Lands of Lore: The Throne of Chaos
Description official descriptions
The Dark Army is on the move again, led by the evil sorceress Scotia. Her goal is obvious: to destroy Gladstone Keep and its ruler King Richard. Scotia herself has recently become more powerful after acquiring "the Mask" from the Urban Mines, gaining the ability to shape-shift. She is virtually unstoppable and able to infiltrate Gladstone Keep, poisoning King Richard. If it were not for the intervention of Sorceress Dawn, the monarch would surely be dead. In order to find a cure for the King's illness, a band of heroes must set out on an adventure, and keep themselves alive from the Dark Army forces.
Lands of Lore: Throne of Chaos is a real-time dungeon-crawling role-playing game viewed from a first-person perspective. Players begin by choosing one of the four available protagonists: the Dracoid Ak'shel (high magic power), the Huline Kieran (high speed), and two humans: Michael (high strength) and Conrad (balanced character). Each has his weaknesses and strengths, but all abilities in the game can be eventually upgraded.
Much of the game consists of exploring pseudo-3D maze-like dungeons. Most of them contain secret areas and it is sometimes necessary to solve puzzles to advance. Real-time combat involves clicking on either the attack or magic icon for each character. Depending on their speed attribute they will need a certain amount of cooldown time before the player can activate them again. The point-and-click interface allows interaction with some background objects, sometimes eliciting comments from the protagonist or his companions.
The game does not feature manual character development, introducing instead a semi-automatic form of leveling up, where skills of the hero and the companions are divided into Fighting, Magic and Rogue skills. Each skill level will increase when killing enemies using a particular type of attack: melee weapons increase the Fighting skills, magic increases the Magic skill, and ranged weapons increase the Rogue skills. In the course of the game players will form a party of up to three heroes in the quest for the cure. The player is able to equip these characters with new weapons and armor in a "paper doll" styled interface. The CD version includes full speech.
- ランズオブロア - Japanese spelling
- 黑暗王座 - Traditional Chinese spelling
Credits (DOS version)
68 People (64 developers, 4 thanks) · View all
|Acting / Voiceovers|
|[ full credits ]|
Average score: 86% (based on 20 ratings)
Average score: 4.1 out of 5 (based on 105 ratings with 8 reviews)
When I first tried out it, I almost "fell in love" with it. Beautiful, hand-drawn characters, colorful items, nice backgrounds. FMVs (actually, not full-motion) are great, just like in any other Westwood title. In-game spell effects are spectacular. The enemies vary, there are usually more types of them on one level.
The music is dashing, full of life; I can enjoy it in itself. Voice acting is pretty good! They're professionals. (At least Patrick Stewart)
The scenes are different enough: mines, forests, a city, dungeons.
Interface can't be simpler: one-click fighting, two-click casting, and cursor keys for movement. Found items can effortlessly be put in the invertory; while sorting items or equipping PCs the game pauses. World-objects in the view-port can easily be operated. Practically everything is logical. Auto-mapping makes the life easier, especially in the large levels.
Clever puzzles; you'll need to observe everything carefully, or else your progress will be harder. E.g. there is a hint in the King's library that ghosts cannot stand emerald. (So, ghosts on the top of the White Tower or the Castle can be defeated quickly using emerald blades)
Nothing important. There are only some minor bugs in the CD version.
On the castle levels are a number of items i couldn't use for anything and a number of doors I couldn't open. It's not bad, but exasperating.
At the completion, the game generates a LANDS.SAV file, just like at the end of EOB2 (FINALE.SAV). I'm sure it was meant to be imported in the next game. It's a shame it eventually didn't make it to LOL2.
The Bottom Line
Consider it a technologically improved EOB or Dungeon Master; outdoor levels, better graphics, animation, music, storyline. Wonderful.
DOS · by ^LutheR^ (116) · 2005
I love this game. I've had it for the past 10 years and I never get sick of playing it. I put it away for a few years and then come back to it. Time seems to fly by because there is always something to figure out. I like the mazes and the puzzles that are in the came. Fantastic.
The only thing I don't like about the game is getting stuck. It can be hard figuring out what I've done wrong to find a path for a key or object. It could also be a bit brighter in the caves and caverns even when using the lantern. Just not bright enough to see down the path very far.
The Bottom Line
I would describe this game as exciting. Like I stated before in what I liked about the game. Trying to figure out the paths and where the keys and objects are to get to the next level keep the game interesting and unique. There's adventure in every land. The game keeps you on the edge of your seat and I quite enjoy that. Bravo Westwood Studio's and Virgin Games.
DOS · by Jess Private (1) · 2007
Simple interface. This game got the interface right. Casting magic and attacking with two weapons are both easy. Ranged weapons are also do-able.
Graphics are superb, and when you move from one square to the next, it's really smooth - no jumping, no skipping. Graphical effects to magic were fantastic. No wimpy "lightning bolt", no, when you cast this puppy, anything within several hundred yards probably heard it!
Background music and sound effects are also really good. Bonus with Patrick Stewart as the King (although you only get to hear him at the beginning and end of the game).
Good story line and lots of different locations. There was also some creative use of foreshadowing, but it wasn't so obvious.
The game was very well balanced. Just when you thought you had a huge advantage with a more powerful weapon, armor, or spell, you were shown wrong. It might be an advantage, but it wasn't a show-stopper.
I don't think there was anything glaringly annoying about the game, but some of the puzzles were a little much.
The game itself was actually kind of long, and not too easy to finish, but I made it through without cheating or getting a walkthrough.
If you want to get really picky, you could say that there weren't many weapon, armor, or spell choices.
The Bottom Line
A really good game. Mind if I play a little? :P
DOS · by Cyric (50) · 2001
|win 3.x?||eXo (347)||Feb 13th, 2015|
|MIDI music with Soundblaster effects?||fooziex (2908)||Dec 6th, 2010|
|Unicorn statue||vedder (68275)||Dec 1st, 2010|
Both a floppy disk and a CD-ROM version were released where only the latter features voice-acting. The CD-ROM version also contains "Lore of the Lands" - an extra feature that introduces the player to the legend of Lands of Lore, presented with black and white pictures narrated by King Richard (voice-over by Patrick Stewart).
- Computer Gaming World
- June 1994 (Issue #119) – Best Male Voice-Over Acting (for Patrick Stewart for his role as King Richard)
- GameStar (Germany)
- Issue 12/1999 - #68 in the "100 Most Important PC Games of the Nineties" ranking
Related Sites +
Hints for Lands of Lore 1
These hints, written by Jason Strautman, will get you through the game without cheating as much.
Walkthrough for Lands of Lore: The Throne of Chaos
posted on GameFaqs.com
Information on Lands of Lore: The Throne of Chaos in the free online encyclopedia: Wikipedia.
- MobyGames ID: 846
- Wikipedia (en)
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Contributors to this Entry
Game added by Chris Martin.
PC-98, FM Towns added by Terok Nor.
Game added February 10th, 2000. Last modified August 17th, 2023.