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Chris Green

Game Credits

Production

Centipede (1998)   (Director of Research and Development)
 

Design

Portal 2 (2011)   (Personnel)
Half-Life 2 (2004)  
Magic: The Gathering Online (2002)   (Magic Online Game Design)
Centipede (1998)   (Director of Research and Development)
Jet (1985)   (Program Design)
 

Programming/Engineering

Magic: The Gathering Online (2002)   (Programming)
Centipede (1998)   (Senior Programmers)
The Elder Scrolls: Arena (1994)   (Additional Programming)
Car and Driver (1992)   (Additional Programming)
Jet (1985)   (Program Development)
Flight Simulator II (1983)   (By)
 

Art/Graphics

The Elder Scrolls: Arena (1994)   (Additional Graphics / Artwork)
 

Creative Services

Trainz Simulator 2010: Engineers Edition (2009)   (Admin)
 

Administration

Trainz Railroad Simulator 2006 (2005)   (Admin / HR Support)
 

Support

Ultima Underworld: The Stygian Abyss (1992)   (Technical Consultants)
 

Thanks

Dark Messiah: Might and Magic (2006)   (Special Thanks)
Descent (1994)   (Special Thanks To)
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Team)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life 2 (2004)   (Valve)
 


Developer Biography

Chris Green is a programmer who made significant contributions to the development of 3D in games. Starting at subLOGIC in 1985, Chris worked on Flight Simulator II and Jet for the Amiga. He then moved on to Lerner Research where he wrote the graphics engine used in Car & Driver and Ultima Underworld. This engine featured an early (and perhaps the first) use of texture mapping in a game. Chris later worked for Commodore and Bethesda Softworks before co-founding Leaping Lizard, a developer of titles including Magic: The Gathering Online. In 2007, he works on graphics technology for Valve.

Last updated: Jun 10, 2007