Greg PetersonDeveloper BIO
Greg Peterson joined
Interplay Productions in 1998, after ten years experience in packaged goods marketing positions outside of the games industry. He was the head of marketing for the newly-created
Black Isle Studios, Interplay’s Role-Playing Games division. While at Black Isle, he worked on titles Fallout2, Baldur’s Gate, Neverwinter Nights, Planescape: Torment, Baldur’s Gate II, and other titles and compilations.
In 2000, he founded
eMusement, Inc., a MMORPG developer, with industry associates and members of Sony Online’s Everquest team, including
Kevin McPherson,
Guido Henkel, and
Daniele Gaetano. They signed a development deal with Square, Inc., to develop an online super-heroes game for the North American market. Square was forced to drop the project in 2001 due to financial pressures they were under as a result of their unprofitable foray into the films industry.
In 2002, he founded
TriLunar, LLC, with
Joe Madureira and
Tim Donley to develop action adventure games for next generation consoles.
He has a Bachelors of Science degree in Marketing from Miami University (Ohio) and an MBA from Northwestern University.
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Games CreditedRichard Garriott's Tabula Rasa (2007), NCsoft Europe Ltd.
Auto Assault (2006), NCsoft - North America
Brothers in Arms: D-Day (2006), Ubisoft, Inc.
Brothers in Arms: Road to Hill 30 (2005), Ubisoft, Inc.
Tiger Woods PGA Tour 2001 (2000), Electronic Arts, Inc.
Baldur's Gate: Tales of the Sword Coast (1999), Virgin Interactive Entertainment (Deutschland) GmbH
Planescape: Torment (1999), Interplay Productions Ltd.
Baldur's Gate (1998), Interplay Productions, Inc.
Carmageddon II: Carpocalypse Now (1998), SCi Games Ltd.
Fallout 2 (1998), Interplay Productions, Inc.
The Ultimate Wizardry Archives (1998), Interplay Entertainment Corp.