via switches, while conveyor belts can only be stopped temporarily by accessing terminals. Terminals can also be used to display a small map of the surroundings.

Added description to Sunburst · February 5, 2009

Sunburst is a top-down, multiscrolling shooter in which players take control of a space ship and travel through several sun systems, dodging or shooting asteroids and enemies. Enemies emerge from circles that can be found in every system. Colliding with these enemies damages or immediately destroys the ship. Destroyed enemies randomly drop energy pods that remain intact for 10 seconds. Collecting energy pods increases an energy bar shown on the lower left side of the screen. Once it is at maximum, the ship can be flown into the sun to reach the next system.

Added description to Subterranea · February 4, 2009

Subterranea is a side-scrolling shooter in which players must guide a ship through 16 caves. Various enemy formations attack the ship and must be dodged or destroyed. Most caves contain narrow passages that are difficult to navigate, as well as destructible walls and gates that must be opened by shooting small control boxes. The ship's weapon cannot be powered up and there are no end of level bosses. In between stages, "guardians" can be destroyed for extra lives. Guardians constantly fill the screen with bubbles. In order to destroy a guardian, all glowing bubbles must be shot. If the guardian isn't destroyed, the player is still taken to the next level, but doesn't receive an extra live.

Added description to Ninja Commando · February 3, 2009

Players take control of a ninja and must guide him safely through various side-scrolling levels, jumping over pits, dodging obstacles and defeating other ninjas. In every stage, there are numerous doors that constantly spawn new attackers, although there are never more than four enemy ninjas onscreen at the same time. At first, the player's ninja can only defeat his enemies by jumping on them. Defeating three enemies in a row gives access to additional ranged weapons: shuriken, bombs, a flamethrower and a rifle. Apart from other ninjas there are also indestructible, moving obstacles and other enemies including golems, worms and birds.

Added description to Son Son II · September 7, 2008

In this platformer, loosely based on the classic Chinese novel Xi You Ji, players take control of Son Goku who has to rescue his friends from a mysterious villain. In seven levels, Son Goku has to survive various jumping puzzles, fight off enemies with his staff and collect money in form of fruit. Along the way, he can pick up various helpful items that can either be bought in stores or found hidden within the levels. They include: Medicine that refills Son Goku's health, a magic lamp that allows him to continue after losing a life, keys that open doors, a glove that breaks certain walls and a cloud that Son Goku can use to fly during boss-battles. Additionally, Son Goku can buy longer and more powerful staffs if he finds somebody who sells them.

Added description to War 3010: The Revolution · September 6, 2008

An alien race named Kyllen has enslaved humanity. On the planet Joyec, rebels managed to take the Kyllen by surprise and seize one of their battle fleets. The player must now guide their efforts in trying to throw over the Kyllen.

War 3010 is a turn-based strategy game in which players move spaceships over a grid-map. There are different types of ships, such as Fighters, Marauders or Destroyers, that differ in movement range and weapon power. Weapon power is also divided into long and short range, i.e. a ship that is very good at long range combat may have poor close ranged weapons etc. During combat, the following actions can be chosen from a menu: Movement, Attacking, terrain information, unit information, a map of the battlefield, overview of all units, including those of the enemy; and an option to scout planets for technology. When an attacking unit is within range of an attacked unit, the attacked unit will always counter-attack (if it isn't destroyed first). In later missions it becomes possible to scout planets for technology and upgrade ships, as well as take control of space stations to build new ships. Ships cannot be taken into the next mission however.

Added description to War 2410 · August 24, 2008

In the year 2003 geneticists tried to create the perfect soldier. Something went wrong however, and three new life forms turned against their creators: Brutally savage Orcs, cybernetic androids called Cromes and genetically enhanced human soldiers code named M.A.R.S. Players take control of a secretly assembled force and must try to restore order.

War 2410 is a turn-based strategy game similar to Famicom Wars. Players move various units, such as mechs, tanks, troops or planes over a grid-map. Units differ in movement and attacking range. Some ground units cannot attack air units and vice versa. Terrain also affects combat as some types of terrain, like trees or buildings improve a units defense. Attacked units always counterattack as long as the attacker is within range. The goal of most missions is to destroy all enemy units, while it is sometimes necessary to capture the enemies' bases. Units cannot not be improved or modified and every mission starts with all units already in place.

Added description to Dirt Trax FX · August 19, 2008

Dirt Trax Fx is a Motocross racing game in which players can choose between 8 drivers, differing in top speed, acceleration, turning and braking, to compete on 22 different tracks. The tracks feature lots of mounds, ramps, pits and other similar obstacles. Parts of a track might also be covered in water mud or ice. To successfully navigate the motorbike through these obstacles, the shoulder buttons can be used to lean the bike, while pressing up or down changes the angle of the bike. Before the game begins, players can choose between four different bikes ranging from 50cc to 500cc (the last bike needs to be unlocked first). The choice of the bike greatly affects the game's speed as well as the overall difficulty.

Apart from the main race, there is also a "Rad Tag" mode. In this mode, a timer ticks down that can only be stopped by hitting the opponent. The driver whose timer reaches zero first loses.

Added description to Space Academy · August 16, 2008

As a recruit of the space academy, you must complete numerous tasks, most of which test your dexterity and occasionally requiring some button-mashing. The tasks are divided into fitness training and weapons training. Before you can begin weapons training you must complete the fitness training.

Fitness training starts with running: waggle the joystick as fast as possible to let the recruit run. After that, you have to balance on a rope: A bar at the bottom of the screen goes left or right, press the joystick into the opposite direction to prevent the recruit from falling off the rope. The next discipline, steeplechase, works similar to running, except that you also have to jump over obstacles. After the steeplechase you must balance on a rope again, but this time you also have to avoid obstacles by ducking or jumping. In the next discipline, the recruit has to hold on to a small device that runs along a rope, pulling up his legs at the right moment to avoid running into obstacles. After that he must jump at the right moment to touch moving targets with his hands, while the grate that he stands keeps getting pulled away. The penultimate discipline requires him to crawl through a narrow tunnel, ducking under obstacles and avoiding laser beams. While the recruit crawls forward automatically, you can only push down to dodge obstacles and keep him still. Don't take too long though, as he is constantly losing stamina. For the last test, the recruit must walk in a hand stand over a grate. Waggle the joystick until the power bar turns red, then press fire to get to the next rod.

Once the fitness training is complete, the weapons training can begin. Here, several courses have to be completed while either dodging or shooting various obstacles. Sometimes the recruit moves automatically and you can only jump or shoot. Sometimes the recruit can fly and you have full control over him. While it's usually enough to make it to the end of a course, you are sometimes required to destroy a set number of targets.

Added description to The Survivors · August 12, 2008

Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors.

Seen from a side-view perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.

Added description to Ikarus · August 12, 2008

Ikarus is a Joust clone in which players control a phoenix and must try to hit their opponent from a higher position. Pressing the fire-button causes the phoenix to flap its wings and fly upwards. Only when the phoenix is flapping its wings can players influence the direction of its flight. Successfully hitting an opponent from a higher position scores one point. The first player to score ten points wins the game.

Apart from a two-player-mode there is also a single-player quest mode, featuring ten levels with increasingly difficult opponents.

Added description to Shanghai Warriors · August 11, 2008

Shanghai Warriors is a side-scrolling fighting game featuring three levels: an airport, a military base, and a harbor. The main character can jump, punch, and kick, just like the enemies. While the kick has a slightly longer range, the punch is a little faster. To gain an advantage over the enemies, it is possible to pick up various weapons including a machine-gun, throwing knives, or shurikens. Ammunition for all weapons is limited. Unlike many similar fighting games, there are no end-of-level bosses in the game.

Added description to Star Empire · August 5, 2008

The ultimate goal in Empire! is to build a great galactic empire protected by a huge frontier shield. Before this can be achieved however, players have to complete various missions, trade with starbases and fight off invading aliens.

The ship is controlled from a top-down perspective, with four gauges indicating its energy level, temperature, radiation level and shield status. When the radiation level or temperature reach maximum, the ship is destroyed. The ship heats up when it's near a sun or firing weapons. The radiation level rises when radioactive pods are carried. When the ship is running out of fuel, it can be refueled by collecting ore from planets. Two direction finders at the bottom of the screen point towards the next starbase, mission objective or manually chosen target.

At starbases, players can accept missions and trade minerals, ore or people. These three goods can be found on planets (in form of pods). In order to land on a planet, players must enter a warp hole. Once on the planet's surface, the game switches to first-person perspective and the player has to dodge or destroy rockets fired at the ship and follow the direction finders towards pods or the "exit". Starbases need to be supplied with materials to be able to produce "performance pods" and equipment for the ship.

In order to reach other star systems, players have to fly through asteroid belts. Although some systems can only be reached with a special hyperspace pod.

Many star systems are overrun by aliens and can only be reclaimed when all aliens are wiped out. There are also systems that are infected with the plague and players must take care not to spread it to other systems.

As the game progresses, more aliens, better equipment and new starbases appear. When all systems have been visited, players can buy starbases. When all systems are owned by the player, the game can be finished by constructing the frontier shield.

Added description to Mafia · August 4, 2008

Mafia is set in the Chicago of the 1920's and casts you as a small time criminal who has to become "boss of the underworld". Starting out with smaller crimes like robberies and smuggling alcohol, you gain points and eventually higher ranks. Gaining higher ranks means more respect from other criminals and potential victims, which in turn means that more lucrative crimes become available. Shopkeepers are more easily intimidated and therefore more easily robbed or blackmailed. You are also more likely to receive hints about upcoming crimes. After a certain rank has been reached, it is also possible to recruit up to ten gang members which gives you a much better chance in combat against the police or other criminals.

At the beginning of the game, your character is created by randomly determining various statistics: Energy: the character's health, Strength: determines how fast energy is recovered, Intelligence: influences the odds of success of various crimes, Brutality: determines what kind of weapon a character can use.

The game is turn-based. One turn takes one month and at every turn you can take a certain amount of steps, depending on your method of transportation. Most of the game is spent walking around the town entering buildings where actions can be chosen from various multiple choice menus:

Stores: Try to blackmail or rob the store. The lower your rank, the higher the chance that the owner calls the police. If you try to blackmail someone who is already "protected" by another gangster, his gang might attack you.

Bars: Buy or sell alcohol, recruit gang members, get hints about upcoming crimes, get a job as a croupier, bouncer or assassin.

Weapon Stores: Buy weapons, train gang members (increase intelligence or brutality)

Car Dealers: Buy or steal a car. Trying to steal a car is risky, but may be rewarded with especially fast cars that cannot be bought.

Banks: Rob a bank (this requires another gang-member), sneak into the bank and break into the safe (breaking into a safe starts a mini-game).

"Blüten-Eddie": Buy false money (Blüten) or get a fake ID, which decreases the chances of getting busted during police checks.

Underground Stations: Pickpocket people at the station or inside the subway car.

Train-stations: Pickpocket people or try to rob the train.

Casinos: Play Black Jack, Poker or Roulette. You cannot actually play these games, you simply receive the results, which are influenced by your intelligence.

Loan Shark: Lend money or start your own loan shark business.

Police Station: Turn yourself in, bust out another criminal for a reward (only in multiplayer mode) or bribe the chief of police to avoid prosecution.

When fighting the police, other gangs or trying to assassinate somebody, the game enters combat mode. Combat is turn-based and seen from a top-down perspective. During each turn you can either move your character(s) by one field or attack. Winning a fight increases your points, however, losing a fight doesn't mean the game is over. Losing against other criminals simply means that you won't gain any money. After losing to the police you can still try to escape or bribe the police. When you do go to jail, you lose precious time and points.

Mafia can be played by up to four players. When it is played by more than one player, a "gang war" option becomes available.

Added description to Nova 2 · August 4, 2008

Just like its predecessor, Nova 2 requires the player to guide one or more beams of light to a certain spot. In order to manipulate the beam, different tiles can be placed on the playing filed, these include: tiles that change the direction of the beam by 90 degrees, blocks that cannot be penetrated, blocks that are destroyed by the light and slow it down for a moment, tubes that prevent the beam from being blocked by another beam and "bubbles" that break the light and send it off into two different directions. While the gameplay remains the same, the number of stages has been greatly increased as there are six levels with 32 stages each. A level editor is also included.

Added description to Nova · August 3, 2008

Nova follows a similar premise as Deflector, that is, the player has to manipulate one or or more beams of light in such a way that they reach a certain spot. This can be done by placing tiles on the playing field. There are tiles that change the direction of a beam by 90 degrees, blocks that cannot be penetrated, blocks that are destroyed by the light and slow it down for a moment, tubes that allow the light to pass through itself and "bubbles" that break the light and send it off into two different directions. The type of tiles available and the total number of tiles the player is allowed to use differs from level to level.

Added description to D.I.S.C. · August 2, 2008

D.I.S.C. is a horizontally scrolling shooter in which the player has to fly a space craft through four levels fighting off various enemy formations. Enemies differ in speed and size and follow different attack patterns. Colliding with enemies or a projectiles decreases the space crafts energy. Items that replenish energy can be collected as well as shields that decrease the amount of damage taken from collisions. Other items include smart bombs, a more powerful shot and a side-laser. At the end of each level, a boss has to be defeated.

Added description to Castor · August 2, 2008

Castor is a falling block puzzle game similar to Columns. Stones consisting of three blocks of varying colors drop down and have to be arranged in the right way. Pressing the fire-button will rearrange the blocks that make up a stone. At least four blocks of the same color have to be lined up vertically, horizontally or diagonally in order to clear them. The more stones are cleared at once, the higher the score. A level ends after a set number of stones (which increases with every level) has been dropped. Every 10,000 points the speed of the stones increases. If the stones reach the top of the screen, the game ends.

Added description to Citadel · July 3, 2008

Citadel is a comparatively slow-paced shooter that emphasizes planning and careful movement over fast reflexes.

On a planet that was thought to be uninhabited, an underground city complex has been discovered. The player's task is to explore this city with a remote-controlled hoverdrone, called Monitor, while trying to avoid its automatic defense systems.

Monitor is controlled from a top-down perspective and can only be moved into four directions, holding down the fire-button enables it to shoot in eight directions. There are various stationary and moving enemies that activate when Monitor gets close enough and start shooting when it moves. Some can shoot in four, others in eight directions, while others only try to ram the monitor or attack with homing shots.

Pressing the fire-button twice and then holding it activates a capture probe that can be used to pick up items, operate switches and control hostile drones. Drones under Monitor's control follow it around and can be used as a shield against projectiles, a battering ram against other drones or a plug to prevent more enemies from emerging from a trap. Captured movable drones automatically move into the direction Monitor is firing in, but can also be locked in a relative position by pressing the space bar. In order to be able to capture a drone, a certain amount of energy is needed, depending on the type of the drone. Items to replenish energy can be picked up as well as better weapons like rapid-fire or two- or three-way fire.

There are eight cities to explore, each consisting of two floors connected via lift shafts. Usually, reaching the exit of a city involves going back and forth between both floors and deactivating various beam generators that block the path.

Added description to Galactic Gardener · June 1, 2008

Ten power flowers have been stolen and hidden in a set of caves. As the gardener in charge, it is the player's job to get them back.

Players take control of the gardener, who sits in a flying chair, and must guide him through the mazy caves which are seen from a side-scrolling perspective. Colliding with the walls of the cave or one of the various obstacles, such as moving gates and force-fields, or patrolling snapdragons costs a life. Before one of the power flowers can be picked up, a pot has to be collected. Touching a power flower without carrying an empty pot also costs a life. The chair uses up fuel, but can be refuelled by picking up the right power ups. Teleporter can be dropped throughout the levels and mark points to which the gardener returns after losing a life. Beans can be picked up to gain extra and there is also a spray that temporarily stuns snapdragons.

Added description to Dark Caves · June 1, 2008

Dark Caves is a H.E.R.O. clone in which the you control a treasure hunter searching for treasure under the surface of the earth. Equipped with a jetpack, a short-ranged beam weapon and a limited number of bombs, you must reach the exit before running out of energy. The amount of energy available is displayed at the bottom of the screen. It depletes over time and when the jetpack or the beam weapon is used. When navigating through the caves, you must avoid contact with enemies, spikes and other deadly objects. The beam weapon can be used to dispatch enemies, while bombs are used to destroy walls. If you have run out of bombs, you can also use the beam weapon to destroy walls, which uses up a lot of energy.

In the final level, a Tetris-inspired puzzle has to be solved. However, instead of clearing lines, the goal in this case is to fill up the lower part of the screen without leaving a gap.

Added description to Purple Heart · May 4, 2008

Purple Heart is a top-down shooter à la Ikari Warriors. The player has to guide a soldier through six levels, killing everything that gets in his way. Enemies attack with guns and grenades and become increasingly stronger as the game progresses. Vehicles, helicopters and occasional traps (such as spikes shooting out of the ground) cannot be destroyed and must be avoided. Several extra weapons can be picked up, including: a double-barrelled shotgun, a machine gun, a flamethrower and a rocket launcher. While the shotgun replaces the standard weapon, all other weapons have limited ammunition, indicated by a bar at the bottom of the screen. At the end of each level, a boss-fight awaits the player. A simultaneous two-player mode is also available.

Added description to Cyborg 009 · May 4, 2008

Nine young people were turned into cyborgs by a company trying to take over the world. They have defeated this company and are now using their super powers to protect the world.

Based on the manga/anime by the same name, Cyborg 009 is a side-scrolling platformer in which the player takes control of 8 different cyborgs, using their special abilities to complete several missions.

Their special abilities are as follows: 002 can fly and hover in the air; 003 can see in the dark; 004 can fire bullets from his fingers and rockets from his knees; 005 can break rocks with his fists; 006 can blow fire that also melts rocks; 007 can take on different shapes including those of enemies; 008 can swim underwater for extended periods of time; 009 can move at very high speeds. (001 is a baby and can't be taken on missions). Using these special abilities consumes SP that slowly regenerate.

In addition to their special abilities, the cyborgs also have four attributes that govern their attack and defensive powers, their amount of SP and SP regeneration speed.

Before every mission, one cyborg is assigned leader and two more can be selected by the player. Only one cyborg can be controlled at a time, but it is possible to switch between cyborgs at any time. All cyborgs share the same HP and SP-bar. Throughout the levels, experience points can be collected and used to increase a cyborg's attributes after a completed mission.

Added description to Bobix · January 20, 2008

Bobix lives a quiet and peaceful life as an apprentice magician on the island Texul. After the Queen of the island falls sick and dies, Bobix discovers that the magician Bennof, his teacher, is actually an impostor who has poisoned the queen. Because Bobix tried to warn the palace guards, Bennof kidnapped Bobette and fled to another island. In order to rescue Bobette, Bobix needs to find four magic potions on four different islands.

Bobix is a sidescrolling platformer. Jump over platforms and obstacles and kill hostile animals with a short ranged spell. Every island consists of several sub-levels. In every sub-level you must collect all bottles and enough diamonds to rent a boat. After all sub-levels are completed you take a boat to the next island. During these portion of the game, which are seen from a top-down perspective, you can collect balloons to gain extra points. Collecting the balloons is made difficult by the changing direction of the wind. As the game progresses the challenges become more difficult and the enemies more resilient; they will even try to dodge your attacks.

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