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Ken Miller

Moby ID: 2298

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Ken Miller entered the game industry in September 1996, joining Activision's internal studio where he worked as a programmer on the game that would become BattleZone. In June 1998, he was part of the group from the BattleZone and Dark Reign teams that split off to form Pandemic Studios, where he remained until November 2008. At the beginning of February 2009, he joined Armature Studio as senior game systems engineer.

Credited on 17 games

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Halo: Infinite - Campaign (2021, Xbox Series) Engineering
Halo: Infinite - Multiplayer (2021, Windows) Engineering
Battlezone: Combat Commander (2018, Windows) Special help from the original code elf himself
ReCore (2016, Xbox One) Senior Engineers
Battlezone 98 Redux (2016, Windows) Special help from the original code elf himself
Dead Star (2016, PlayStation 4) Senior Engineers
Batman: Arkham Origins - Blackgate: Deluxe Edition (2014, Windows) Engineering
Batman: Arkham Origins - Blackgate (2013, PS Vita) Engineering
The Lord of the Rings: Conquest (2009, Windows) Senior Engineer
Mercenaries 2: World in Flames (2008, Windows) Additional Programming
Star Wars: Battlefront II (2005, PlayStation 2) Programmers
Star Wars: Battlefront (2004, Windows) Programmers
Star Wars: The Clone Wars (2002, PlayStation 2) Programmer
Army Men RTS (2002, PlayStation 2) Special Thanks
Dark Reign 2 (2000, Windows) Additional Programming
Battlezone II: Combat Commander (1999, Windows) Programming
Battlezone (1998, Windows) Game Programmer

[ full credits ]

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