|
Dr. Von Katze| Nickname: | Dr. Von Katze | | E-Mail Address: |  | | Contribution Rating: | 558 (ranked 310th; 1 in last year) |
| Homepage: |
http://www.letrascafeinadas.com
|
| Member Since | Dec 21, 2002 | | # Messages Posted: | 848 | | Location: | Montevideo, Uruguay  | | About myself: | I'm a pre-Matrix nerd. You know, when being a nerd was a bad thing and we didn't have the internet in which to pretend we were something else. All we had to cling to was the tiny, improbable hope that eventually we would get to live our own Revenge of the Nerds-like experience that would make up for the sad life we had. That, and the usual geeky hobbies: books, music, drawing, writing, and such.
Sometime in the mid-80's, my father bought us a ZX Spectrum +, and it quickly turned into my favourite geeky pasttime. I played hundreds of games on that little creature, and listing them could take forever. Suffice to say, the thing became my best pal for years, pathetic as that might sound.
About 10 years later, dad came home with a PC, which I wouldn't even consider as a gaming platform until a gigantic monster of a game smacked me right in the middle of the face: The Secret of Monkey Island.
For some years to come, I became a huge fan of adventure games, I think I played every title to come out between 1990 and 1996, except for the Sierra titles, which I never got into, for some reason.
Hell, I even played the unvelievably shitty Daughter of Serpents, a game I actually finished while test-driving it at a friend's game store, in a careless 20-minute clicking-spree while chit-chatting: "Tell me about it, and not to ment-- Hey, what're these guys talking about now? And that boat going away? Huh... I think I just finished this game. This can't be right..."
Back then, I considered myself as a sucker for storylines above everything else.
Eventually, Alone in the Dark, Tomb Raider and Half-Life happened, and I was pleasantly surprised to learn that a pretty good storytelling (although to an admittedly silly storyline) could be worked into an action game as well. With these three, I realized that it's not so much the story itself what drives me in as it is the way it's told: I enjoy a simple story told with class in a game that's entertaining to play, much more than an epic, brainy, critics-darling, award-deserving storyline in a slow-paced game.
And my timing couldn't be better, either, because it was right about then that my formerly beloved adventure games began their much discussed, never completely fulfilled process of dying. For all I know, they're still about to die for good, any minute now.
Anyway, to date, my favourite games storytelling-wise have to be Silent Hill 2, Soul Reaver 2, The Suffering, and the new Prince of Persia trilogy. This last one (three, actually) not only sports a decent, entertaining storytelling but also offers an obscenely entertaining control interface. I can't imagine how anyone could ever get bored of playing it. Them.
I couldn't go before forcefully cramming in what is probably my favourite game of all times, even if it has a really dumb plot and the storytelling isn't that good either: Bungie's underdog-ish Oni, which earned a honor seat in my heart for its outstandingly smooth gameplay alone. I've been replaying the full thing all over again at least twice a year for at least 3 years already.
That's the game they'll catch me dead playing.
| |
Informational
|
|
|
|