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Tim Trzepacz| Nickname: | TimTrzepacz | | E-Mail Address: | (private) | | Contribution Rating: | 111 (tied for 930th; 1 in last year) |
| Homepage: |
http://www.softegg.com
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| Member Since | Oct 26, 2003 | | # Messages Posted: | none | | Location: | Unknown | | About myself: | I've been a game programmer since I got my first Atari 800 computer in 1981. I was a huge Atari fan as a kid, starting with the Atari 2600 and sticking with them through to the Atari ST series in 1992. I finally stopped making Atari games in 1992 when I started working commercially in the industry, working on "Pirates'!Gold" for the Sega Genesis.
After working on several other unreleased products for Microprose, I did a port of "Princess Maker 2" (that is NOT abandonware, thank you very much) with three friends in 1995. Alas, that never made a proper release either.
Later that year, I started working for Working Designs, where I performed localization programming on "Iron Storm", "Dragon Force", "Albert Odyssey", and "Magic Knight Rayearth" on the Sega Saturn, and "Lunar" 1 & 2, "Silhouette Mirage" and "Vanguard Bandits" for the Sony Playstation.
Realizing that my career had come to a standstill, I jumped ship to 3DO briefly for "Portal Runner", which was so bad that I had my name removed from the credits.
From there I went to Insomniac Games, where I worked as a senior gameplay programmer on "Ratchet and Clank" 1 and 2, and did some early work on the third game in that series before leaving that company.
As of this writing, January 2005, I am a freelance contractor. Please see my website for more details on hiring my services.
Tim Trzepacz (111) is also listed as a game developer. | |
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