Chris Green

Developer BIO

Chris Green is a programmer who made significant contributions to the development of 3D in games. Starting at subLOGIC in 1985, Chris worked on Flight Simulator II and Jet for the Amiga. He then moved on to Lerner Research where he wrote the graphics engine used in Car & Driver and Ultima Underworld. This engine featured an early (and perhaps the first) use of texture mapping in a game. Chris later worked for Commodore and Bethesda Softworks before co-founding Leaping Lizard, a developer of titles including Magic: The Gathering Online. In 2007, he works on graphics technology for Valve.

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Games Credited
Dark Messiah of Might and Magic (2006), Ubisoft, Inc.
Half-Life 2: Episode One (2006), Valve Corporation
Half-Life 2 (2004), Valve Corporation
Magic: The Gathering Online (2002), Wizards of the Coast, Inc.
Centipede (1998), Hasbro Interactive, Inc.
Descent (1994), Interplay Entertainment Corp.
The Elder Scrolls: Arena (1994), Bethesda Softworks LLC
Car & Driver (1992), Electronic Arts, Inc.
Ultima Underworld: The Stygian Abyss (1992), ORIGIN Systems, Inc.
Jet (1988), subLOGIC
Flight Simulator II (1987), subLOGIC
 

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