Imagic

Moby ID: 56

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Mostly a console cartridge developer for early 1980s console systems, Imagic occasionally branched out into the computer market.

Followed Activision's lead as the second major independent game software developer, initially staffed with headhunted disgruntled Atari employees. Bill Grubb, Bob Smith, Mark Bradley, Rob Fulop, and Denis Koble had all worked for Atari. The company was the second third-party publisher to make games for the Atari 2600.

The staff also included Jim Goldberger, Dave Durran and Brian Dougherty from Mattel and Gary Kato from Versatec.

Credited on 37 Games from 1982 to 1985

Displaying most recent · View all

Sherlock Holmes in "Another Bow" (1985 on PC Booter, Commodore 64, Apple II...)
I, Damiano: The Wizard of Partestrada (1985 on PC Booter, Apple II)
Injured Engine (1984 on Commodore 64, Apple II)
Crime and Punishment (1984 on DOS, Commodore 64, Apple II)
Chopper Hunt (1984 on Commodore 64, Atari 8-bit)
Imagic 1-2-3 (1984 on Atari 8-bit)
Touchdown Football (1984 on PC Booter, Commodore 64, Atari 7800...)
Tournament Tennis (1984 on DOS, Atari ST, Commodore 64...)
Subterranea (1983 on Atari 2600)
Wing War (1983 on Atari 2600, ColecoVision, TI-99/4A)
Laser Gates (1983 on Atari 2600)
Quick Step (1983 on Atari 2600)
Fathom (1983 on Atari 2600, ColecoVision, Intellivision...)
Moonsweeper (1983 on Commodore 64, Atari 2600, ColecoVision...)
Star Wars (1983 on DOS, GameCube, Amiga...)
White Water! (1983 on Intellivision)
No Escape! (1983 on Atari 2600)
Nova Blast (1983 on ColecoVision, Intellivision, Commodore 64)
Truckin' (1983 on Intellivision)
Dracula (1983 on Intellivision)

[ view all ]

History +

1986

The company goes out of business. Most of the games' rights go to Activision.

1981

Company founded by Rob Fulop.

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