Nathan Mates

Moby ID: 54797

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Nathan Mates started at SoftDisk Publishing in the summer of 1993 as a programming intern, before becoming a Staff Programmer at Scalable Programming Laboratory, Caltech between 1994 and 1996.

He then joined Adrenalin Entertainment in 1996 where he worked on Brunswick Circuit Pro Bowling and Ten Pin Alley as a software engineer, until settling for Pandemic Studios in 1998 as a programmer, until November 2009.

In December 2009, he moved to Total Immersion Software in Austin Texas.

Credited on 17 games

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Halo: Infinite - Campaign (2021, Xbox Series) Tools Engineering Lead
Halo: Infinite - Multiplayer (2021, Windows) Tools Engineering Lead
Call of Duty: Modern Warfare 2 - Campaign Remastered (2020, PlayStation 4) Certain Affinity
Battlezone: Combat Commander (2018, Windows) Programmer
Call of Duty: Modern Warfare - Remastered (2017, PlayStation 4) Certain Affinity
Halo: The Master Chief Collection (2014, Xbox One) Programmer
The Saboteur (2009, Xbox 360) Programmer (Systems)
The Saboteur (2009, Windows) Senior Programmers - Systems
Mercenaries 2: World in Flames (2008, Windows) Senior Systems Engineers
Mercenaries 2: World in Flames (2008, PlayStation 2) Pandemic Studios Mercenaries 2 Internal Development Team
Star Wars: Battlefront II (2005, PlayStation 2) Programmers
Star Wars: Battlefront (2004, PlayStation 2) Programmers
Star Wars: The Clone Wars (2002, PlayStation 2) Programmer
Triple Play 2002 (2002, PlayStation 2) Programming Team
Battlezone II: Combat Commander (1999, Windows) Programming
Wolfenstein 3D (1998, Apple IIgs) Thanks
Ten Pin Alley (1997, SEGA Saturn) Saturn Programmer

[ full credits ]

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