Torbjörn Söderman

Also Known As

  • Torbjoern Soederman

Game Credits


Riding Champion: Legacy of Rosemond Hill (2000)   (Project Leaders)


Battlefield 1 (2016)   (Additional Technical Director)
Battlefield 4 (2013)   (Lead Software Engineer)
Battlefield 3: Close Quarters (2012)   (Additional Software Engineers)
Battlefield 3 (2011)   (Gameplay Software Engineers)
Battlefield: Bad Company (2008)   (Rendering Lead)
Battlefield 2 (2005)   (Graphics Programming)
Battlefield 2: Special Forces (2005)   (Additional Programmers)
Battlefield 1942: Deluxe Edition (2003)   (Programming)
Battlefield 1942: Secret Weapons of WWII (2003)   (Lead Programming)
Battlefield 1942 (2002)   (Programming)
The Land Before Time: Big Water Adventure (2002)   (Programmers)
Riding Champion: Legacy of Rosemond Hill (2000)   (Programming)


Mirror's Edge: Catalyst (2016)   (Technical Art Director)

Developer Biography

Torbjörn lives in Stockholm Sweden with his spouse Sara and his two kids Viktor and Freja. He currently works for Digital Illusions CE AB (DICE) and has been for almost 8 years now. He currently works for DICE Tools'n Technology team, leading the rendering team, which creates the rendering technology for the Frostbite Engine, used for DICE next generation console and PC titles. As rendering programmer for Battlefield 2 he was mainly involved in creation of the core BF2 rendering technology and the rendering tool pipeline. He had similar responsibilities as a rendering programmer for Battlefield 1942, which actually was the first rendering engine he wrote.

Torbjörn also spent one year together with his family living in London, Ontario, working for DICE Canada (march 2002-march 2003). At DICE Canada he assumed a lead programmer position of 2 projects: Land Before Time (Big Water Adventure) and Battlefield 1942 X-pack 2 (Secret Weapons of WW2).

Before joining DICE in 1999 he was working for Ericsson Saab Avionics creating a military flight simulator T3SIM. He also worked as application programmer for a HMD (Addvisor) that was developed by Ericsson Saab Avionics. He graduated in 1998 as a MSc in Computing Science at the University of Umeå, majoring in Computer Science and Parallel Computing.

Games and Products worked on:

Tools'n Technology - Lead Rendering programmer (2005-xxxx)

Battlefield 2 - Rendering Programmer (2003-2005)

Battlefield 1942 Secret Weapons of WW2 - Lead Programmer (2002-2003)

Land Before Time Big Water Adventure - Lead Programmer (2002)

Battlefield 1942 - Rendering Programmer (1999-2002)

Legacy of Rosemond Hill - Programmer/Project management (1999-2000)

AddVisor - Application Engineer (1999)

T3SIM - Software Engineer (1998-1999)

Face The World - Master thesis work (1998)

As he has been in the industry for some time now he has been asked to endorse products from both HW vendors and APIs from MS. Endorsements he has done:

AMD 4x4 The Quadfather Press conference in Milano, Italy

AMD Athlon™ 64 FX-62 Press release

NVIDIA Geforce 7800 GTX Press release

ATI X800 Press release

MS DirectX9 Industry support press release

Last updated: Feb 03, 2007