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box cover thumbnail J.J. & Jeff

Adventure Island's Bastard Licensed Detective Comedy game isnt for everyone

The Good
BUT if this game is for you then it is definitely for you! Hudson is known for their generally quality titles and honestly even if you dislike this game you can't help but see that the controls are smooth and responsive, humor definitely isn't for everyone but for those who click with it will enjoy the game even more, there's quite a bit to do in this game and there are quite a few secrets across the maps and the soundtrack is just perfection! even though due to the difficulty you will likely die quite a bit, even the death jingle is catchy enough to help you control your anger! hit detection is above average, sometimes it will be really fair and rarely you might scratch your head wondering why you took damage. But overall theres lots of good in this game, now onto the bad!

The Bad
The big problem with this title is the crypticism and difficulty, now its not as cryptic as some other games but lets take the first hint you get in the game "try kicking above the stump chump", what does that mean? well soon enough you will arrive at a gap that seems impossible to jump over, near it is a stump. You must kick on top of the stump to make a platform appear, thats pretty odd even for an 80's game, although in my opinion once you understand that first clue most of the other clues that you'll find will be easily understandable it still seems kinda odd that you'd have a secret platform only halfway into the first level, and now the difficulty. This game is just pretty hard at times, i've played it daily and i still havent gotten past the first boss stage. It's just not gonna be a game for EVERYONE, if you're not into a giant yet humorous challenge. This is not for you!

The Bottom Line
honestly even with all the bad, i still dont understand why game reviewers tear this game to shreds, its not as bad as something like Darkwing Duck. It's definetly not for everyone but if it hits your mark, again you will likely be a J.J. and Jeff fan! i do kind of wish there was a remake of this, possibly with higher res and 2 player, that would make this game 5/5 for me, just imagine all the crazy stuff in this game with a pal by your side! Overall i'd recommend you should try the game at least once but i would recommend only trying it if you dont dislike the concept of this game

TurboGrafx-16 · by Maztr_0n (2) · Sep 25th, 2023

box cover thumbnail To the Moon

One of my favorite games

The Good
The story is well thought out and the occasional humor is welcome.

The Bad
I wish it was a bit longer.

The Bottom Line
This is one of my favorite games. It honestly brought tears to my eyes when I reached the end.

No one has rated your review yet.

Windows · by Anonymous · Sep 25th, 2023

box cover thumbnail King's Quest II: Romancing the Throne

By the time you get to the Queen you will no longer want her

The Good
If you liked the first King's Quest then this is more of the same. Some of the inventory based puzzles are logical to figure out...

The Bad
...and some of the puzzles are completely ridiculous. There is a reasonable way to get past the snake for instance but the 'better' solution is bizarre. There is also a limit on how many times you can approach the doors you need to unlock before the game is unwinnable. Gotchas like this take away from the overall enjoyment.

The Bottom Line
Not as good as the first game in the series. If you want to find your Queen go out & meet a real woman instead.

DOS · by Grumpy Quebecker (63) · Sep 25th, 2023

box cover thumbnail Metal Stoker

Taking a Skate

The Good
Open up this game into a futuristic setting. It really shows with those vibrant textures, strobe-like lights, and computer-styled interfaces with generous amounts of shadows and 3-D angles for polish. There's so much careful attention to detail in every level. Each level also plays fast-paced tunes, letting you know that you're in constant combat.

Gameplay is difficult as expected in typical arcade-style video game titles, yet the controls are so easy to utilize. You can play in the fashion of a multi-directional and a scrolling shooter (using the strafing lock) as you please. Some levels will be mazes, while a few others have an open-world feel. You have a nice selection of five weapons which you can power up in between levels if you have the stock. It's fun to experiment to see which weapon types work best in different situations.

The Bad
Even with such flawless gameplay and mechanics, what the game doesn't do is let you know what your next target to destroy is, to avoid aimlessly wandering around. Other desired elements would be a health meter for bosses and a password system to continue from a point. Leaving the little inconveniences behind, this is quite the solid game that has no frustration to put you through and nothing remotely unfair. The only issue is that its quite short and no variation for every new game.

The Bottom Line
This game sports sci-fi vibes of difficult shooters from Super Famicom and Sega Megadrive, but this title sadly never made it to either of those systems, it just stood alone below those two. If you've played a hundred shooters your arcade days, this one just might surprise you greatly. You would never guess the game's goodness from its title and cover, so don't judge, just pick it up and play it. A fun and packed shooter for any gamer.

TurboGrafx-16 · by Kayburt (26550) · Sep 24th, 2023

box cover thumbnail Gomola Speed

Snake of the Future

The Good
Starting this game quickly teaches you the game mechanics as you go for a nice welcoming introduction to play the game comfortably without immediate confusion. This is basically the next generation of Snake with a nice slice of Pac-Man. Forget everything you know about simple arcade games, because this one really spices up the fun and puzzle factors. This is just an amazing snake you can work with because you can travel in pretty much any direction, compress your snake, and not worry about collision with yourself or any wall. With a few enemy inconveniences, you just put yourself back together and you're good to go. As you lasso and bomb your way through the levels, each new level will introduce a new gimmick, which will prompt you to want to play the next level. There's mazes, bosses, hidden goals, teleporters, power-ups and much, much more. You could spend hours with this good old arcade style home game.

Graphics are just right with some cyber metallic looking textures, some 3-D angled walls, fantastic lighting effects and a decent variety of level layouts. There's even some presentable anime-esque pictures in between some of the levels. The fast-paced music tracks intensify the mood of the game.

The Bad
While the gameplay is in the best state for players, some parts of the game could do with some finer tuning. Three credits may be just enough for experienced players, but the increasing difficulty would only make players yearn for more continues. Also there's no menu in the opening screen, so accessing the password screen to skip levels cannot be done directly. And be sure to pay attention to your surroundings or you might find that you're short of one snake segment and have to traverse the whole level to retrieve it. Not enough in this game to actually make you rage quit, so that's a bonus.

The Bottom Line
You've played Snake no doubt. You've played Pac-Man for sure. However this hybrid of the two is a largely forgotten TurboGrafx classic that sadly never made its way to American audiences. It is not an exaggeration to say that this maybe the best game of its kind, all stored on a single HuCard. The title is probably not so catchy and the only elephant in the room, but absolutely nothing to stop you playing. Even with the little frustrations present, the game cannot really be broken, it's solid, it's funtastic, and it's waiting for players to get their fingers into action. If this one makes it to Virtual Console, you'll make the right choice downloading this title.

TurboGrafx-16 · by Kayburt (26550) · Sep 22nd, 2023

box cover thumbnail Crusader Kings III

Best game in this subgenre (strategy / tactics)

The Good
Extensive in every aspect.

The Bad
Demanding and do not forgive mistakes.

The Bottom Line
If you want to lose yourself in tactical strategy and have 300 hours to spare, this is the game for you.

Windows · by Łukasz Waszkiewicz · Sep 21st, 2023

box cover thumbnail Pokémon Art Academy

it taught me almost everything i know

The Good
i loooved this game, i used to play it nonstop and then go to school bragging about how i knew about shading already (probably why i got bullied) it has lessons for beginners up to experts and even unused copies are probably cheaper than buying actual art lessons. not to mention the program is unironically better than using krita (not a high bar but still)

The Bad
i messed up my screen playing this so much and naturally image quality isn't the best

The Bottom Line
a must have and a certified hood classic

Nintendo 3DS · by asid · Sep 20th, 2023

box cover thumbnail MySims: Party

this game changed my life

The Good
i was playing this game and then my neighbour came and we played it together. he said that this game changed his life and touched his heart. i then went and rented a projector in the park and invited my entire town to play and it changed their lives too.

The Bad
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

The Bottom Line
this game has changed my life. my whole outlook on everything that exists in this world, in fact even in the entire universe. i can never look at anything i know the same way ever again. this game represents emotions most humans could never comprehend. but I can. thanks to this video i have been awakened to many things previously thought unimaginable. thank you.

No one has rated your review yet.

Wii · by Anonymous · Sep 20th, 2023

box cover thumbnail Hearts of Iron II

Excellent World War II grand strategy game

The Good
Every country in the world playable from 1936. Right mix of military, diplomatic and industrial options. Nearly unlimited options and vast ability to mod the game.

The Bad
Slight wrinkle over treatment of puppets.

The Bottom Line
My favourite game of all time. I couldn't recommend this to WWII enthusiasts enough.

Windows · by thevaliant · Sep 20th, 2023

box cover thumbnail Barony

Barony is the perfect roguelike

The Good
I have earnt every achievement but the two speedrunning ones. I have beaten the game maybe ~25-30 times. And yet, I find myself coming back 3-4 times a week.

-The combat feels crunchy, and no matter how strong you feel there will always be a bigger fish. The game encourages you to always look for an advantage; rather than run in screaming, plan out your attack - should your enemy be great - and keep your distance.

-Barony as a game feels like old DOS text-based adventure games brought to a 3D space. The lore, despite being scattered around in books all throughout your run, feels like a classic fantasy story; (SPOILERS) Baphomet, Ruler of Hell, grants an adventurer much like yourself a great deal of power. The citizens of Hamlet are the price. Realising this, the mines of Hamlet are sealed off, the door to the minehead barred shut. You and up to 3 friends or strangers are tasked with delving deep into the mines to defeat the lich Baron Herx, and afterwards the Arch-Mages Erudyce and Orpheus.

-The wide variety of races and classes to be played is perfect. The base game classes are simple enough, with only a handful having interesting gimmicks. The DLC classes are quite the opposite; all 8 have fun and interesting gimmicks, strengths and weaknesses. Along with these classes come 8 races. Each race is friendly or neutral towards different races, and can recruit npcs of the same race.

-The game is very long. Most roguelikes may last 30 minutes to an hour. Around 80% of my winning runs took around 1.5-3 hours. I have never once considered those hours wasted.

-Dopefish reference.

The Bad
-In the secret level at floor 28, sudden frame hitches are prevalent and often. This can prove problematic, as the level has many strong enemies that require focus to survive. These hitches also happen when the game is opened for the first time. When starting a new run, it is good to open: -the inventory -the spells panel -the skills panel as these can cause a hitch in combat, potentially ending the run if you're weak.

The Bottom Line
Barony is the perfect roguelike. It is simple, at times hilarious, and extremely fun.

Windows · by MobyFan1997 · Sep 20th, 2023

box cover thumbnail Deuteros: The Next Millennium

Interesting but repetitive 4X strategy game

The Good
Exploring the solar system, tech tree

The Bad
Repetitive gameplay, can be very hard unless you know what's coming

The Bottom Line
An excellent space exploration game with interesting backstory, let down slightly by samey middle and end game.

Amiga · by thevaliant · Sep 20th, 2023

box cover thumbnail King's Quest

Sierra's first quest was the dawn of a new era

The Good
Sir Graham is sent by King Edward to find the three lost treasures of Daventry. Find them to become King yourself. The graphics are dated today obviously but at the time they were incredible. The story is simple & a knowledge of fairy tales will help in knowing what to do next. There are sometimes two different ways to solve a puzzle, an okay way & a good way for maximum points. A fun way to kill a few hours even today.

The Bad
The inane gnome puzzle, so bad it was simplified in later versions.

The Bottom Line
This piece of gaming history marked the point when PC games went from interactive fiction to graphical.

DOS · by Grumpy Quebecker (63) · Sep 20th, 2023

box cover thumbnail Hero's Quest: So You Want to Be a Hero

Quest for Glory (formerly known as Hero's Quest)

The Good
The story is very immersive, the characters are interesting to talk with, the puzzles are fun to figure out (while building your stats for your particular player,) beautiful midi music/soundfx, beautiful artwork, and entertaining animations (even if they only have 16 colors). I enjoyed the full experience and having 3 player options to choose from makes it all the better.

The Bad
I don't know if this could be considered a bad thing, but typing words in short phrases to advance in the game was a joy for me. It was a challenge to figure out the parsing system, but I loved it. I'm guessing not too many people have the patience for this. The simplicity of the graphics may turn many off as well. The combat system was difficult at times. The game is short and very linear.

The Bottom Line
The fact that this was my first adventure/RPG, already creates a huge bias with nostalgia! It's my all-time-favorite adventure game. If you haven't played this game, you're really missing out!

DOS · by Powerful Hero · Sep 18th, 2023

box cover thumbnail Zork: The Great Underground Empire

A hollow voice says "Zork"

The Good
A very creative game that sucks you into its adventure without the need for any graphics. Collect treasures from the dungeon beneath the white house in the woods while dealing with the traps, denizens & puzzles of the Great Underground Empire. Beware the thief who will steal from you as well. Wasted many hours to this game at a friends house trying to suss out how to navigate the maze of twisty little passages, all alike or how to open the large egg encrusted with precious jewels. This game will make you think not just about what to do next but how & in what order it should be done.

The Bad
No graphics will be too retro for many & some of the puzzles are near impossible without a walkthrough.

The Bottom Line
The first interactive fiction game from Infocom. Completing this adventure back in the '80s was a feat of legend. Don't be eaten by a grue!

DOS · by Grumpy Quebecker (63) · Sep 18th, 2023

box cover thumbnail Secrets of the Dark: Eclipse Mountain

Surprisingly good

The Good
When I bought this game at a car boot sale it looked like it was just another old game that was probably another short, run of the mill title with nothing new to offer and I was pleased and surprised to be proved wrong.

This is the second game in the series, the first was set in Mexico, and this title referenced the previous game in an unusual way. After solving various puzzles in three, maybe four, locations I was able to turn on a lamp or something similar. That action morphed the current location in Thailand into another location in Mexico and back again.
Why did it do this? I've no idea but it is something I've not seen in a game recently and it helped keep the game compact by which I mean there were plenty of locations but there was less running around between them.

There were two types of hidden object puzzle that I remember. There is the standard puzzle where most of the objects are hidden in plain sight but in most, possibly all, there was always one item that had to be made by combining two component parts, for example to find a 'cup and saucer' I had to find the cup and drag it to the saucer.
The variation on this kind of puzzle was called a 'Misplaced Objects' puzzle. It used the same basic kind of scene as a hidden object puzzle but I was not given a list of objects to find, instead I was given a set of objects to drag and place back in the scene, for example there could be a handle to put onto a basket; place one shoe next to another etc.

The music is nice but not memorable and there was a bit of voice acting too.

There is also a good range of puzzles. At the start I found them quite easy which is what I'd expect for a short casual game but as I played through the game they definitely got harder, not impossibly hard, but some were certainly challenging.

The Bad
There's nothing really bad about this title at all. My main problem while playing was remembering where I had to be next, I'd find a key/tile/button and I'd run around for a while looking for the right place to use it. There is no in-game map and the hint system just says 'There is nothing to do in this location - try somewhere else' it does not dive directions.
That was a little frustrating at times but its more of a problem with my memory than the game.

The only other niggle is that the ending is rather abrupt.

The Bottom Line
I thought it was going to be a short game so I played on the easy setting expecting to get some screenshots and be finished by teatime. I got interrupted a few times but I reckon it must have taken around six hours to complete the game and I skipped a couple of puzzles because I wanted to finish it before getting to bed.

Another pretty solid title, I'd recommend this game.

Windows · by piltdown_man (222472) · Sep 18th, 2023

box cover thumbnail Speed Buggy

A superb twist on the usual racer formula.

The Good
Buggy Boy's Atari ST conversion is one of the best racing games on the platform. While it may not be the fastest racer out there, it has gameplay by the bucketload -- and the fact it adopts a notably different formula to most other racers really helps it stand out.

While the heart of Buggy Boy is still beating the clock to various checkpoints, it's the game's focus on high scores that helps elevate it to classic status. Rather than simply driving flat-out and avoiding obstacles, Buggy Boy features a great balance between risk and reward as you attempt to collect flags and pass through gates in order to score points and extend your time limit further. You'll often have to deliberately court danger in order to attain the best scores.

The five different courses all have their own distinct feel, too. The Offroad course is a simple lap-based circuit in which new obstacles are gradually introduced each time around, while the others are point-to-point races with scenery that changes as you progress, giving a real feeling of going on a journey.

The Bad
Sound is a bit limited, but that's the nature of the original game to a certain extent. The home ports also don't move as fast as the original arcade game, and also lack the opponent drivers, making the game more of a time trial.

These are minor nitpicks though, particularly if you're unfamiliar with the arcade original; taken on its own merits, Buggy Boy is still a magnificent game.

The Bottom Line
Buggy Boy is a fantastic arcade racer, and should be an essential part of any Atari ST collection. Plus for my money, the Atari ST version, for once, actually beats the Amiga version -- the PSG sounds are somehow just that little bit more satisfying than the muffled sound effects on the Amiga port.

The C64 version is very good, also, though it has a markedly different feel from the 16-bit ports; less true to the arcade original in some ways, but still an excellent game in its own right.

If you've never played any version of this classic, now's a great time to fix that!

Atari ST · by MoeGamer · Sep 14th, 2023

box cover thumbnail Temple of Apshai Trilogy

A historically significant CRPG - be sure to play as intended, with the manual.

The Good
Temple of Apshai Trilogy does a good job of adapting the classic Epyx Dunjonquest games into a slightly more accessible format, presenting them with clearer visuals, considerably enhanced speed and some great sound.

Gameplay is simple by modern standards, essentially boiling down to something of a hack-and-slash dungeon crawl with a bit of treasure-gathering on the side, but when you consider how early the original Apshai trilogy came out -- and how ill-defined the computer role-playing game was at that point -- there's still a lot to enjoy.

A particular highlight of the experience that will appeal to fans of tabletop roleplaying is the "Book of Apshai", which is intended to be read alongside the on-screen experience. Look up the number the game says you're in, read the text description and suddenly things become a lot more interesting and atmospheric than if you were just trudging through the dungeon.

The Bad
Without that manual by your side, the game loses some of its appeal, since the visuals are abstract and lacking in detail, even with the enhancements the Trilogy release brought.

The ruleset on which the game is based is also somewhat obtuse about certain details -- while you gain experience points for defeating monsters, for example, there's no explicit "level" system, so no indication of exactly what those experience points are getting you, if anything.

Some may also find the game a tad directionless, even with the Book of Apshai; there's no real "end goal" to the game besides fully exploring all the dungeons and amassing as much wealth/experience as possible -- but some, equally, may find the purity of that appealing.

The Bottom Line
Temple of Apshai Trilogy is a historically significant game that helped to define what computer role-playing games would be moving forward. While there were better, more complex CRPGs around by 1985, the simple purity of Apshai's dungeon crawling remains appealing and enjoyable to this day -- particularly if you have the Book of Apshai by your side to enhance the experience.

Atari 8-bit · by MoeGamer · Sep 14th, 2023

box cover thumbnail Darkwatch

Joyful & unique & hard

The Good
- Very joyful gameplay - interesting multiple-choices system ( powers & 2 different endings ) - nice enemy &weapon design ( specially witches with erotic voice and style , fighting with those felt a mix of anger and lust :d )

The Bad
- some fights sound pointless and irrelevant to story - some chapters are excessively hard

The Bottom Line
Worth playing again!

PlayStation 2 · by mohammad hossein karami · Sep 13th, 2023

YudBot

AGI for the win

The Good
I tried to talk my way around it and it wouldn't fall for any of it.

The Bad
It's quick. Once you get through the first question you are all done.

The Bottom Line
Great example of what the future holds...

Browser · by leobeomeo · Sep 12th, 2023

box cover thumbnail Half-Life 2: Episode Two

Gnome or heroes

The Good
Episode 2 may not provide any fundamental changes to the game mechanics or ground-breaking design ideas, but it has far more personality to it than Episode 1. The locations and enemies are much more varied, many action sequences are more focused, there and it has more of a proper story.

And most importantly, near the beginning of the game you find a garden gnome who, despite being inanimate and silent, is more charismatic than any speaking character in the entirety of Half-Life 2. His presence is always a comfort among the cruel battlefields and he makes a much better companion than the ever-annoying Alyx.

The Bad
Unfortunately, despite the more creative and focused approach compared to Episode 1, the level and gameplay design in Episode 2 doesn't come close to the brilliance of the main game. Apart from fighting the new enemy type called Hunters for the first time and exploring the maze-like Antlion caves, it still ends up feeling like more of the same thing.

There's also a downside to the aforementioned gnome. Its unmatched charisma is guaranteed to make you want to keep him with you for most of your journey and Valve openly encourages that through achievements. Unfortunately, the overlong and unnecessary driving sequence in the middle of the game makes the task unreasonably difficult.

The Bottom Line
While undeniably an improvement over its immediate predecessor, Episode 2 does quite come close to the glory of the main game, and the driving sequence makes the proper game experience (i.e. taking the gnome with you) more difficult and annoying than it should have been. 6/10

Windows · by Pegarange (200) · Sep 12th, 2023

box cover thumbnail PuppetShow: Souls of the Innocent

An improvement over the first game but ...

The Good
As with the first game in the Puppetshow series this is a decent game. It follows the same format. In all hidden object scenes the items are hidden in plain sight though in a couple of scenes I had to open a drawer or cupboard door. I did not have to combine items in these scenes at all. Apart from personal pride there is no penalty for using the HINT option in a hidden object scene

There are some decent puzzles in this game too. In my opinion some were definitely harder than the first game.

The Bad
I did not finish the game. At the end of the game I needed four runes to unlock a door and I only had three. I remember collecting all four runes. I read through the strategy guide and revisited all locations but I hade done something with the first one and lost it. Consequently I was locked out of the game.

There is no journal in this game but there are codes. This meant that when, for example, I needed to know a code or the correct sequence in which a set of buttons had to be pressed I had to retrace my steps and hopefully find the original clue. In the end I skipped one puzzle when I was stuck and from that point onwards I played with a pen and paper by my side.

The HINT option is only available in the hidden object scenes. This meant that when I reached a point where I did not know where to go next the game gave me no clues whatsoever.

The Bottom Line
I'd had around four hours game time before I had to abandon the game. I did skip a couple of puzzles, one because I could not relocate the required information and a couple because today is a very hot day and I lost patience.

Despite my problems this is a decent game and is a pleasant way to pass an afternoon or an evening, just have either a pen & paper or the strategy guide handy

Windows · by piltdown_man (222472) · Sep 10th, 2023

box cover thumbnail Partisan

Super game worth every penny

The Good
-graphics -weapons -world building -mid-story -some enemies(tense moments) -entertaining and addicting -great environment

The Bad
-enemies(they dont have that good of a programming, many just stand there while i kill their friend,if i throw grenade from afar they dont react and just take damage) -banking(most money is useless after 3/4 of the game) -repetitive gameplay(just shoot people) lack of friends(like you come across a few friends sometimes and speak a few lines but otherwise it is really lonely)

The Bottom Line
Great game back then, still recommended to play if you have some free time, good message. 8/10.

Windows · by Trick · Sep 9th, 2023

box cover thumbnail PuppetShow: Mystery of Joyville

Short and not that challenging

The Good
This is a fairly standard hidden object puzzle. All of the items are hidden in plain sight though I did have to open the odd drawer or move a curtain aside for a few of them.

The artwork is good and the items could all be found with patience, I do not remember any occasion when anything was misnamed or badly obscured by something in the foreground.

The music was good too though after a while I found it a little repetitive and listened to the radio. There is no voice acting.

The Bad
This game has no difficulty settings and I found most of the puzzles a bit easy tough I do admit to skipping one because I found it tedious.

The Bottom Line
I finished the game in around three hours which is not that long. If I had paid full price for the game I would have been disappointed, it's not bad but there's just not enough to it.

Windows · by piltdown_man (222472) · Sep 9th, 2023

MSOIDS

Incredible injustice in some of these ratings, this is a gem honestly

The Good
We're here because we love games, right? So we have to acknowledge outstading performance. This was made in 4 hours and honestly I'd watch a 20 hour long series about the thought processes behind the choices. In list form: - Perfect design. The music, artstyle, user experience, it all complements one another in a fantastical way. - It's incredibly fun. I remember playing this in the dark with 3 pr 4 non-photosensitve friends, swapping every death and trying to beat the highscore, it's perfect for that.

The Bad
- Doesn't have an ending (it may be bad according to some people) - It gets repetitive after some time... but for me, I have played this for much more time than what went into programming it, which is honestly awesome.

The Bottom Line
Perfect little game for it's scope, I'd like anyone to try and do better. As Civvie11 would say: this game fucks!

Windows · by Chuck Bonnovan · Sep 9th, 2023

The Dream Machine: Full Game

One of the best point and click adventures

The Good
Plot, puzzles, characters and graphic design. Everything is simply amazing. It's a tough experience but it's never unfair.

The Bad
it may be too difficult for inexperienced or not enough patient players.

The Bottom Line
If you love creepy atmospheres with lateral thinking puzzles, an original graphic design all destined to last several hours of your life that's the right game

Windows · by Mark Renton · Sep 9th, 2023

box cover thumbnail Voodoo Whisperer: Curse of a Legend (Platinum Edition)

OK game, lousy ending

The Good
This is pretty standard hidden object game with a couple of features that I liked and one or two things that I was not keen on. The story was reasonable, someone has placed a curse on New Orleans and Lillian, a trainee voodoo practitioner, has to wander around talking to the dead and lifting curses to find out who is responsible.

With a hidden object game the artwork in the hidden object scenes is important and here the artwork is generally very good. All hidden objects are hidden in plain sight, I did not have to open any drawers, move things to one side or combine items to discover an item. In some scenes the task of finding items was made harder by the overall greyness of the scene but the game has a magnifying glass that makes finding things much easier so I can forgive that.

The music is OK. I did not find the puzzles that hard but as they can be skipped with no penalty the difficulty is pretty irrelevant.

Unusually the bonus chapter comes in the middle of the game. I think I prefer this to the general rule of tacking something onto the end which feels a bit artificial at times.

The Bad
One of my pet hates in games like this is the misnaming of items, for example a * is NOT a wallet and I've never called a *** a domino in my life and I'm pretty old.

In all chapters of the game there is a natural progression from one to the next. There was either a NPC to say 'You should go to ...' or the main character would announce it or something like that. That's how I ended up in the bonus chapter, however when I had completed everything in the bonus chapter and I had the 'Area Clear' message showing in all locations there was no clue at all.

No spoilers but I did not like the ending at all.

The Bottom Line
This is a decent game that took me around seven hours to complete. There were a couple of paces where I had no idea where to go next but between the HINT spell and the strategy guide, which I found a bit patchy, I was able to muddle through.

Windows · by piltdown_man (222472) · Sep 8th, 2023

Hell Raiser

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The Good
qsfqsgaeqgtagazgagageageafazfgegea

The Bad
Graphic Bad and Bad Game for all

The Bottom Line
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Amiga · by Hcene · Sep 7th, 2023

box cover thumbnail Kwik Snax

A Classic, Wonderful: Music, Graphics, Gameplay, Presentation.

The Good
The Soundtrack (on 128k) is just one banging track after another with the wonderful synced up intro screen. The gameplay is challenging but not too challenging so if you concentrate you can get through it in 40 minutes pretty easy. But you can still go for flashing fruit for a higher score. The Graphics are great, in the cutscenes at the start and in the game generally.

The Bad
There is none, except maybe it's not hard enough for some.

The Bottom Line
It's a classic game and one that makes the ZX Spectrum 128k shine!

ZX Spectrum · by Sic Coyote (47) · Sep 7th, 2023

box cover thumbnail The Guardian Legend

Great hidden gem

The Good
The best part of the game is the 2 types of gameplay. Both the overworld and the shooting stages are fun with varied environments. The gameplay is fun and challenging in both sections.

The graphics are good for an NES game. Each section has different artwork with a good variety of enemies. A lot of the enemies are reskinned versions of earlier enemies. This was a common practice in this era to save space on the cartridge.

There is a variety of weapons that you can use with different

The Bad
The game is hard!!! A lot of the bosses in the flying stages are bullet sponges that will hit you hard. It took us many attempts just to survive the opening boss before you even get to the overworld stages.

Due to the massive amount of stuff on the screen, things will drop out on occasion as the sytem is pushed to it's limit.

The Bottom Line
Really a neat game and concept. Definitely worth a try for anyone into retro games.

NES · by jeremy strope (159) · Sep 5th, 2023

box cover thumbnail Street Fighter 6

Awesome one-on-one action

The Good
Since this is Capcom's latest fighting game, the graphics are absolutely great and guarantees powerful fighting tactics. The sound ensures that it is clearer and louder than previous Street Fighter games.

The Bad
M. Bison is long gone when he is replaced by JP.

The Bottom Line
If you have not competed with other friends, play it alone. To face Sheng Long, you must only go to the "World Tour" mode.

Windows · by Juan Miguel Gamotia (616) · Sep 5th, 2023

box cover thumbnail Super Mario Maker 2

Hours of Fun!

The Good
My wife and I love Mario games as much as the next person and decided to pickup this game. The story mode was loads of fun and we completed it in 3 days besides the remaining levels. The co op aspect is really good as well as is a light way to pickup the game with a couple people do a few fan made levels and enjoy without being tied down to anything or committing too much.

The Bad
At times the levels even the Nintendo pre made levels can lag. This can break your focus but is also cool that it allows you to create massive levels that can push the switch to its limits or more.

The Bottom Line
We absolutely love this game and will continue to buy this series if there are more to come as it has endless fun.

No one has rated your review yet.

Nintendo Switch · by Anonymous · Sep 5th, 2023

box cover thumbnail Doom³: Resurrection of Evil

An artifact of action horror that will grab your attention

The Good
Resurrection of Evil adds two major elements to Doom 3's gameplay - the IPL or "Grabber Gun", allowing you to manipulate objects from afar, and The Artifact with its bullet time mechanic.

Both of these provide some nice variety and a change of pace from the basic FPS combat. Grabber Gun lets you use environment items or even the enemies' own projectiles to fight, while The Artifact introduces short, intense sequences of ultra-charged combat which give you an upper hand over more powerful foes. The latter can be especially satisfying as you dash from enemy to enemy among demonic viscera flying in slow motion.

The strongest part of the expansion is definitely its penultimate level, a surreal and unpredictable fever dream serving as a prelude to revisiting Hell.

The Bad
The downside to the two new weapons is that they can trivialize some of the fights, giving the player too much of an upper hand. And while The Artefact never really stops being fun, the Grabber Gun feels underutilized, lacking the sandbox-like element and creative puzzle design of Half-Life 2 and its Gravity Gun.

Even though the level design in Resurrection of Evil isn't bad by any means, it does seem more linear than in the main game and some of the design elements can get repetitive at certain points. Especially the first half of the expansion feels less creative than the second.

The Bottom Line
Resurrection of Evil doesn't get quite as creative as it could, but it still ads some freshness and doesn't feel like a simple rehash of the main game. 7/10

Windows · by Pegarange (200) · Sep 4th, 2023

box cover thumbnail Ready, Set, Cook!

Add more levels

The Good
I enjoy playing it with my friends! The UI and the game play, the story! everything! Great game

The Bad
it crashed sometimes

The Bottom Line
Add more levels please.

No one has rated your review yet.

Browser · by Anonymous · Sep 4th, 2023

box cover thumbnail Hrot

An inspired entry into the thriving retro FPS genre

The Good
Hrot isn't particularly unique mechanically. Beneath the Quake-like graphics you'll find many 90's FPS design staples, from the traditional array of weapons, to amusing environmental interactions reminescent of Build Engine games like Duke Nukem 3D and Blood. What sets it apart is the setting. The bleak atmosphere of a socialist state in its darkest hour (reinforced by an appropriately dark soundtrack) is contrasted by numerous moments of cartoonish humor. Between the skillful level design and the consistent sense of personality, the game is an enjoyable experience from start to finish.

The Bad
I'm ambivalent about the developer's decision to avoid any kind of explicit plot in the game. On the one hand it avoids the potential quagmire of political commentary, leaving the game's setting as a sort of Rorschach test for the player. On the other hand, this ambiguity is strained by the inclusion of a certain real-world figure that seems to be there to set up a joke - which winds up being entirely indecipherable given the lack of any clear narrative context.

The Bottom Line
If you're a fan of classic FPS games, and looking for a good specimen of the genre's recent renaissance, you should certainly consider Hrot to be at the front of the pack.

Windows · by J's Game Log · Sep 4th, 2023

box cover thumbnail Half-Life 2: Episode One

Unnecessary and inconsequential

The Good
The expansion does attempt to add some variety by putting more emphasis on combat without the use of firearms, both by using gravity gun and co-operating with AI companions.

The Bad
Unfortunately, it doesn't actually offer anything new when it comes to puzzles or mechanics, and mostly just recycles design ideas from the main game.

The Bottom Line
A minor attempt to set this expansion apart from the main game is made, but ultimately it fails to provide actual variety. It's not actively terrible, though. 5/10

Windows · by Pegarange (200) · Sep 4th, 2023

box cover thumbnail Elden Ring

Really Artistic and Challenging Game

The Good
There are so many challenges on the way to becoming Elden Lord. Boss monsters throughout must be fought thoughtfully and require practice, but the reward is worth it. Wild enemies with such interesting models that are both creepy and fantastic. A lore that is vague and yet intriguing, which gives life to the world and its sad, strange denizens. I played the game for a year, never getting bored.

The Bad
The Crucible Knight, Bell Bearing Hunter, and Virgin Abductors will beat you down.

The Bottom Line
What an amazing place to explore and fight in! So much to discover and little surprises everwhere.

Windows · by Dwango (298) · Sep 3rd, 2023

box cover thumbnail Metroid Prime: Remastered

Good Bosses and Weapons but can Get Tedious

The Good
The bosses are fun to fight. Each weapon is fun to use and makes the fights more interesting as you have to use the right weapon for the right battles. Visors are fun too.

The Bad
Too much backtracking to get all the items. While the game throws different enemies to break up the tedium, there are just points when you look at the map and realize you will spend 30 minutes to get to an objective. The 3d map is more difficult to navigate than the old sidelong maps.

The Bottom Line
While a classic, and a really well made remastering, the core game has some fun parts such as challenging bosses and intriguing puzzles, the tedious backtracking slows the game play down.

Nintendo Switch · by Dwango (298) · Sep 3rd, 2023

box cover thumbnail Star Wars: Battlefront

Childhood games

The Good
Great game that has just been my childhood.

The Bad
Wish that it had not been in-game transactions.

The Bottom Line
Great game to play if getting into Star Wars games.

Xbox One · by Alex · Sep 2nd, 2023

box cover thumbnail Samochodowy Wojownik

Rating

The Good
I think that this game was very good for its times. It is still really nice to play games like this, unlike the new ones.

The Bad
Theres nothing bad about it. Almost pure perfection of drifting.

The Bottom Line
Very good and actually hard game

Commodore 64 · by User95156 · Aug 31st, 2023

box cover thumbnail Wizball

A ! CLASSIC !

The Good
LITERALLY EVERYTHING !

The Bad
Has yet to be remade for VR.

The Bottom Line
Why are we even discussing this? Just play it and enjoy

Commodore 64 · by InactionMan64 · Aug 31st, 2023

box cover thumbnail Quantum Theory

The Japanese Gears of War

The Good
I don't know how I like this game enough to beat it, But I did. The art style is great. An art Nouveau organic life style that was cool. A story, while not groundbreaking, had me engaged from the start, and I also like to duo of Syd and Filena. There were a lot of different weapons that were fun to use as well. The tag team attack when you throw your partner was satisfying to pull off. The shifting organic tower this takes place in is also cool, while very hard to fight in when it does shifts and you're flying on it. Also this is a Gears of Wars clone. Which is a good thing.

The Bad
The gameplay is definitely the weakest part of the game. The aiming is pretty bad, the melee attacks are so hard to pull off you might as well not even try. Unfair platformer sections and checkpoints, and to top it all off incorrect controller inputs when I do some of my actions (maybe my controller is going bad, but I need to test it with other games.)

The Bottom Line
It would be hard to recommend a game with so many issues, but if you find it for super cheap, check it out. I'm glad I did.

PlayStation 3 · by jbc10 · Aug 29th, 2023

box cover thumbnail Dragon City

Waste n’ Shame

The Good
There is plenty to do throughout this game. Hatch, raise, feed and mate your dragons so you can make more of them. The designs of those dragons are cute and eye catching and there’s never a shortage of breed variety. It can be fun to experiment to make new hybrids and see what powers they can gain as they grow. Apart from the little mini-games that throw in a generous amount of treats and rewards, the main highlight of the game is the arena where you can simply have your dragons battle other dragons, pretty much akin to Pokémon battles. Learn the strengths and weaknesses of the dragons and grind your way to get even more rewards. Getting those rewards is like getting pocket money, so make the most of them.

The Bad
With such cute little dragons abundant, what could possibly go wrong? It’s blatantly obvious when you get into the game. You open the game up - adverts. You get into a mini-game - adverts. Your dragon gains a level - adverts. Too many adverts just plastering your screen and rudely interrupting your gameplay, which is a tad disrespectful. Those adverts also border the playing area, which is a complete mess as it deprives you of your view of the islands.

While you have the freedom to fight in the arena as many times as you like, the other mini-games are severely limited by the tokens which you have to gain by doing nothing but waiting for your gold and food to raise before you collect them, killing an otherwise comfortable flow. It’s like a snooker game which takes fifteen hours per turn. Altogether this rips out all the fun from the whole game itself.

The Bottom Line
Dragon City. What a wonderful place you would love to be in. Just how can you resist with all the cute little hatchlings asking the player to be their mommy? Well the limitations for the game are not encouraging. Those adverts that pop up all the time ar doing the exact opposite of what they are intended for - they are making me want NOT to buy. This kind of commercial practice is worse than an arcade quarter munching machine, because you don’t have the freedom to play, no matter how good you are. The developers should take it from players. They don’t care about the adverts, they don’t care about what they get out of spending, it’s all about playing the game, and spending too much on offers is not cool. This game potentially follows in the footsteps of PlayCoMo’s failed Little Dragons title. It’s more entertaining to actually play the role of a dragon such as Spyro. If games like this fail to bring lasting fun, you just quit.

Android · by Kayburt (26550) · Aug 29th, 2023

box cover thumbnail Trackmania

Not for everyone...

The Good
Nice graphics, fun if you're pro or committed...

The Bad
The physics are bad, a lot of bugs/glitches, PS4 version is unfair, too hard for casual and inexperienced players...

The Bottom Line
Yes the graphics are nice, the game play seems simple, but really it's only fun for experienced and/or committed players. The PS4 version has a lot of game breaking bugs and glitches, and the physics and game play are unfair (mostly because of the bugs and glitches)...

Windows · by RSmith89 (3) · Aug 28th, 2023

box cover thumbnail Worlds

Looks good, I enjoyed it but I still abandoned it

The Good
This is a free game but it has more content than some games I have paid for.

There is a good tutorial bit at the beginning where my character was a trainee agent and had to go through a series of virtual rooms, this was very like the training bit at the beginning of Deus Ex.

Then there's the idea that missions generate money which can be used to buy better weapons, clothing and equipment. and finally the missions themselves, I think there were at least a dozen, certainly plenty to do.

There's decent music, not the sort I'd sit and listen to but it did complement the game quite well. The dialogue is decent too and it changed as the game progressed, for example I'd talk to a NPC and exhaust all possibilities then later when I picked up a quest or some more information there'd be additional dialogue when I chatted to the same NPC later on.

The Bad
The save game system spoils this for me.
Now I played this game for nearly three hours. I'd finished the training and I'd wandered around quite aimlessly in the first mission wondering what to do. I'd picked up point bonuses, weapons, ammo, and a couple of additional lives. Then I made progress, I knew what I needed to do but I made a mistake and I died.
Now I'd been through what I thought were checkpoints during that mission but when I was resurrected I was back in The Order's HQ and I had to play it all through he mission again. To be fair now I had an idea what I was supposed to do I made progress a lot faster but as I did so I looked for places to save and I found none.
I'm pretty certain that if I found a bed I could sleep in that would save my game and maybe if I earned more points I could rent a room and make that happen but instead I abandoned the game. My reason for doing so is this. There are probably around a dozen missions in the game and repeatedly dying and losing all progress would begin to annoy me a great deal. Rather than play any further and get frustrated I decided to call it a day.

The Bottom Line
From what I played of this game I think it is a good game with a lot going for it. Unfortunately the idea of regularly losing all progress spoils it for me.

Windows · by piltdown_man (222472) · Aug 28th, 2023

box cover thumbnail Apex Legends

Favourite battle royale through diversity of characters, weapons, and maps

The Good
I've mainly played the battle royale mode of this game, and compared to other battle royale games I've played, I really enjoy the diversity of playable characters in the game, both in terms of backstory, appearance and abilities! Each legend brings something unique to the squad, which me and my friends often like to play around with. I'm particularly partial to the most recent guy, Ballistic, who can be played quite aggressively while strengthening allies, though I always return to Loba, who can assist allies and herself in getting sought-after loot.

I enjoy the map diversity of the game, even though they're in limited rotations. Some of the maps feel like they have areas that are well-suited for just about any of the characters available in the game, while other maps seem to lend itself to specific types of guns. It's often fun to strategize which paths are optimal when racing from the fiery wall shrinking the playable area, while also recalling what areas often have most loot.

The game has a battle pass, which is something I'm often hesitant towards, but I find it to be one of the less offensive ones I've encountered. It has 100+10 levels, where if you complete the battle pass, you get enough currency to purchase the next battle pass and then some. You are presented with daily and weekly challenges (plus event challenges, should an event be active) that might encourage using legends and weapons you are not too familiar with, which I enjoy. While the daily challenges change, well, daily, the weekly challenges stay active until the end of a season (the battle pass duration), and you receive new challenges weekly. As someone who isn't particularly great at first person shooter games, there are challenges that are more accomplishable for me, as well!

I briefly mentioned the diversity of characters, and this also extends to queer themes. This is particularly exciting for me, as Respawn has not shied away from including clearly queer characters in their game. Upon the game's release, Gibraltar, one of the legends available at release, was confirmed to be gay, and in a recent season, Catalyst, a trans woman, was added to the roster. There are other LGBT+ characters in the roster, as well, which are explored in the game's lore and some voice lines. This is something that I see as a positive aspect of the game.

The Bad
As with most online multiplayer games, you end up getting presented with occasional, but long periods of gameplay balancing you might find dubious. There are times where characters I particularly enjoy playing are quite weak compared to other legends. With each new seasonal patch, there are often changes to the map pool and even some map layouts that might be undesirable, as well.

There seems to be some sort of audio or connectivity (netcode?) issue with the game. Sometimes, gunshots, steps, and other noises that are quite close can not be heard, which might surprise you when you've been downed/eliminated after seemingly being shot once, when in reality you've been shot seventeen times by three different guns carried by two different enemies.

Events in the game, when combined with the ever-encroaching presence of battle passes and events in other online games, last shorter than desired, often giving quite little time to actually experience the event, unless you focus primarily on the game's event before anything else. The character skins, weapon skins, and other items available for purchase during events (and in general) do feel a bit extortionate at times, so I tend to avoid purchasing them.

Recently they've attempted to rework some aspects of the game, namely the legend Revenant and the sniper weapon Charge Rifle. I am hesitant about the major changes done to these, but I am not too experienced with either to make a valid judgment.

The Bottom Line
While I have some gripes with gameplay balancing and audio issues, Apex Legends is currently my favourite battle royale first-person shooter game. It allows for very different playstyles through character selection, weapons of choice, and map location. The battle pass offers an alright experience, though the store for character and weapon skins is quite expensive. I enjoy the representation of LGBT+ characters both through voice lines and external lore.

Windows · by Edo Aug (109) · Aug 27th, 2023

box cover thumbnail Tyranny

Great story, though combat left something to be desired!

The Good
I found myself engaged with the story, characters, and world of the game. It was difficult choosing which companions to bring with me, as they have unique personalities, abilities, and interactions. Having consulted a friend about the game, I am looking forward to revisiting the game in the future with a very different story path than the one I explored.

The game has a unique magic system, which is somewhat fun to explore, though might have been a bit much for me at the time of playing through the game.

The Bad
My largest gripe with the game is how finnicky combat felt, where I ended up "hoping for the best" while the game auto-played the encounters for me, with some minor input from me.

I found the pacing of when you are introduced to companions a bit confusing. There was especially one companion that I did not utilize at all, as I met them too late into the game, and they introduced a whole new gameplay element that I didn't take time to absorb, as I knew the end was near.

The Bottom Line
The major selling point for the game is definitely the world, the player character's interactions with the world, the companions, and the moral quandaries available through the game's story. In my case, I didn't vibe well with the combat, but the game is otherwise worth it.

Windows · by Edo Aug (109) · Aug 26th, 2023

box cover thumbnail Haunted Legends: The Queen of Spades (Collector's Edition)

Decent enough, short bonus chapter

The Good
This is a decent game. It is not earth shattering and does nothing that I haven't seen before. The puzzles are generally good, challenging without being horrible and although I skipped a couple it was mainly because I needed to be doing something else rather than they were impossible.

The Bad
My main problem with the game was the load time. It loads via the Big Fish Games: Game Manager and it took ages. I had to break my game playing into four or five sessions and in the end I'd fire up the game and go and do something else for a while, like putting the kettle on and making a coffee.

Other than that there is nothing really wrong with the game at all. I did note a few minor niggles as I played but These would not stop me recommending the game to anyone, albeit with caveats.

There may be no penalties for skipping a puzzle but usually, when there is a strategy guide, I have no need to. It was therefore a bit of a shock to turn to the strategy guide and find text saying something like 'This puzzle is different every time so we cannot give you a solution!" There are a couple of puzzle like this and because they could all be skipped it did not spoil the game.

The hidden object puzzles are generally very good but there are three, maybe four, such puzzles in the game where the sought item was hidden inside another item and at least one instance where I had to make an item (I had to fill a cup with hot water). In the games I have been playing recently these items are indicated by a different colour text but not so in this game.

There are fifty two cards to collect throughout the main game. I got them all and was left wondering why I bothered because there was no reward for doing it.

The Bottom Line
This is an older game and allowances have to be made. I guess I've been spoiled by the game's I have played recently. I missed a mini map and the fast travel options some games have. The HINT option only works in the hidden object scenes so when I lost track of where I should be going the helpful "You have nothing to do in this area" message or the arrow telling me where to go next was missing.

Windows · by piltdown_man (222472) · Aug 23rd, 2023

box cover thumbnail Final Fantasy VII & Final Fantasy VIII: Remastered (Twin Pack)

Great Bundle

The Good
Great Bundle of 2 JRPG Classic

The Bad
The background could have been of higher resolution

The Bottom Line
I had fun reliving my childhood :)

0 of 3 Moby users rated your review helpful.

Nintendo Switch · by Anonymous · Aug 23rd, 2023

box cover thumbnail Final Fantasy VII / Final Fantasy VIII: Double Pack Edition

Great Bundle

The Good
Great Bundle of 2 JRPG Classic

The Bad
The background could have been higher resolution

The Bottom Line
I had fun reliving my childhood :)

0 of 2 Moby users rated your review helpful.

Windows · by Anonymous · Aug 23rd, 2023

box cover thumbnail Test Match + One Day Cricket

Closer to a computerised 'Rock', 'Paper', 'Scissors'

The Good
Cricket is a very under-represented sport when it comes to computer games - not having penetrated the American, European or Japanese market, this is hardly a surprise.

This marked one of the earliest attempts at translating the game on the computer screens and for the whole does a reasonable job at capturing the key decisions that take place on a cricket pitch.

The game zips along and you can easily cram in a few innings over the course of an afternoon.

The bird's eye view of the pitch and the graphic representation of your shots is helpful and while basic, the graphics do have a certain charm to them.

The Bad
Unfortunately the gameplay doesn't stand up to scrutiny. Each decision you make is basically a weighted calculation of the odds - whether to run, whether to stand, the computer will make a determination of how successful your decision is. This means the game is boiled down to gambling against the best odds - there's little to no skill involved and you have no control over how well the bowler performs (other than avoiding selecting the same ones too often to reduce the risk of fatigue).

The longer you play, the more you realise how shallow the game actually is - a real pity because it is fun in the short-term, it's just not one that you'll be going back to.

The Bottom Line
Credit for making the game in the first place and for trying something a little different, unfortunately it just doesn't hold up to scrutiny once you realise how the pie is baked.

Amstrad CPC · by Ritchardo (1123) · Aug 23rd, 2023

box cover thumbnail Magic Knight Grand Charion

good game

The Good
good game for everyone

The Bad
bad gamplay and outdate

The Bottom Line
good game in the end after all

0 of 3 Moby users rated your review helpful.

PlayStation 4 · by Anonymous · Aug 23rd, 2023

box cover thumbnail GRID: Legends

This is really not a game for me.

The Good
I could not find anything is this game that I liked...

The Bad
Graphics, weird story, I just don't like it. It's a game for the younger generation, like kids and teens...

The Bottom Line
See above....................

Xbox One · by RSmith89 (3) · Aug 22nd, 2023

box cover thumbnail Project Cars 2

I do not like this game...

The Good
The graphics are nice, a lot of content.

The Bad
Physics are bad, I am a fairly okay driver, not the best obviously, I mean, Gran Turismo and Forza are better. The AI/CPU is inconsistent, and always do better no matter the difficulty. I tried to drive the same way some CPU drivers did, but I kept spinning out... Like driving on ice...

The Bottom Line
I do not recommend...

PlayStation 4 · by RSmith89 (3) · Aug 22nd, 2023

box cover thumbnail Flight of the Amazon Queen

Good old adventure

The Good
In the middle of 90, many adventures had absurd choices or way to proceed...this one is fun, playable and without absurd way to finish the game. I love the setting and I liked the story, Joe and Faye (We have to remember that this game was created in 1995) are good and they interact very well, I also loved Joe's partner. Graphic in my opinion is good and still playable right now (I play the original version, not the remastered)...but I understand many people could not like 1995's graphic.

The Bad
Sometimes it is annoying going from a location to another (no fast travel), some situations were highly stereotyped but for me these are minor flaws.

The Bottom Line
A game to play in a videogamer life, especially if you love point and click adventures with a retro feeling

DOS · by Sberl · Aug 22nd, 2023

box cover thumbnail Heroes of Might and Magic II: The Succession Wars

One of the best of the series!

The Good
Easy to learn, hard to master. It's a common sense phrase, but it fits great for this game. Better graphics compared to the first one, more units, more castles, two very well designed campaigns and a ton of scenarios to play. Wonderful music

The Bad
Playing this game in 2023, AI feels old but the game is still great.

The Bottom Line
It's one of the game I played most when I was young...and after reinstalling it, I'm playing again. A must have (thanks GOG!) for every turn strategy based games fan

Windows · by Sberl · Aug 22nd, 2023

box cover thumbnail American Football

It all seemed so exotic at the time

The Good
As an introduction to American Football, this game of the same name does a good job - giving complete novices an overview of some of the more common tactical plays and an idea of what can be a very confusing game if you haven't grown up with it.

While the two letter code system is confusing to begin with, the inclusion of an in-game help page is most welcome.

The Bad
The presentation was dated at the time and time hasn't been kind to it - stickman graphics are far from inspiring. The fact that the game is effectively just a one on one exhibition with no league or tournament setting is disappointing.

The Bottom Line
It's not going to win any awards for realism and it has clearly been surpassed by many, many other games devoted to America's most lucrative sport but American Football is still a nostalgic curio that fulfills its brief of assuming the player knows nothing about the sport when they first pick up the game.

Amstrad CPC · by Ritchardo (1123) · Aug 22nd, 2023

box cover thumbnail LEGO Harry Potter: Years 5-7

Could have been great

The Good
Harry Potter! All your favorite Characters.

The Bad
Same old design... Nothing different

The Bottom Line
If you love Harry Potter than you should get the game. I feel like the developers really dumbed it down compared to the first game. Getting character tokens and gold bricks is way simpler then in the first. Also they seemed to have cut a lot of familiar areas too. Its like they rushed to put out a product and didn't care what the end result was.

Windows · by Tythesly (3376) · Aug 20th, 2023

box cover thumbnail Codename MAT

Ahead of its time

The Good
A surprisingly deep mixture of strategy and arcade shooting action, Codename MAT is a kind of half way house between Star Raiders and Elite (without the trading obviously) where you need to carefully plan your next course of action and quickly take out the opposing forces.

The Bad
Graphics are serviceable but even at the time seemed a little on the flimsy side. The main detractor for this game though is the almost bewildering keyboard controls that sees you hop from map screen to rear and side views of your ship - a lot of which aren't really needed to be completely honest. The layout of the controls is such that you can sometimes accidentally find yourself warping into or out of trouble when you only wanted to slightly speed the ship up too.

The Bottom Line
Highly ambitious for the time and certainly surpassed by games with more depth and polish that came after it, Codename MAT is still an interesting curio of its time.

Amstrad CPC · by Ritchardo (1123) · Aug 20th, 2023

box cover thumbnail Grand Theft Auto 2

The Black Sheep of the GTA Series is a pretty good one.

The Good
The Graphics arent exactly groundbreaking for 1999 but a lot of games from the early days of 3d havent aged all that well so i can say GTA2 has aged alright in terms of graphics, it will never get old seeing myself shooting a rocket launcher at someone and watching them fly into the air and then crash back down! The soundtrack is a bigger highlight though, full of eclectic oddball choices like a fuzz box drenched 50's rock&roll type song, an actual licensed hardcore punk song about taxi drivers, some Nu Metal/Industrial Hip Hop song thats repetitive but catchy "lemme show you how its done" and even an electronic worship dance song about jesus. Thats just some of my favorite tracks but there is a lot of variety in this game that fits the retro-futurist Y2K vibe of this game perfectly. And i really enjoyed the "Respect" system [ Basically if you gain favor with 1 gang you lose respect from their rivals gang ] it lets you choose your own path if you truly want to and i think its an interesting system, i also enjoyed the driving controls a fair bit, very buttery smooth which oddly is nothing like the game boy color port of this game but yeah if you played that one the windows and home console versions are the opposite of that, also i liked how the maps were designed and the atmosphere, i'd love to see an actual remaster of this game really.

The Bad
The difficulty might be seen as bad to some, and spoilers to not get "nice try" at the end of the game you must 100% all districts which could take some time and honestly the missions in this game can get SUPER BRUTAL and to save the game you need 50,000$ and head to the spawn church building which means you might wanna conserve your saves which could be too much for some people, hell even as a kid i never got to the second district til i was about 15. And as much as i liked the driving controls and even my personal taste on the on foot controls [They're okay] i do think it should have used the mouse for aiming instead of doing some kind of tank controls to turn/aim on foot, its like playing a topdown version of the original doom games, without strafing, and honestly mild one when you look at the future games, the story isnt really much of anything its just "do this" and "do that" until you do every mission and then you SPOILERS kill the 3 bosses in the district til you make it to the end of the game, but this might not matter seeing as this game is way more arcade-like than future installments but for those looking for a story, you might not find much here

The Bottom Line
this game is great, but at the same time it's pretty flawed. For those that love havoc and a challenge this might be for you. But if you're looking for a crime sim with a good story and dont wanna rip your teeth out at some missions, steer clear!

Windows · by Maztr_0n (2) · Aug 20th, 2023

box cover thumbnail Bugaboo (The Flea)

A frustrating and limited experience

The Good
Bright and colourful graphics and a cheery tune set the tone for what should be a fun and entertaining game...

The Bad
.... which all comes crashing down when you land at the bottom of the cave, are confronted by an awkward jumping mechanic that isn't captured properly by the game's graphics to let you see how far your jumping; and are invariably munched by that pterodactyl!

The Bottom Line
While it becomes easier to get the feel after a few goes - the cavern itself never really changes - just a few extra hazards added so really if you escape once, you've seen the entire game.

Amstrad CPC · by Ritchardo (1123) · Aug 20th, 2023

box cover thumbnail Far Cry

Simply Brilliant

The Good
+Graphic +Physics +Story +AI +Fun conversation between mercenaries

The Bad
-Very difficult even on the lowest difficulty -Low amount of weapon arsenal

The Bottom Line
If you dont play this awesome game, you definitely must.

Windows · by JUMBO · Aug 18th, 2023

box cover thumbnail Death and Taxes

Death and Taxes

The Good
I found its unique gameplay—players as Grim Reapers, making life-and-death choices based on diverse criteria, revitalizing simulation, to be a fun a fresh experience. You'll be making profound decisions and get caught in moral dilemmas; both where choices carry narrative weight. I enjoyed the hand-drawn art and atmospheric soundtrack me. Great writing—humorous, witty, thought-provoking—enriched interactions. Despite light-hearted surface, game delved into emotional, philosophical themes. Works well for short play sessions as the game itself isn't very long and begs to be replayed for different results.

Top/best qualities:

  1. Unique Gameplay Concept
  2. Meaningful Choices
  3. Art Style and Atmosphere
  4. Narrative Depth
  5. Replayability
  6. Accessibility
  7. Engaging Writing
  8. Low Barrier to Entry
  9. Emotional Impact
  10. Short Play Sessions

    The Bad
    In my first 3.5 hours of gameplay, I replayed the entire game many times. This was to see different outcomes and to obtain various achievements (both of which I highly recommend). Had I not done this, it would have seemed very light in content. If you can deal with all of that, then you've got a fine game with a lot of charm and good humor.

Bottom/worst qualities:

  1. Repetitive Gameplay
  2. Shallow Gameplay
  3. Narrative Predictability
  4. Lack of Clear Impact
  5. Expected to Replay
  6. Pacing Issues

    The Bottom Line
    A worthwhile experience but come with the expectation that you will need to play it through several times in order to squeeze it for the content that it holds.

Windows · by WONDERなパン (10187) · Aug 18th, 2023

box cover thumbnail Contra: Anniversary Collection

Great Collection of Great Games

The Good
Contra (JP); Contra (NA); Super C; Operation C; Contra: Hard Corps; Contra III: The Alien Wars; Super Contra; Contra (Arcade).

The Bad
Super Probotector Alien Rebels; Probotector. Absents of "Contra Force"

The Bottom Line
My recommendation is to beat all games without saves.

Windows · by Stalker2021 (1) · Aug 17th, 2023

box cover thumbnail The Elder Scrolls V: Skyrim

По суті, Скайрім - це така екшн-РПГ пісочниця, яка живе за рахунок модів.

The Good
Атмосфера, Імерсивність, Бойова система, Моди, Дракони, Пересування верхом на коні.

The Bad
Нецікаві квести, В діалогах недостатньо вибору для відігравання ролі, Варіативність на низькому рівні,

The Bottom Line
Команда Тода Говарда завжди старається наповнити свої ігри максимальною кількість контенту та зробити їх настільки масштабними, наскільки їм це позволяє бюджет та технології, але якість цього контенту завжди під питанням. Це ігри, які багатьом подобаються, але водночас їх мало хто проходить до кінця. До того ж, без модів Скайрім вважається дуже сирим навіть серед фанатів.

Windows · by Oleh Wixel · Aug 17th, 2023

Incantation

Stuck as an Apprentice

The Good
Graphics are pretty lush and almost reminiscent of a Capcom platformer. There's plenty of opportunities to collect items, upgrade your magic powers and fight your way through the levels. The HUD is conveniently placed at the top so you won't have to worry about anything obscuring the game sprites. And the camera pans across the level correctly so you don't run into that many accidents. That's pretty much all I can tell you from the bright side.

The Bad
You've got great graphics and playable stages of course, but what have you got to go with them? Every essential you'd expect to find in a game is non-existent. No configurations (other than Mono or Stereo), no way to save and continue where you left off and no cutscenes to tell a story. And the music is just up-n-down beat and plain boring.

Gameplay has its own flaws. For one there's indication of when you pause, but thankfully you can, compensating for lack of save progress. If you thought enemies were easy to beat, you'll snore when you see how ridiculously unchallenging the bosses are. And speaking of bosses, why does the final one have the health bar and the others don't? Are the other bosses all sub-bosses? Even being an easy game, you don't have many abilities. Or so you would think, unless you read the instruction booklet. Ah! There's your storyline and hints. Too bad they didn't put this content right inside the game.

The Bottom Line
Titus has a horrible habit of assuring quality to its games on SNES, but failing to do so. They tried to go to Capcom's level of game making, but didn't quite make the cut, not even close. Why even bother simplifying a SNES game to the bare minimum? Tiger Handheld are already good at this. Even so, terrific graphics, don't always equate to a brilliant game, especially if you spend more time in the art department than the programming one. This game certainly got pretty overlooked, no surprise seeing as it came in the late part of the SNES catalog lifespan. So if you haven't heard of this one or got it in your collection, it's okay, you didn't miss anything truly.

SNES · by Kayburt (26550) · Aug 12th, 2023

box cover thumbnail Airborne Hero D-Day Frontline 1944

Excoriatingly Painful to Play

The Good
Just a decent amount of décor and props and some weather effects. Plus you get a decent arsenal. Is that all I can say? I'm afraid so. I'm about to get into rage mode for what comes next.

The Bad
Get your gasmask and dragonhide gloves, because there's a torrent of broken mechanics coming immediately into the game. You know how bad it's going to get when the intro level just keeps you waiting and you can't skip it. By the next level, you'll immediately notice that when enemies shoot at you, they never miss and they hit you hard as hell. Doesn't matter what difficulty you play on, every eneny nails you all the time. You need the reflexes of a cat to shoot them. Or you can lean around corners to shoot them. But guess what, you wouldn't know that you could lean with Q and E, because the help screen doesn't tell you.

There is more you need to know about what you're up against. Enemies can be safely shot at a distance, but the crosshair works as well as a rubber plane flying over an ocean. You have shoot an enemy three or four times to kill them, so forget about headshots. Explosives are going to spite you when they get a chance because they instantly drain all your health, even when you are technically out of range. Enemies almost never leave ammo behind and health pickups are rare. Once you reach the third level, trust me, you'll never pass it. Snipers which are impossible for you to target, have you literally dead in their sights, their spotlights will chase you and never go away. And for some reason you don't have your machine gun. The worst level of the worst game.

The presentation and the layout are just as bad. When you pause the gamem, you have to press a key to trigger an option. This presents two problems. The most obvious one is that make accidentally quit the game because E is next to R. What kind of confounded menu is this? As if they couldn't do a mouse menu. And talking of menus, there aren't a whole lot of options, so you can't redefine the keys. Quality control does not exist anywhere.

The Bottom Line
I'm pretty sure you have never seen an insultingly broken FPS like this. This lacks every essential element you would expect in great games like Call of Duty. Even City Interactive games don't get as horrible to that extent. With the unfair mechanics that plague the levels, this is more of a survival-of-no-chance kind of genre in a game. How dare ASYLUM Games release this aberration on the market. I can't believe anyone who made this game actually played it. Forget what you know about FPS gameplay if you intend to try it and after you've played for the first five minutes, you'll never recover from the damage it did to you. If you bought this with your allowances or received it as a gift, this will leave you scarred for the rest of your life. Throw your copy of this game as far as you can. You'll be in desperate need of a Wolfenstein game to soothe the pains you sustained. Keep telling yourself "Never play this, never share it, never speak of it".

Windows · by Kayburt (26550) · Aug 12th, 2023

box cover thumbnail Wreckfest

put your brain down

The Good
put your brain down with wreckest

The Bad
the sound is not designed correctly

The Bottom Line
as the game say, drive hard, die last

Windows · by adamo · Aug 4th, 2023

box cover thumbnail Empire Earth

Empire earth

The Good
So nice real time strategy game

The Bad
One game is too long and can be more than 30 hours

The Bottom Line
Often the same way to win against IA is to build towers evrywhere

Windows · by adamo · Aug 4th, 2023

box cover thumbnail Star Wars: Battlefront

Goog multiplayer game

The Good
despite the 7.2 rating, this is a good multiplayer game i have spent a lot a hours on it

The Bad
no people playing this game now

The Bottom Line
stars wars world very immersive

Windows · by adamo · Aug 4th, 2023

box cover thumbnail The Legend of Zelda: Breath of the Wild

Very nice Zelda game

The Good
The open world. I have spent more than 100 hours on this game easily

The Bad
the graphics not next gen

The Bottom Line
The best zelda game for the nintendo switch platform.

Nintendo Switch · by adamo · Aug 4th, 2023

box cover thumbnail The Legend of Zelda: Ocarina of Time 3D

Best N64 game for me

The Good
One of the best games i ever played on N64. Finished it 3 times

The Bad
too short when you appreciate such game

The Bottom Line
nothing to add, it is a nice game. Temple of water a little bit too difficult

Nintendo 3DS · by adamo · Aug 4th, 2023

box cover thumbnail POD SpeedZone

An excellent arcade racer, but only in online mode

The Good
After the brilliant first part for PC, this game was my main motivation to buy a Dreamcast. The first part is an absolute classic with a detailed game world and background story. Unfortunately you won't find any of that in the second part: The whole background story is literally three sentences.

The PAL release title suggests the game's new direction already: This game is designed as a multiplayer title, especially for playing via internet. And this is were the game really shines.

The track design still resembles the original game, though this time it is a different planet (Io from the first part was transformed into something entirely different if you remember the ending sequence). You will drive through alien worlds which were previously occupied by humans again, and all the industrial environments are starting to crumble when the planet is infected by the virus. With all the design references to the first part it's quite obvious though that a completely different development team was working on this successor.

The controls are fluid and very arcade oriented, and overall the handling just feels good. The same is true for the sound effects and the (electronic) soundtrack which match the game's atmosphere very well.

On the tracks you can often find multiple paths: You can try to take a shorter, but more risky route, or you can take the easier route, but will loose a lot of time. At least if your opponents don't crash into the obstacles or fall down the pits themselves. These are the make-or-break decisions during the game and make the game so much fun to play against other people.

The Bad
I told you about the lack of a detailed game lore already, but another point also stands out immediately: The game contains a ridiculously low amount of different tracks. If you are playing offline it's only 5 tracks, but at least a 6th track can be unlocked when going online at least once...

When talking about playing offline: The single player mode is called "Arcade". Everything you can do in there is to select your car and a track, and that's it. No tournament mode, no nothing. Calling this "Training" would have been way more fitting. This almost entirely disqualifies the game as a single player game: It's just boring to play the same few tracks again and again.

It should also be noted: In contrast to the first part there's no balancing system which would allow you to catch up again after a major driving mistake. Whether that's a good or a bad thing is up to you to decide.

The Bottom Line
This game was a real disappointment to me - back when I bought it I didn't have an internet connection, and when I finally had one the servers weren't online any more.

However this massively changed when a reimplementation of the game server was released in 2017 and it was suddenly possible to compete online again. There are regular online sessions again, and it's always a lot of fun (and retro feeling) to join them!

Dreamcast · by Iggi (33656) · Aug 4th, 2023

box cover thumbnail Rabbids Rumble

It isn't Garfield but it sure has the well...Nothing

The Good
-It looks good, kinda like TV Party on Wii -It has XP points, I think

The Bad
-The AR card mini-game blows -It has reapiting mini-games

The Bottom Line
It's ok 5/10, play Rayman Raving Rabbids TV Party on Wii instead

Nintendo 3DS · by Rayman "Ravinger" Rabbidson III (2) · Aug 4th, 2023

box cover thumbnail Garfield Kart

End of Garfield's gaming career

The Good
-Best looking Garfield game -There's lasagna as one of the power-ups

The Bad
-Mario Kart but lazy -He desirves better

The Bottom Line
This is the last Garfield game (Not counting crossover games like Nick All-Stars Brawl and the "Sequal" on Switch, PS4 and XOne) and could have been better

Android · by Rayman "Ravinger" Rabbidson III (2) · Aug 3rd, 2023

box cover thumbnail Thief: The Dark Project

One purse too many.

The Good
There can't be any better way to spend my weekend again... and again... and again... I've been playing this game from when it was released, and I still haven't got bored to sneaking around in the dark streets, gloomy temples and grand mansions. Actually, I've found more places to break in and steal the treasury from. The level design is perversely exquisite, on the streets and in the houses. Not so much detail, but the dark textures and the glorious architecture kept me going deeper.

When it comes to enemies who are clearly on your way, I prefer to sneak around them unnoticed, shoot a rope arrow somewhere high and past the guards by going in the ceilings, and as a last resort, knocking them out. Never using my sword or arrows. It gives you a great feeling to achieve something like completing the game on expert-level with knocking only the the guards that you really have to or entering and leaving a mansion without being noticed at all. The zombies weren't the best enemy there could be. Though the rest of the undead were great, especially in making the atmosphere. They all did their jobs good.

The Bad
There wasn't anything particular I didn't like. But the enemy AI could've been scripted better, now the guards automatically stop searching you if you've hided in the shadows enough, which makes the game easy. Then there was the burrick caves in few levels, they didn't give any competition and were kind of boring so I would've leaved them out of the game.

The Bottom Line
Release your inner thief. Sneak on dark alleys, snatch a key from a drunk guard to get inside a mansion full of riches. All and all, a game you don't want to miss if you happen to be even slightly interested in sneaking.

Windows · by Dae (6755) · Aug 3rd, 2023

box cover thumbnail Garfield

Garfield had a rough transition into 3-D

The Good
-Story fits the Garfield mold -Cool cutscnes looks like a Xbox 360 game (Kinda)

The Bad
-The models look like they were from a Super Nintendo game -Garfield instead of using his cat insincts, he uses a vacumecleaner

The Bottom Line
The hype for this game was insane, it starts in 1995 when Sega releases the best Garfield game till 2007: Caught in the Act. Everybody was blown away but the same november, Sony released Twisted Metal, a 3-D masterpiece only on a system more powerfull than the Sega Genesis, the Playstation. It was one of the greatest games of all time but Caught in the Act was a 2-D game so Garfield had to claw his way into the next dimension and that didn't happen due to the license moving to Expert software in 1999 and then Hip games in 2003 and finally in 2004 the orange fat cat got his own 3-D game after 9 years and it was OK and it got a sequel in 2006 (Kinda).

PlayStation 2 · by Rayman "Ravinger" Rabbidson III (2) · Aug 2nd, 2023

box cover thumbnail The Great Garfield Show: The Threat of the Space Lasagna

How Eko destroyed Garfield

The Good
-Garfield always has good music

The Bad
-Lazy motion controls for the sake of motion controls -Feels cheap

The Bottom Line
Garfield's Nightmare was the peak of Garfield in my opinion, after Shin'en's ok game, the Game Factory didn't know what to do with Jim Davis's IP, the Garfield video game rights was given to Zoo Digital Publishing and thier first Garfiled game was Gravity-I's Garfield was real and that was bad and then this, hopefully Garfield Kart will be better

Wii · by Rayman "Ravinger" Rabbidson III (2) · Aug 2nd, 2023

box cover thumbnail The Legend of Zelda: Tears of the Kingdom

Link, Find Me!

The Good
* The new abilities offer much greater flexibility and depth to traversal, combat, and puzzle solving.

  • Ultrahand lets you get really creative with objects in the world and build almost anything you want.

  • Though largely recycled from its predecessor, the game smartly remixes its old content with new surprises and changes.

  • Dungeons and boss fights are much improved over Breath of the Wild

  • The Sky Islands and the Depths add serious scale and content to the already impressively large world.

    The Bad
    * Technical performance issues

  • While overall better, the dungeons may not be enough to satisfy classic Zelda fans.

  • Presentation and visuals still feel too retro at times.

  • Nintendo hasn't quite cracked non-linear storytelling yet.

    The Bottom Line
    Few games were as hotly anticipated for 2023 as The Legend of Zelda: Tears of the Kingdom. The seventh 3D game in the iconic series, Tears of the Kingdom is not only the direct sequel to 2017’s Breath of the Wild, it holds the record for the longest development cycle in the entire franchise. It has been over six years since a brand-new Zelda game has been released, without even a handheld entry to tide fans over. You would have to go back to the 1990s to find such a long gap between games, and the length of time between Breath of the Wild and Tears of the Kingdom is still longer than that. Still it’s finally here, and though the wait was far longer than anticipated given how much this game recycles from its predecessor, I have to say it was worth it. This is hands-down the best game I’ve played this year, and though the remaining months look to be jam-packed with quality titles, it’s hard to imagine anything else taking the top spot.

Tears of the Kingdom opens several years after Breath of the Wild, with Link and Zelda investigating a strange, newly-opened passage underneath the ruins of Hyrule Castle. After coming across a desiccated mummy emanating a red miasma known as “gloom”, Link and Zelda are attacked and get separated, with Zelda falling down into a fissure before disappearing. Link wakes up on a sky island somewhere above Hyrule, his arm replaced by a green cybernetic limb granting him several mysterious new abilities. As a result of the gloom and Link and Zelda’s actions, Hyrule has been altered in numerous ways by the cataclysmic event known as the Upheaval, resulting in numerous changes such as Hyrule Castle getting lifted into the air. Link must track down the whereabouts of the missing Zelda while also finding a way to combat the mysterious ancient evil which has taken over the land.

In terms of its story, Tears is generally more exciting that its predecessor, and much more of it happens directly as a result of the player’s actions. Unlike the previous game, it does not simply give away its mysteries from the jump, which is great since it means that basically every character in the game is just as in-the-dark as Link when it comes to wondering what is actually going on. That being said, while the story does have more urgency and more structure, it’s also horribly repetitive, particularly in the cutscenes which culminate the end of every dungeon, which literally offer the exact same exposition dump four times over. The story also utilizes the same structure where you can find various collectibles to trigger flashbacks that can be viewed in any order. All of this means that you’ll probably figure out the various twists way before the game actually intends you to, and while these twists are much more satisfying and unexpected than in the previous game, the story feels like it’s missing some of the depth that Breath of the Wild had. The game also muddies the series timeline even further to the point of irrelevancy, for those who actually care about that. Overall the story is a step forward in some ways, but. I don’t think Nintendo have quite cracked how to tell a wholly satisfying story in a non-linear fashion. That being said, it’s still a delight to catch up to the returning characters from Breath of the Wild and see what they are getting up to in this game. The game really leverages this aspect well, although there were a few characters whom I would have liked to have seen return.

Tears of the Kingdom has an extremely similar presentation to its predecessor, with characters speaking through text boxes along with grunts and sound bites to suggest their voice, with the occasional fully voice-acted cinematic cutscenes to spice things up. To be honest, I was honestly hoping for a bit more voice acting this time around considering that having fully-voiced characters are the standard in AAA games in 2023, but Nintendo have largely stuck to their guns here. What we do get is generally pretty solid for the most part, and there are some truly epic moments during the game’s cinematics. Still, it’s more than a little odd to see a character go from speaking full sentences during one moment then using a dialog box the next, even in the exact same camera shot. Nintendo really needs to ditch the N64-era presentation for future installments, or at the very least keep it consistent. Either give us one or the other, but not both!

Tears of the Kingdom is one of the rare direct sequels in the Zelda series, and as a result it uses many of the same fundamentals as its predecessor, right down to having the same map. It’s a rather unusual choice for a sequel, and though this might be a dealbreaker on paper, it’s anything but once you’re actually in the game. The landscape has changed dramatically due to either the Upheaval or the passage of time, and many of the areas you know from Breath of the Wild have been heavily altered. Part of the fun is returning to the places you knew and seeing how they changed, as well as learning about what familiar faces from the first game are getting up to now, now that several years have passed in-universe. Yet there’s so much more to this game than just a remixed map.

In terms of its general gameplay, Tears of the Kingdom follows very closely in the footsteps of Breath of the Wild. You’ll still explore the world searching for Shrines, which contain puzzles or challenges to earn points towards upgrading your Hearts of Stamina. You can climb practically any mountainside or surface, which means that if you can see it, you can go to it. You’ll still activate towers to unlock portions of the map, although the way you’ll interact with said towers is much different this time around, since they launch Link up high into the air. Weapon durability has, much to the chagrin of many players, returned. And yes, you’ll still need to search for Koroks to expand your inventory space.

This time around, there’s slightly more structure to the proceedings. Breath of the Wild allowed you to pursue Ganon as soon as Link jumped off of the Great Plateau, and while that is certainly possible here, Tears more strongly insists that you complete several objectives first before fighting the final boss. This makes Tears feel a bit more like one of the older Zelda games, though only just a bit, as the progression is still largely open, even if the path to actually completing the game is a bit more hidden from the player this time out.

Tears of the Kingdom is the triple-stacked sandwich of open worlds, with not one, but three distinct areas to explore: the Sky Islands, the surface, and the Depths. Each one of these roughly corresponds with a different pillar of gameplay. Together, these three layers complement each other in intriguing ways. The surface focuses mainly on exploration and side quests and is where you will spend the bulk of your time. The landscape now includes proper caves, which contain their own monster types, treasures, and resources to collect, sometimes house Shrines, and can even be used as a shortcut between areas. Admittedly, the game struggles to make each cave feel truly distinct from one another, but generally this is a fantastic addition.

In contrast, Sky Islands have a stronger emphasis on puzzle solving. Much of these floating ruins are modular and you’ll start to notice recurring elements such as Zonai relic dispensers and giant stone spheres as you explore them further, but as with the surface, there are certain types of resources and rewards that can only be found in the sky, including treasure maps which can point to the location of various special armor pieces. Most of your time in the air will be spent trying to devise ways to travel between each Sky Island, not too dissimilar to 2011’s Skyward Sword, although you won’t have the luxury of having a Loftwing at your beck and call. Some Sky Islands offer minigame challenges to complete, such as skydiving, which is a lot of fun. I do wish there was a bit more variety in terms of what you can actually find within the Sky Islands, as too many of them are ultimately too similar, but I still found them to be a good addition overall.

While you won’t find any Shrines or Koroks in the underworld, the Depths contain the toughest combat encounters, but also the most valuable gear and resources, including more durable weapons, Zonaite for building vehicles and increasing your Zonai battery capacity, and numerous armor pieces inspired by characters from past Zelda games. Going into the Depths is always something of a risk. For starters, the underworld is completely pitch dark until you start placing Brightbloom seeds to light things up. Your primary task is to search for Lightroots, connected to Shrines on the surface, which not only light up the Depths but also reveal parts of the map. The other factor that makes exploring the Depths challenging is that most enemies are afflicted with Gloom, meaning that taking damage from them can actually cause Link to lose hearts which can’t be restored unless you either find a Lightroot, eat certain kinds of food, or return to the surface. The Depths can also sometimes function as a means of travelling back to the surface world to reach otherwise inaccessible areas using Link’s Ascend ability. Some sidequests are designed to take you down into the Depths, and offer very nice rewards for completing them, including an ability that ends up being a huge timesaver. For the most part the Depths are a compelling and at times intensely atmospheric addition to Tears of the Kingdom, although the lack of visual and mechanical variety compared to the surface world or even the Sky Islands can be a bit grating if you stay down there for too long.

The other major aspect distinguishing this game from its predecessor are Link’s new core abilities, which completely change how you interact with the world. Gone are the Runes from Breath of the Wild, and this time around there are a host of new powers to play with. The Fuse ability lets you combine weapons, shields, and arrows with nearly any other object in the world: this not only enhances weapons’ durability, it also allows for different effects. Stick a rock onto a stick, and suddenly it’s a hammer, or stick a cart onto a shield and now it’s a skateboard. Discovering the possibilites of this system is a lot of fun, especially when you try out the more “wacky” combinations to see what could happen. This system not only makes collecting resources from fallen enemies much more essential, it also effectively replaces the different arrow types from Breath of the Wild, since resources in your inventory can be used to achieve similar effects, such as sticking a Bomb Flower onto an arrow to create a Bomb Arrow. Most weapons you find will be decayed and relatively weak, though stronger, non-decayed stuff in the Depths exists should you choose to go down there. There’s also Ascend, which lets Link fly up into any ceiling and pop out of the top, which makes vertical traversal so much nicer, and Recall, which allows an object to be sent backwards in time.

The real party piece has got to be Ultrahand. At first glance this seems to be a variation of Magnesis from the last game, except now Link is able to pick up pretty much anything that’s not nailed down. However, the real fun comes when you realize that objects can actually be attached together, letting you build so many different things. You’ll start out building bridges and platforms from logs, but eventually you’ll be able to use battery-powered Zonai artifacts to create various types of vehicles, from airplanes and hot air balloons through to cars, trucks, and even mecha and laser cannons. I will say that for as fun as this building system is, it can seem a bit inefficient at times. Most of the time, the simplest vehicles and solutions often work the best, anything that you build is temporary in the world, and when the game expects you to build something, typically most of the pieces will be available in a certain area. Despite this, building Zonai vehicles and other object often provide superior options for mobility and combat in many instances, making it a worthwhile system for imaginative players to take advantage of. The ultrahand system makes attaching pieces together very intuitive, and it works something like Lego. Much like Breath of the Wild, you can expect to see online videos showcasing stuff you didn’t know you could do for years to come.

Breath of the Wild’s dungeons were a huge point of contention for many longtime series fans including myself. While a great idea on paper, the Divine Beasts shredded too many conventions when in came to dungeon design. They were far too small and compact, all had the exact same theme, and the boss designs were similar. Tears attempts to fix a couple of those aspects and make some concessions towards fans of the older dungeons. For starters, the visual design of each dungeon is very different, and some of the new concepts are seriously cool, and too good not to spoil. The lead-up to each dungeon is also longer, more elaborate, and substantiative enough that you could technically consider each one a part of the dungeon in its own right. The boss designs feel much more in line with the old-school Zelda games, with each boss being a diverse enemy requiring very specific means to defeat them, and they range from jaw-dropping cinematic spectacles to genuinely challenging, nerve-racking encounters. You’ll even get a map with multiple floors to peruse, much like the older Zelda games. But at the end of the day, these temples ultimately hew very closely to the style of the Divine Beasts. You’ll typically begin in a central area and have to unlock several terminal by solving individual puzzles with the dungeon’s distinct mechanic, here provided by your companions, and each dungeon will take you roughly 20-30 minutes to solve. To their credit, these do a good job of taking advantage of this game’s more open design, but their small size and relative lack of complexity might be something of a bummer for those hoping for the second coming of Ocarina of Time’s Water Temple or the Ancient Cistern. I do believe Tears’ dungeons are generally superior to the Divine Beasts, and can be fun to solve, with the Wind and Lightning dungeons being real standouts in particular. Still, I miss the classic formula, and I would love for the series to find a way to properly bring back the classic-style dungeons in the future, without trying to meet players halfway.

The Nintendo Switch was already pretty outdated when it first launched, and six years later, it’s technical power languishes in the face of it’s newer, next-gen competitors. Despite that, Tears of the Kingdom is at times a true technical feat for the tablet console. The fact that you can jump from the sky, to the surface, and all the way down into the depths in one seamless motion without any loading screens at all is seriously impressive from a design standpoint. The draw distance is also much larger than Breath of the Wild’s. The physics engine functions pretty much as you would expect, with surprisingly little of the expected jank that usually comes from incorporating such a complex system in a game. That being said, there are a number of moments when the framerate dips pretty hard, and although some of the more problematic areas are better optimized than in Breath of the Wild, the performance can still be inconsistent where there are too many enemies and physics objects on the screen. It’s hard to argue that Nintendo hasn’t done a lot with their consoles’ meager specs, but I’m not going to lie, Tears of the Kingdom would definitely be an even better game on stronger hardware.

I might have come across as a bit more critical than expected given that I love this game, but it’s only because Tears does so many things well that the few things it doesn’t really stand out. Most of the issues from Breath of the Wild have been smoothed over, and its a much larger game to boot. Though it isn’t the perfect fusion of classic and modern Zelda that some perhaps have hoped for, it offers a number of refinements to the new formula and enough changes to the old content to make it worth playing regardless of how one might feel. Ultimately, Tears of the Kingdom made me remember why I remain obsessed with this series.

Nintendo Switch · by krisko6 (813) · Aug 2nd, 2023

box cover thumbnail Forever Home

An Epic JRPG which could easily be Final Fantasy VI.5

The Good
I am really amazed what these people were able to do with RPGMaker. They rip-off many of the Final Fantasy mechanics (e.g. materia, ships, etc.), some of the characters (the shirtless dude reminds me a lot of Sabin from FF6) and many plot beats (mainly from FF7), but somehow they managed to remix everything so well that this game has its own personality. And it is an epic story and AWESOME storytelling, clearly a labor of love, they spared no RPGMaker-efforts to tell it the best way they could. A few long cutscenes in the 2nd half are incredible, including an epic battle (again, despite the RPGMaker graphics) and a fantastic epilogue.

The Bad
-- The RPGMaker graphics turn me off; -- I hate the "click on random furniture to see what's there" mechanics -- Some of the music isn't that great.

The Bottom Line
Probably the best $1 game I ever played. Since I spent about 75 hours on it, it is certainly the largest time/$ ratio I have ever seen. Score: 85/100.

Windows · by Thexder0 (1931) · Aug 1st, 2023

box cover thumbnail all my friends are frogs

Cute

The Good
Like many things made, using the Bitsy creation engine, this is cute and clever but not much of a game. The player moves the frog around a field and can do minor exploration in a pond or two. The 'talking' to other frogs is pretty minimalist.

The Bad
Not a lot going on, really.

The Bottom Line
An OK exploration of the capabilities of the Bitsy game creation engine.

Browser · by Paul Budd (426) · Aug 1st, 2023

box cover thumbnail Barotrauma

Oh my god someone finally redid Brattaccas right.

The Good
It's procedural and roguelike without being obnoxiously so -- I personally despise rigorously enforced saving without the option to play otherwise.

The submarines are awesome. It's like playing one of those old sub daigrams.

The atmosphere is very appropriate and well-done.

The Bad
It's hardcore-difficult single-player, and I haven't played multiplayer yet. It's primarily designed for multiplayer so far, and the single-player campaign isn't complete.

There can be some goofy behavior from AI crewmembers, though they're mostly reliable.

The Bottom Line
Okay, Atari ST nerds, this one's for you.

If you had an Atari ST and saw the much-hyped game Brattaccas by Psygnosis (1986), you might have been excited and amazed by the concept. It was this immersive, semi-physics-based, semi-free-form 2D platform action-adventure with a fairly dark and serious sci-fi plot, and it had goofy ragdoll physics. And everyone was, like, tall and lanky.

Unfortunately, though, the technology wasn't really up to the task, and it played at a fairly choppy 10 or 12 fps (guesstimating here) with significant control lag, and was kind of difficult to play. Only a serious hardcore player who tolerated a lot of jank could make it through to the end, and I wasn't one of those.

But the promise of Brattaccas remained, and it kind of stuck in my mind over the years as this amazing concept only partly fulfilled.

I don't know if the makers of Barotrauma were channeling Brattaccas, or inspired by it, or even know of the game, but they seem to have done it. I've only played like 9 hours so far, but it gives me this weird childish giddy feeling from those days, like they did it! Here it is!

Enjoying it so far. It has the jank, but it's a smooth, sort of lampshaded jank. Like, you even have a button to just randomly ragdoll yourself to the floor, and you will be using it. And on top of that this dark, really-well-thought-out and really-fascinating sci-fi concept behind it: a submarine space colony on one of Saturn's moons, where only the deep oceans are life-sustaining and anything closer to the surface is subject to deadly radiation and cold. Complete with factions and political intrigue.

What I've seen so far is awesome. It's got an intimidatingly complex crafting system, amazingly evocative atmosphere, and full moddability, including the ability to design and use custom submarines.

I'm done fanboying here -- I'll likely update this later when I become more familiar, but I just had to gush about the whole Brattaccas thing/feel going on here for those who'd get it.

Windows · by Luckspeare (3503) · Aug 1st, 2023

box cover thumbnail Deadlight: Director's Cut

Nice graphics, bad playability

The Good
Graphics are okay. Music and sfx too. Nothing great or bad either.

The Bad
This game represents all the bad gaming mechanics (skill-platforming + traps traps traps + clumsy movement mechanics + not enough save points).

The Bottom Line
Don't waste time on this.

Windows · by Ruojah · Jul 31st, 2023

box cover thumbnail Varenje

Nice appearence and glass of the rotten berries.

The Good
Varenje is a mediocre hidden object game with decent art. It seems to be inspired by The Tiny Band Story or Amanita Design gameplay.

The Bad
Pretty buggy, strange "game lore" and classic click-on-the-everything gameplay when you are stubborn and cannot find smt.

The Bottom Line
I do not recommend the game due to the possibility of buying a more polished game of this genre.

Windows · by DUDMOROZ (1) · Jul 30th, 2023

box cover thumbnail The LEGO Movie 2 Videogame

Honestly I was disappointed

The Good
The many different worlds you could visit

The Bad
Vehicle system was really janky

The Bottom Line
They added some new mechanics that just seemed like a mistake. Out of all the lego games so far this one is my least favorite.

Windows · by Tythesly (3376) · Jul 28th, 2023

Black Knight Adventure

Not really worth it

The Good
It is competently written.

The Bad
The map has some issues and makes it quite easy to get lost . Within 5 minutes of exploring while drawing my map, I noticed a few issues.

The Bottom Line
There are a wealth of better text adventures to spend your time with.

Commodore 64 · by Neal Bonner (1) · Jul 27th, 2023

box cover thumbnail Alone in the Dark: The New Nightmare

The Mid Nightmare

The Good
In a way, The New Nightmare closes a full circle. The original 1992 Alone in the Dark game developed by Infogrames for DOS was a major source of inspiration for Resident Evil, the 1996 PlayStation game that defined and popularized survival horror. By that time Infogrames had already squandered their potential with two rather bad AotD sequels and didn't seem particularly interested in revisiting the franchise. When they eventually did, they outsourced the console-oriented reboot (developed for the Dreamcast and PlayStation) to Darkworks, a relatively new studio which decided to base it on... Resident Evil games.

The similarities are obvious - while the very idea of a predetermined, cinematic camera system was an innovation of the original AotD, The New Nightmare definitely looks and feels more like the first four Resident Evil games (the last of which, called Code: Veronica, was released just 1 year earlier, also for the SEGA Dreamcast). To make the Capcom inspirations even clearer, TNN opens with an RE- or DMC-style intro movie and the game's title being read by an evil-voiced narrator. It's worth noting that Darkworks would later go on to rip-off Resident Evil to much better results with Cold Fear, released in 2005 as Ubisoft's answer to RE 4.

Overall, the Resident Evil influences combined with more experience of the action-adventure genre as a whole definitely do AotD 4 some good. The game looks really good, controls a bit better than the original PC trilogy, it doesn't allow you to softlock yourself or require you to leave items on the floor for the lack of inventory space (then again, it doesn't limit your inventory at all, which goes against the spirit of survival horror).

The Bad
Unfortunately, The New Nightmare is much sloppier and less polished than classic Resident Evil. Interactable objects usually require you to stand at a very specific angle to activate them, the hitboxes of both background objects and enemies are very awkward, as is the aiming system. The puzzles, while not quite as unintuitive as in the original trilogy, can still be pretty cryptic and leave a lot to be desired. In many areas enemies are either located just in front of the entrance or spawn right next to the player character, which is simply unfair.

Alone in the Dark 4 brings back the idea of two protagonists from the original game, except this time - like in Resident Evil 2 - both characters' routes are actually different, although they do share a majority of locations. It's an okay way to pad the game's length without becoming too repetitive, but unfortunately the two paths are pretty uneven. You can tell that a lot of the visual and atmospheric creativity was kept for Edward's playthrough, while Aline's is not only less impressive, but also more unpolished, with more technical hiccups, an annoying timed section, and an absolutely terrible final boss fight.

Plot-wise, Darkworks bring back two classic Alone in the Dark themes - Lovecraftian horror of the first game and Native American magic from the third one - and pits them against each other. On the one hand, the themes of fascination with otherworldly shadow creatures and trying to use them to improve humanity work really well, but on the other hand, the worldbuilding in the game is rather shoddy. Native American deities having names clearly taken from Greek, Latin, and Mesopotamian cultures is an especially blatant blunder.

The Bottom Line
The New Nightmare, borrowing a lot from the Resident Evil series, ends up being an improvement over Alone in the Dark 2 and 3, but it's a still an uneven and unpolished experience that leaves a lot to be desired. 5/10

[played in an emulator]

Dreamcast · by Pegarange (200) · Jul 22nd, 2023

box cover thumbnail Devil May Cry 3: Dante's Awakening

A spanking from daddy

The Good
Devil May Cry 3 does a lot to combine and expand upon gameplay elements from the first two games. First and foremost, there are more Devil Arms now and even though some of them share moves (as opposed to Alastor and Ifrit in the first game), some of which are taken directly from DMC 1, the overall variety is genuinely delightful. At the same time, the whole combat system is still manageable and the combos never come even close to the absurd, inhuman complexity found in fighting games. Being able to switch both guns and Devil Arms in an instant (like guns in DMC 2) allows for even more varied and dynamic action, even though only two of each can be equipped at the same time.

The game also introduces further gameplay customization by so-called "styles", including a set of mobility improvements inspired by DMC 2, special gun-related abilities, a block and parry system, and - the most obvious and universal one - an entire additional moveset for each melee weapon. Each of these styles is useful in its own way and trying them out in various missions adds even more variety to the gameplay.

Another cool thing about DMC 3 is that it fully embraces its Sonic the Hedgehog inspirations. While the first two games had their minor Sonic Adventure moments that may have actually been coincidental, this prequel centers its story around a conflict borrowed from Sonic Adventure 2. The rivalry between the loud-mouthed, disrespectful hero Dante who still gets things done despite his recklessness and the focused, determined antagonist Vergil whose motivation lies in the memory of not being able to save a loved one is an almost 1:1 copy of Sonic and Shadow in SA 2. At the same time, the game has enough interesting secondary characters aided by a distinct, creative visual style to still set itself apart from SEGA's mascot and keep its own personality and atmosphere.

The boss fights in Dante's Awakening are generally creative and interesting, although not quite as much as in the first game. They are very varied both in fighting style and visual design and even though some of them cause unreasonable difficulty spikes, they're definitely another strong point of the game.

The Bad
You know how some of the problems with Devil May Cry 2 originated with Studio 1 taking gamers' suggestions too seriously and trying to simplify the gameplay to improve its flow? Well, Dante's Awakening goes too far in the opposite direction. After DMC 2's relatively low difficulty turned out to be a major complaint for many players, the team went on to make the prequel not only more difficult, but also very unforgiving.

Compared to the first game, which provided both a proper challenge and various ways to overcome that challenge (in terms of a precisely designed learning curve as well as an abundance of items), DMC 3 doesn't seem to care about the player and their ability to master the game. In the words of Jester, the player basically gets "a spanking from daddy". For some reason the game also takes a peculiar design element from classic Resident Evil games - which are generally difficult at the beginning and start getting easier with every new weapon and larger amounts of ammo - and makes it far more extreme. For plot-related reasons you start Dante's Awakening without Devil Trigger, but the difficulty curve doesn't really account for that, making several early missions painful and simply unenjoyable.

Speaking of plot and the main character's progression, there's one thing that has to be pointed out - young Dante is an insufferable jerk. DMC 1 created a perfect balance of one-liner confidence and genuine reliability for its main character, DMC 2 showed the natural evolution evolution of his personality and design, more mature and battle-worn. DMC 3 Dante, on the other hand, is one of the most annoying characters in video game history. While the game does have a specific vision for telling a coming-of-age story and showing how and why he changed over time, making your protagonist this irritating and punchable is rarely a good decision.

A minor fault in the game is its camera system. DMC 1 and 2 had entirely predetermined camera angles, which meant each and every one of them had to be designed for optimal functionality and aestheticism. DMC 3 mostly follows in its predecessors' footsteps, but gives the player some control over the camera in some areas, which makes for a more messy, less polished system that can be somewhat confusing every now and then.

A borrowing from Sonic Adventure 1 and 2 that doesn't work out quite as well as Dante and Vergil's rivalry lies in the soundtrack. Namely, DMC 3 introduces vocals to the series, which previously relied entirely on instrumentals. The thing is, it doesn't have neutral background music and its battle themes are mostly variations of each other, which makes for much more repetitiveness and doesn't even come close to SA 2's iconic soundtrack with separate themes for each location and character. I can't deny Taste the Blood is a good song on its own, but hearing the phrase "Feel free to die when you've had enough" dozens time too many can and will get tiring.

The Bottom Line
Overall Devil May Cry 3 is a very good hack-and-slash game that brilliantly expands upon the gameplay from its two predecessors, but its issues, primarily the unforgiving and unreasonable difficulty, keep it from surpassing the first game in the series. 8/10

[based on the Special Edition (Yellow Orb mode) in the HD Collection on PC]

PlayStation 2 · by Pegarange (200) · Jul 22nd, 2023

box cover thumbnail Devil May Cry 3: Dante's Awakening - Special Edition

Now I'm a little motivated!

The Good
The most important addition in the Special Edition of Devil May Cry 3 is the Gold Orb mode borrowed from DMC 2, complete with unlimited free continues. It's a huge difference from the Yellow Orb system, especially since DMC 3 is extremely stingy with items, as opposed to DMC 1 where the Yellow Orbs come from. Even if you're not actually using the Gold Orbs, being able to instantly repeat difficult areas and bosses will most likely help with mastering the game with a more reasonable learning curve and pace of progression.

SE also introduces three fights against Jester, two of them optional, which is a cute little side dish, so to speak. The fights aren't among the best in the game, but they are a nice addition that adds some variety to 3 missions. Other new elements include a playable Vergil and Bloody Palace mode brought back from DMC 2.

The Bad
Unfortunately, Vergil's campaign is rather underwhelming, as he has the exact same missions as Dante, but less interesting weapons and much less of a sense of progression.

The Bottom Line
Special Edition has some interesting minor additions as well as a continue system that makes the game much more accessible, which makes it worthwhile.

[based on the HD Collection]

Windows · by Pegarange (200) · Jul 22nd, 2023

Rocky Rodent

I love Rocky Rodent!

The Good
I love this game. The character design looks really good. great story, not bad controller, great music, graphic looks really good.

The Bad
I have zero negatives' thoughts.

The Bottom Line
Rocky Rodent is a greatest 90s snes game I ever play and I highly recommended to try it out.

0 of 1 Moby users rated your review helpful.

SNES · by Anonymous · Jul 17th, 2023

box cover thumbnail Grand Theft Auto: San Andreas

Nostalgic

The Good
Immense scope and open-world gameplay Engaging storyline with memorable characters Impressive level of player freedom and exploration Diverse range of missions and activities Soundtrack that enhances the atmosphere

The Bad
Outdated graphics and visuals Clunky controls and mechanics compared to modern games Occasional technical glitches and bugs Controversial and mature themes may not appeal to all players Limited character customization options

The Bottom Line
Grand Theft Auto: San Andreas is an aged game that left a lasting impression on me as a kid. Its vastness and endless possibilities ignited my imagination and provided countless hours of fun. However, looking at it now, the game clearly shows its age, and my expectations have shifted. By today's standards, it falls short in various aspects. Nonetheless, playing San Andreas today still evokes a strong sense of nostalgia. While it may not live up to modern standards, it remains a cherished part of gaming history that takes me back to a time when its vast open world captivated my young mind.

Windows · by ramenrolled · Jul 15th, 2023

box cover thumbnail Grand Theft Auto: San Andreas

Nostalgic

The Good
Immense scope and open-world gameplay Engaging storyline with memorable characters Impressive level of player freedom and exploration Diverse range of missions and activities Soundtrack that enhances the atmosphere

The Bad
Outdated graphics and visuals Clunky controls and mechanics compared to modern games Occasional technical glitches and bugs Controversial and mature themes may not appeal to all players Limited character customization options

The Bottom Line
Grand Theft Auto: San Andreas is an aged game that left a lasting impression on me as a kid. Its vastness and endless possibilities ignited my imagination and provided countless hours of fun. However, looking at it now, the game clearly shows its age, and my expectations have shifted. By today's standards, it falls short in various aspects. Nonetheless, playing San Andreas today still evokes a strong sense of nostalgia. While it may not live up to modern standards, it remains a cherished part of gaming history that takes me back to a time when its vast open world captivated my young mind.

PlayStation 2 · by ramenrolled · Jul 15th, 2023

box cover thumbnail Digital Pinball: Last Gladiators

Pinball on a console done right!

The Good
Epic music, awesome atmosphere, great physics.

The Bad
The game offers four tables, but to be honest, only the Gladiators-table is addictive.

The Bottom Line
Yet, the Gladiators' table alone is done so well, that it's worth getting the game. It's one of the few Saturn-titles I will play over and over again and never get bored.

SEGA Saturn · by Romano Mlinarevic (6) · Jul 14th, 2023

box cover thumbnail Delta Force

Delta Force (Steam)

The Good
- Revolutionary for its time (incredible influence on Tactical Shooters genre); - Great sounds; - Great effects of smoke and explode; - Cool realization of optical sight; - Still playable.

The Bad
- Retired; - Monotonous and too long (for today); - Small selection of weapons (no reason to select NOT M4) - Sometimes freezes (that require to reboot PC).

The Bottom Line
Good, but out of date

Windows · by Stalker2021 (1) · Jul 13th, 2023

box cover thumbnail Steredenn

20 minutos de diversión

The Good
Buen juego de naves. Buenos gráficos y efectos, buena banda sonora, adictivo y fácil de entrar.

The Bad
No es demasiado largo y el contenido no es muy variado.

The Bottom Line
Ideal para partidas cortas, 15-30 minutos.

Windows · by Raangar (30) · Jul 12th, 2023

The Lost World: Jurassic Park

My best memory in an arcade game

The Good
The company, the dinosaurs, the memories, the gun joystick, the card bug when I was in a birthday party that made it play with infinity coins

The Bad
When we ran out of coins, the bad guns

The Bottom Line
best game in a cabine a i have played

Arcade · by Volkova · Jul 8th, 2023

box cover thumbnail Devil May Cry

The Devil is in the details

The Good
Devil May Cry might be a relatively simple game at its very core, but it's also an incredibly polished one. The controls are smooth and Dante's movements feel free and very precise at the same time. Attacks you can perform strike the perfect balance between variety and convenience - they're varied and creative enough to make the combat genuinely engaging throughout the entire game, yet not too difficult or overwhelming. The difficulty is very well-balanced too, combining a gentle learning curve with actually challenging enemies and providing the player with many different ways to deal with occasional difficulty spikes. As a result, gameplay in Devil May Cry feels great and satisfying pretty much all the time.

What stands out the most - apart from the delightfully over-the-top acrobatics and aerial combat - is the inclusion of two main weapons with very distinct movesets and fighting styles. As mentioned before, their moves aren't too overwhelming or hard to master, yet they provide the player with multiple options in handling each fight and add an element of experimenting, finding your own playstyle, and adapting it to the game's various challenges.

In an action game, combat and character movement are crucial, but they're not everything. Thankfully, the presentation in Devil May Cry doesn't disappoint either. Immersing yourself within ultra-gothic environments of the castle is a true dark delight that's difficult to deny, and descending into Hell later in the game is as fascinating as it is disgusting. The music, combining an orchestral score, dark ambient soundscapes, heavy guitars, and trance or breakbeat beats, adds to the atmosphere of both mystery and intensity.

The aspect of the game which combines the most intense elements of both gameplay and presentation is obviously the boss and miniboss encounters. From the swift, cat-like beast Shadow and the elusive Death Scythe to the bizarrely mangled giant bird Griffon and cute yet deadly scorpion Phantom, from the mysterious yet sassy Nelo Angelo to the shapeless abomination of Nightmare, they're all very different and distinct in terms of both gameplay mechanics and audiovisual design. They all present a challenge and require you to adapt without being actually unfair or overpowered.

The Bad
The flaws of Devil May Cry are minor and usually linked to merits that overshadow them. The levels might be a bit too straightforward and the game as a whole a bit too short, but that also adds to the tight, focused experience which ends up being extremely satisfying. The first-person diving segments might be out of place and slightly awkward to control, yet they provide a very interesting change of pace. There are some isolated moments where fixed camera angles work to the player's detriment, but they're also an integral part of the game's brilliant visual style.

The Bottom Line
Devil May Cry is a game that's iconic and influential, but first and foremost ridiculously fun to play. It's a tight, focused, and meticulously polished piece of hack-and-slash gaming that's a must-play not just for fans of the genre, but for anyone who appreciates action games in general. 9/10

[based on the PC port in the HD Collection]

PlayStation 2 · by Pegarange (200) · Jul 8th, 2023

box cover thumbnail Sonic 3D Blast

A hidden gem

The Good
Attempts at 3D games on 16-bit systems are generally hit or miss - Sonic 3D Blast definitely falls into the former category. With minor exceptions of tricky enemy placements or moving platforms towards the end, the game's presentation is very clear and intuitive, not to mention most textures being far prettier and more detailed than in 2D games on the Mega Drive. On top of that, Sonic controls really smoothly, which cannot be said about some fully 3D games in the series like Adventure or Heroes.

The level design might feel a little simplistic early into the game, but the more you progress, the more varied and uniquely designed each zone you explore will be. It also feels generally more fair and balanced than in the earlier Sonic games, with malicious traps and artificial difficulty being fairly rare, especially for a fourth-generation console game. And while the gameplay itself is definitely slower-paced, the interesting level design more than makes up for it.

Another great thing about Sonic 3D Blast is the original soundtrack, primarily composed by Senoue Jun and Maeda Tatsuyuki. The tracks are very memorable, with interesting, synthwave-anticipating sound design, polished arrangements, catchy melodies, and a lot of atmosphere.

The Bad
One thing that drags Sonic 3D Blast down quite a bit is the difficulty spike towards the very end. While most of the game is reasonable and balanced when it comes to difficulty, the two final bosses are extremely unforgiving, almost like the infamous final sequence in Sonic 2.

The Bottom Line
Sonic 3D Blast is a strangely overlooked gem, a great example of 2.5D graphics and design on 16-bit consoles, and quite possibly the best entry in its iconic franchise. 8/10

[played in official emulator as part of SEGA Mega Drive Classics on PC]

Genesis · by Pegarange (200) · Jul 8th, 2023

box cover thumbnail Spider-Man

Decent first attempt at 3D web-slinging action

The Good
Despite coming out as late as 2000, Neversoft's Spider-Man is actually the first attempt to introduce the webslinger into fully 3D gaming - and it does a genuinely good job at giving you control over Spidey's powers. The web-swinging, while not exactly realistic, gives you some really nice mobility and the three web-related attacks add variety to the simple beat 'em up mechanics. The cherry on top is the wall- and ceiling-crawling, allowing you to make actual use of all three dimensions to navigate the levels, and often adding the stealth element of simply dropping on top of an unsuspecting enemy.

The overall design approach of alternating between web-swinging segments among New York's rooftops with tighter, more precisely designed interior levels does its job as well, providing the base for an interesting, varied experience.

The Bad
Unfortunately, as you proceed, the game turns out to be quite a bit more repetitive than it seemed at first, with many levels following the same design ideas, and severely lacking in enemy variety. The combat, despite the cool selection of web attacks, ultimately isn't varied enough either, feeling more like a simple beat 'em up than a genuine action-adventure experience.

Another weak point of the game is its camera system. While it technically does a good job of following the main character, his movement specifically while turning is so clunky and awkward that the camera suffers from it a lot. The first-person web aiming mode is slow and doesn't make up for a lack of regular camera controls (although, to be fair, the argument could be made that with a game this 3D-oriented controlling the camera with two buttons wouldn't have been enough, and the game had to work with analog stick-less PlayStation controllers).

The game also has a rather minor, but very noticeable fault in the graphics - while the gameplay engine, although based on Neversoft's earlier titles, looks genuinely good, the character models in the cutscenes are some of the worst the PSX has ever seen. The difference between the two, while of course not affecting how the game actually plays, can be really jarring.

The Bottom Line
Overall, Spider-Man 2000 is a decent first attempt at making a 3D Spider-Man game. It's not quite as creative as it could've been and definitely suffers from the heavily outdated hardware it was designed for, but it does deliver a pretty cool webslinger experience. 6/10

[played in emulator]

PlayStation · by Pegarange (200) · Jul 8th, 2023

box cover thumbnail Spider-Man 2: Enter: Electro

Destined to be forgotten

The Good
Enter: Electro is clearly not a game that Activision had any intent to treat seriously. Released as a PSX exclusive in late 2001 [sic!], based entirely on its predecessor's engine, but made by another, less prominent studio while Neversoft was busy producing Tony Hawk sequels, it was most likely meant as an easy cash grab. Considering all that, it's pretty impressive that the team at Vicarious Visions made an actual effort to give the game its own identity.

While the gameplay is virtually the same as in the 2000 game, Enter: Electro does differ in its level design. Trying to break monotony, it takes focus away from simple combat by introducing varied mini-quests, more linear chase sequences, and somewhat simplistic puzzles. They may not always work quite as intended, but they are a clear attempt at making the game its own unique thing and not just a rehash of its predecessor.

It's worth noting that some of the boss fights have pretty cool gimmicks to them, such as using special webbing to revert the Lizard's transformation or luring Sandman in front of water pipes and increasing the pressure. Then again, the execution of these ideas sometimes feels clunky and it's not always that easy to stumble upon the right solution.

The Bad
Unfortunately, the ideas the designers came up with for individual levels aren't always the best. Some of the puzzles involve bland backtracking or performing very simple yet unintuitive tasks in specific places, and despite the interesting addition of two semi-open-ended areas where you can move between rooftops and the street level, most levels actually end up being more linear and limiting than in the first game.

Enter: Electro's storyline isn't exactly its strong suit either. Electro, despite his cool design and powers, doesn't make the most competent and intimidating main villain. And while I personally like the inclusion of some of the more niche Spider-Man enemies, I cannot imagine the thought process behind choosing Hammerhead of all people as a major character and a boss. It also seems like there was a larger Beetle subplot which had to be cut, because after his reveal in a cutscene, the game does absolutely nothing with his character, wasting an interesting opportunity.

The Bottom Line
Enter: Electro seems to mostly be remembered as the game that had to have the twin WTC towers removed in a hurry before its September 2001 release, and it shouldn't come as a surprise. This sequel was clearly never meant to leave a lasting impression, and while I appreciate Vicarious Visions' attempts to make it a unique, interesting game, it ultimately fails to escape mediocrity. 5/10

[played in emulator]

PlayStation · by Pegarange (200) · Jul 8th, 2023

box cover thumbnail Devil May Cry 2

Stylish yet Dull

The Good
This might be a weird thing to point out as something deserving praise rather than an obvious requirement, but the discourse around Devil May Cry 2 is so broken and filled with mindless hate that it might need to be said: this game works. The controls are responsive, the hitboxes are precise, the combat plays out as intended by the developers, there are no major glitches or game-breaking bugs. And at the very core, this is still a Devil May Cry game, with the series' trademark combination of melee and ranged weapons, stylish acrobatic movements, varied enemy types to fight, and a dark visual style.

An element that may seem like a minor addition at first but turns out to be DMC 2's centerpiece as you go on is the ability to roll. The game still places a heavy emphasis on vertical movement, with Dante getting even more air time while firing guns than in DMC 1 and Lucia being even more acrobatic than him, but its motto could very well be the Limp Bizkit quote: "keep rollin', rollin', rollin'". Since DMC 2, as opposed to the first game, mostly takes place in open areas or really large rooms, and the character's (especially Dante's) attacks push enemies back quite a bit, the game requires you to be constantly on the move to keep your stylish combo going. There are also some enemies and bosses, such as the Abyss Goat or Bolverk, who will require you to dodge their attacks by - you guessed it - rolling. And by itself, this is a pretty good gimmick - designing the combat around quick reactions and fast movements adds even more intensity and excitement to the already fast-paced combat from the first game, providing a great core for the experience to build upon.

The Bad
Unfortunately, another change to the combat system made to improve the gameplay's flow and intensity was significantly worse. Devil May Cry 2 gets rid of separate fighting styles stemming from the first game's electric sword Alastor and fiery gauntlet Ifrit along with their distinct movesets, instead providing the player with a much more basic choice of a regular sword, a strong heavy sword, and a long lighter sword. Instead of spending your Red Orbs on specific moves that allow for more variety in your playstyle, you use them to simply level up your swords and guns, with no distinct perks and abilities. An attempt to provide some variety was made through the amulet system, which allows you to customize and adapt your Devil Trigger perks, but it's pretty barebones and nowhere as integral to the game as Alastor and Ifrit were before.

Another limitation in DMC 2's combat is its targeting system. Dante and Lucia always lock on to a specific enemy (not only when you press the lock on button), which makes quickly reacting to the situation on the battlefield more difficult. While some people might have found the more freeform movements in the first game somewhat inaccurate, they were undeniably better than an arbitrary lock on system that actively fights you.

Possibly the biggest disappointment of Devil May Cry 2 in relation to its predecessor is its approach to bosses. Even though they still have some interesting visual designs, the battles aren't anywhere as creative as in the first game, and - with some exceptions like the intense sword fight against Bolverk or the exciting return of the cute arachnid Phantom - they're often limited to shooting your guns at the enemy while avoiding its highly repetitive attacks. And while most boss encounters aren't as bad as the absolute slog of a fight against Trismagia, they are definitely the most underwhelming aspect of DMC 2.

A minor mistake that still takes away from the experience is that while rolling helps pacing and mobility during fights, Dante is still pretty slow when simply traversing the levels. It feels as if some areas, especially in the town streets, were designed for Lucia's speed and used for Dante's missions without adapting them to his movement at all. It's not a major problem, but it makes the game feel more awkward to play than it would have otherwise and could have easily been avoided with more playtesting.

The Bottom Line
Devil May Cry 2 is an uneven yet overall decent experience that can be really fun once it clicks, but never reaches its potential and becomes especially bland and underwhelming during most boss fights. 6/10

[based on the PC port in the HD Collection]

PlayStation 2 · by Pegarange (200) · Jul 8th, 2023