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Craig Duman

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Craig Duman has a long history in the video game industry having spent over 15 years adding his expertise in sound and audio design to many games.

He was Audio Mastering Engineer at Shiny Entertainment, Lead Sound Designer at Rockstar San Diego and a contract Audio Director at Human Head Studios.

In 2008, Craig is the Lead Sound Designer at Snowblind Studios. He also owns his own investment firm, CRF Investments.

Craig received his education from Nouveau Riche University.

Credited on 68 games

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Back 4 Blood (2021 on Windows) Principal Audio Designer
Journey of the Gods (2019 on Oculus Quest) Journey of the Gods
Planescape: Torment - Enhanced Edition (2017 on Windows) Sound Supervisors
Evolve (2015 on Windows) Turtle Rock Studios is
Icewind Dale: Enhanced Edition (2014 on Macintosh) Sound Supervision
Middle-earth: Shadow of Mordor (2014 on PlayStation 4) Additional Audio Production
Baldur's Gate II: Enhanced Edition (2013 on Windows) Audio Mastering
Baldur's Gate: Enhanced Edition (2012 on Windows) Sound Supervision
The Lord of the Rings: War in the North (2011 on PlayStation 3) Audio Manager
Death Tank (2009 on Xbox 360) Sound
Midnight Club 3: DUB Edition Remix (2006 on PlayStation 2) Lead Sound Designer
Midnight Club 3: DUB Edition (2005 on PSP) Lead Sound Designer
Enter the Matrix (2003 on Windows) Supervising Sound Team
Baldur's Gate: Dark Alliance (2002 on Xbox) Audio Scripting & Supervision
Run Like Hell (2002 on PlayStation 2) Audio Scripting
Fallout 2 (2002 on Macintosh) Audio Mastering
Fallout Tactics: Postnuklearna Gra Taktyczna (2001 on Windows) Sound Supervisor
Fallout Tactics: Brotherhood of Steel (2001 on Windows) Sound Supervisor
Icewind Dale: Heart of Winter (2001 on Windows) Supervising Mastering Engineer
Baldur's Gate II: Throne of Bhaal (2001 on Windows) Mastering and Dialog FX

[ full credits ]

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developer photo

Craig Duman, circa 1995, in an interview from "The Making Of Star Trek: Judgment Rites".

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