Charlie Brown

aka: Charles Brown
Moby ID: 56493

Biography edit · view history

Charlie Brown is currently a Software Developer with Valve.

Charlie earned his reputation within the gaming industry while working for 3Dfx Interactive and, later, Ritual Entertainment.

A Ft. Walton Beach, Florida native, Charlie graduated from the University of Florida in the summer of 1994 and then headed for California and 3Dfx. His responsibilities there included developer support, ports of products to hardware, sample code and simple demos, and ultimately working with 3Dfx Developer Relations managing the engineering game porting effort.

After a 2-year stint, Charlie left 3Dfx with college-friend Gary McTaggart to create the Uber(tm) Engine at Ritual Entertainment in Dallas, Texas. Shortly thereafter, Charlie and Gary left Ritual to start their own company. Valve subsequently contacted Charlie (and his friend Gary) with an offer "they couldn't refuse."

Credited on 24 games

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Aperture Desk Job (2022, Windows) Valve
Artifact: Foundry (2021, Windows) Valve
Half-Life: Alyx (2020, Windows) Valve
Dota: Underlords (2019, Windows) Valve
Artifact (2018, Windows) Valve
The Lab (2016, Windows) Valve is
Counter-Strike: Global Offensive (2012, Windows) Valve
Portal 2 (2011, Windows) Personnel
Alien Swarm (2010, Windows) Valve
Left 4 Dead 2 (2009, Xbox 360) Valve
Left 4 Dead (2008, Xbox 360) Development Team
Portal: Still Alive (2008, Xbox 360) Personnel
The Orange Box (2007, PlayStation 3) Valve
Portal (2007, Windows) Valve Corporation
Half-Life 2: Episode Two (2007, Windows) Valve
Dark Messiah: Might and Magic (2006, Windows) Special Thanks
Half-Life 2: Episode One (2006, Windows) Valve
Half-Life 2 (2005, Xbox) Valve
Half-Life: Source (2005, Windows) Valve is
Counter-Strike: Source (2004, Windows) Valve

[ full credits ]

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