Gregory R. Allen
aka:
Greg Allen,
Gregory Allen
Moby ID: 13761
Biography edit · view history
Gregory Allen joined the Electronic Arts in summer 2004 as a Audio Director, after returning from working in Germany for 4 years as an Audio director for a music and sound production company (C&G Entertainment). While in Germany he produced, composed, wrote, mixed and mastered several international music artist and film titles. He has worked with Sony Music, BMG Hamburg/Berlin, EMI, Edel, Universal Music, Tommy Boy, and Warner Chappell. Artist music roster would include, Isabelle, ATC, Chazz, Jasmin Wangner, Sarah Connor, Hand N' Hand, Bro'Sis, Coolio, Jonestown, Aman, Bell Brook'n Candel, Band with no Name, and Moose T. He also worked for Sega, THQ, Ravensburger, Phonamedia, RTL, RTL2, Infomedia, Extend Media, and Chibo providing sound design, audio localization and music production.
Greg got his start in the gaming industry back in 1992 at Interplay, in Irvine California where he was the Sr. Sound Designer for 6 years. During his time at Interplay Greg provided audio content for several groundbreaking games like Descent 1&2, Star Trek - Starfleet Academy, Fallout 1&2, The Baldur's Gate series, and many others. While at interplay Greg trained several other Sound Designers and provided sound editing/sound design for many film and television projects.
Greg has over 10 years experience with most music styles (games, radio, concert tours, film, TV), sound design (games, concert tours, film, TV), Mixing (stereo & 5.1), and mastering. He is also affiliated with ASCAP, GIMMA, and Warner Chappell music publishing. Greg went to Fullerton Jr. Collage and Cal State Fullerton where he studied music/audio and digital electronics.
Credited on 49 games
Displaying most recent · View all
Killer Instinct (2023, Windows Apps) | Additional Audio |
Marvel Spider-Man: Miles Morales (2020, PlayStation 5) | Sound Designer |
Killer Instinct (2013, Xbox One) | Additional Audio |
Call of Duty: Ghosts (2013, Windows) | Sound Designers |
Baldur's Gate: Enhanced Edition (2012, Windows) | Sound Design |
Tony Hawk's Pro Skater HD (2012, Windows) | Audio |
Big League Sports (2011, Xbox 360) | Audio |
Nerf N-Strike Elite (2009, Wii) | Audio Director |
Free Realms (2009, Windows) | Additional Sound Design |
Medal of Honor: Airborne (2007, Windows) | Additional Audio |
Def Jam: Icon (2007, Xbox 360) | Audio Directors |
Fight Night Round 3 (2006, PlayStation 2) | Audio Director |
X-Men: Legends (2004, GameCube) | Special Thanks to |
GoldenEye: Rogue Agent (2004, PlayStation 2) | Audio Directors |
AquaNox (2001, Windows) | Recording Management |
Baldur's Gate (1998, Windows) | Sound Design/Editing |
VR Baseball '99 (1998, PlayStation) | Stadium Music |
Red Asphalt (1998, PlayStation) | Gameplay Sound Effects |
M.A.X. 2: Mechanized Assault & Exploration (1998, Windows) | Sound Design |
Fallout 2 (1998, Windows) | Sound FX Design |
[ full credits ]
Frequent Collaborators
People- 36 games with Charles Deenen
- 26 games with Brian Luzietti
- 25 games with Craig Duman
- 25 games with Chad Allison
- 24 games with Larry Peacock
- 22 games with Chris Borders
- 20 games with Ronald Valdez
- 19 games with Bill Delk
- 18 games with Rick Jackson
- 18 games with Derek Gibbs
Companies
- 34 games with Interplay Entertainment Corp.
- 21 games with Interplay Productions Ltd.
- 13 games with Valve Corporation
- 9 games with Epic Games, Inc.
- 7 games with GOG Limited
- 6 games with Avalon Interactive
- 5 games with Parallax Software Corp.
- 5 games with Electronic Arts, Inc.
- 4 games with Activision Publishing, Inc.
- 4 games with CDP Sp. z o.o.
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