Chris GreenDeveloper BIO
Chris Green is a programmer who made significant contributions to the development of 3D in games. Starting at
subLOGIC in 1985, Chris worked on
Flight Simulator II and
Jet for the Amiga. He then moved on to
Lerner Research where he wrote the graphics engine used in
Car & Driver and
Ultima Underworld. This engine featured an early (and perhaps the first) use of texture mapping in a game. Chris later worked for
Commodore and
Bethesda Softworks before co-founding
Leaping Lizard, a developer of titles including
Magic: The Gathering Online. In 2007, he works on graphics technology for
Valve.
Websites
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Games CreditedDark Messiah of Might and Magic (2006), Ubisoft, Inc.
Half-Life 2: Episode One (2006), Valve Corporation
Half-Life 2 (2004), Valve Corporation
Magic: The Gathering Online (2002), Wizards of the Coast, Inc.
Centipede (1998), Hasbro Interactive, Inc.
Descent (1994), Interplay Entertainment Corp.
The Elder Scrolls: Arena (1994), Bethesda Softworks LLC
Car & Driver (1992), Electronic Arts, Inc.
Ultima Underworld: The Stygian Abyss (1992), ORIGIN Systems, Inc.
Jet (1988), subLOGIC
Flight Simulator II (1987), subLOGIC