Spotlight: Get up to 90% off at GOG's big fall sale on over 700 DRM-free games!

Gregory R. Allen

Also Known As

  • Greg Allen
  • Gregory Allen

Game Credits

Art/Graphics

NHL 2005 (2004)   (Additional Art)
SSX 3 (2003)   (Additional Art)
NBA Live 2003 (2002)   (Computer Graphic Artist)
NBA Live 2001 (2000)   (Computer Graphic Artists)
NBA Live 2000 (1999)   (Artist)
NBA Live 99 (1998)   (Front End Art Direction)
NBA Live 98 (1997)   (Additional Art)
PGA Tour 98 (1997)   (Additional Art )
NBA Live 97 (1996)   (Artists)
Coach K College Basketball (1995)   (Additional Graphics)
NBA Live 96 (1995)   (Front End Design and Layout)
NHL 96 (1995)   (Artists)
PGA Tour 96 (1995)   (Artists)
NBA Live 95 (1994)   (Graphic Artists)
 

Video/Cinematics

WWE SmackDown vs. Raw 2007 (2006)   (Motion Capture Tech)
Mace: The Dark Age (1997)   (Video Production)
 

Audio

Call of Duty: Ghosts (2013)   (Sound Designers)
Baldur's Gate: Enhanced Edition (2012)   (Sound Design)
Medal of Honor: Airborne (2007)   (Additional Audio)
Fight Night Round 3 (2006)   (Audio Director)
AquaNox (2001)   (Recording Management)
Baldur's Gate (1998)   (Sound Design/Editing)
Descent to Undermountain (1998)   (Game Sound Design)
Fallout 2 (1998)   (Sound FX Design)
M.A.X. 2: Mechanized Assault & Exploration (1998)   (Sound Design)
Of Light and Darkness: The Prophecy (1998)   (Additional SFX)
Caesars Palace (1997)   (Sound Effects)
Fallout (1997)   ( Sound FX Designers)
Mario Teaches Typing 2 (1997)   (Sound Effects)
Star Trek: Starfleet Academy (1997)   (Foley-Recording EFX Studios and West Productions)
Waterworld (1997)   (Sound Effects Supervision)
Blood & Magic (1996)   (Sound Effects Composer)
Bridge Deluxe 2 With Omar Sharif (1996)   (Speech)
Conquest of the New World (1996)   (Soundeffects)
Conquest of the New World (Deluxe Edition) (1996)   (Sound Effects)
Descent II (1996)   (Sound)
Descent II: Destination Quartzon (1996)   (Gameplay SFX)
M.A.X.: Mechanized Assault & Exploration (1996)   (Gameplay Soundeffects)
Shattered Steel (1996)   (Game SFX)
Star Trek: Judgment Rites (Limited CD-ROM Collecto... (1995)   (Digital Sound Effects)
Stonekeep (1995)   (Sound FX)
Whiplash (1995)   (Sound)
Clay Fighter: Tournament Edition (1994)   (Additional Sound)
Descent (1994)   (Sound Effects)
Star Reach (1994)   (Sound Effects)
Star Trek: Judgment Rites Movie & Sound Pack (1994)   (Sound and Music)
Dungeon Master II: Skullkeep (1993)   (Sound)
SimCity Enhanced CD-ROM (1993)   (Sound Effects)
Star Trek: Judgment Rites (1993)   (Digital Sound Effects)
Mario Teaches Typing (1992)   (Voice Editing)
 

Creative Services

Stonekeep (1995)   (Folley Artists)
 

Thanks

X-Men: Legends (2004)   (Special Thanks to)
FIFA 2001 (2000)   (Special Thanks)
Arcade's Greatest Hits: The Atari Collection 2 (1998)   (Special Thanks)
NBA Live 99 (1998)   (Special Thanks)
Arcade's Greatest Hits: The Atari Collection 1 (1996)   (Special Thanks)
NBA Live 95 (1994)   (Special Thanks)
 


Developer Biography

Gregory Allen joined the Electronic Arts in summer 2004 as a Audio Director, after returning from working in Germany for 4 years as an Audio director for a music and sound production company (C&G Entertainment). While in Germany he produced, composed, wrote, mixed and mastered several international music artist and film titles. He has worked with Sony Music, BMG Hamburg/Berlin, EMI, Edel, Universal Music, Tommy Boy, and Warner Chappell. Artist music roster would include, Isabelle, ATC, Chazz, Jasmin Wangner, Sarah Connor, Hand N' Hand, Bro'Sis, Coolio, Jonestown, Aman, Bell Brook'n Candel, Band with no Name, and Moose T. He also worked for Sega, THQ, Ravensburger, Phonamedia, RTL, RTL2, Infomedia, Extend Media, and Chibo providing sound design, audio localization and music production.

Greg got his start in the gaming industry back in 1992 at Interplay, in Irvine California where he was the Sr. Sound Designer for 6 years. During his time at Interplay Greg provided audio content for several groundbreaking games like Descent 1&2, Star Trek - Starfleet Academy, Fallout 1&2, The Baldur's Gate series, and many others. While at interplay Greg trained several other Sound Designers and provided sound editing/sound design for many film and television projects.

Greg has over 10 years experience with most music styles (games, radio, concert tours, film, TV), sound design (games, concert tours, film, TV), Mixing (stereo & 5.1), and mastering. He is also affiliated with ASCAP, GIMMA, and Warner Chappell music publishing. Greg went to Fullerton Jr. Collage and Cal State Fullerton where he studied music/audio and digital electronics.

Last updated: Apr 16, 2006