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Tech-Specs > Miscellaneous Attributes > Save Game Memory

TurboGrafx game cards and CDs were too small to have battery-backed save game RAM, so some games allowed players to save their progress to a small non-volatile area of memory built into the TurboBooster Plus and Turbo CD expansion units.

42 Games

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box cover thumbnail Neutopia (1989 · TurboGrafx-16, PSP, PlayStation 3...)
box cover thumbnail Neutopia II (1991 · TurboGrafx-16, Wii, Wii U)
box cover thumbnail Night Creatures (1992 · TurboGrafx-16)
box cover thumbnail Parasol Stars: The Story of Bubble Bobble III (1991 · Game Boy, Amiga, NES...)
box cover thumbnail Populous (1989 · DOS, Windows, Game Boy...)
box cover thumbnail Power Eleven (1991 · TurboGrafx-16, Wii)
box cover thumbnail Prince of Persia (1989 · DOS, Game Boy, Game Boy Color...)
box cover thumbnail Ruin: Kami no Isan (1993 · TurboGrafx CD)
box cover thumbnail Spiral Wave (1991 · TurboGrafx-16)
box cover thumbnail Splash Lake (1991 · TurboGrafx CD)
box cover thumbnail Wizardry V: Heart of the Maelstrom (1988 · PC Booter, SNES, Commodore 64...)
box cover thumbnail Wonder Boy III: The Dragon's Trap (1989 · Game Gear, SEGA Master System, TurboGrafx-16...)
box cover thumbnail Wonder Boy in Monster World (1991 · Windows, Genesis, SEGA Master System...)
box cover thumbnail Yo, Bro (1991 · TurboGrafx-16)
box cover thumbnail Ys III: Wanderers from Ys (1989 · Windows, SNES, Genesis...)
box cover thumbnail Ys: Book I & II (1989 · TurboGrafx CD, Wii)
box cover thumbnail Zan: Kagerō no Toki (1989 · TurboGrafx CD, PC-98, Sharp X68000)
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