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Larry Ahern

Game Credits

Production

Insecticide (2008)   (Co-Project Leads)
Insecticide: Part 1 (2008)   (Co-Project Leads)
The Curse of Monkey Island (1997)   (Project Leads)
 

Design

Insecticide (2008)   (Created by)
Insecticide: Part 1 (2008)   (Creative Director)
The Curse of Monkey Island (1997)   (Design)
Full Throttle (1995)   (Character Designs)
 

Writers

Insecticide (2008)   (FMV Script)
Insecticide: Part 1 (2008)   (FMV Script)
The Curse of Monkey Island (1997)   (Script Writers)
 

Art/Graphics

Monkey Island 2: LeChuck's Revenge - Special ... (2010)   (Animation by)
Microsoft Flight Simulator X (2006)   (Art)
Microsoft Flight Simulator X (Deluxe Edition) (2006)   (art)
Blood Wake (2001)   (Art)
The Curse of Monkey Island (1997)   (Art and Animation Director)
Full Throttle (1995)   (Lead Animator)
Maniac Mansion: Day of the Tentacle (1993)   (Graphics / Artwork)
Sam & Max Hit the Road (1993)   (Graphics / Artwork)
Star Wars: Rebel Assault (1993)   (Additional Art)
Zombies Ate My Neighbors (1993)   (Additional Art by )
Super Star Wars (1992)   (Art and Animation by)
Monkey Island 2: LeChuck's Revenge (1991)   (Graphics / Artwork)
 

Creative Services

The Curse of Monkey Island (1997)   (Package Cover Art)
Maniac Mansion: Day of the Tentacle (1993)   (Line art by )
 

Thanks

Ghost Pirates of Vooju Island (2009)   (Special Thanks)
A Vampyre Story (2008)   (Special Thanks)
 

Other

The Dig (1995)   (Ghosts of Digs Past)
 


Developer Biography

Larry is a veteran project leader, art director, and game designer working in the industry since 1990. During his 10 years at LucasArts Entertainment Company he was a key contributor to some of the most successful and critically acclaimed games of the 1990’s, and was instrumental in creating and expanding LucasArt’s stable of original intellectual properties.

Originally hired as an animator and character designer, Larry lent his talents to many classic LucasArts adventure games, eventually working his way into a Project Lead/Director position. He is credited on several games in roles as diverse as design, writing, art direction, animation direction, animation, and background layout on several million+ selling titles.

In 2001, Larry left LucasArts for an Art Director position with Microsoft in anticipation of the Xbox launch and brought his art and animation directing experience to a wide variety of entertainment and simulation products within the company, working with multiple studios on platforms ranging from Xbox to the PC to the web.

In early 2007, Larry took on the role of Creative Director at Crackpot Entertainment for their first game, the action-adventure title "Insecticide" for PC and Nintendo DS. After successfully shipping that title, he turned his attention to Flying Leap Studios, his consulting business, where he's been designing and writing popular interactive theme park attractions, as well as working on the occasional interesting game, app, or social media project.

Last updated: Aug 15, 2012