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Anick Teasdale

Game Credits

Production

Caillou Check Up (2014)   (Production Manager)
Strawberry Shortcake Puppy Palace (2013)   (Production Manager)
Assassin's Creed III: Liberation (2012)   (Content Coordinator)
Assassin's Creed: Revelations (2011)   (Content Coordinator)
Driver: San Francisco (2011)   (Uplay - Operations - Content Coordinator)
Shaun White Skateboarding (2010)   (Operation Content Coordinator)
Tom Clancy's H.A.W.X 2 (2010)   (Content Coordinator)
 

Programming/Engineering

Assassin's Creed: Revelations - The Lost Archive (2012)   (Content Coordinator (Operation))
Assassin's Creed: Revelations (2011)   (Content Coordinator (Operation))
Driver: San Francisco (2011)   (Content Coordinator (Uplay - Operations))
Myst IV: Revelation (2004)   (Integrators)
 

Art/Graphics

Lost: Via Domus (2008)   (SFX Artists)
Star Wars: Lethal Alliance (2006)   (Special Effects Artist )
Open Season (2005)   (SFX Artists)
 

Audio

Tom Clancy's Splinter Cell: Double Agent (2006)   (SFX Artists)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Sound Integrators)
 

Other

The Adventures of Tintin: The Game (2011)   (Content Coordinator)
Assassin's Creed: Brotherhood (2010)   (Operation Content Coordinator)
 


Developer Biography

Anick Teasdale first studied Lettres Françaises with the option theatre and cinema, in Cégep of Trois-Rivières (Québec, Canada) before taking a university session in history of art at UQAM, Montreal.

In 1998, she founded Les productions Novembre with Eric Carle, a video production studio where she was a producer, video editor, computer graphics expert, etc. She obtained a D.E.C. diploma in multimedia integration at Maisonneuve College of Montreal where she learned and improved her graphics arts, digital video skills, animation, 3D, programming, etc.

After that, she started to work on multimedia websites and founded her own company, Anick Teasdale multi-media. In 2004, she joined Ubisoft Montreal as a Graphic Integrator to work on on Myst IV: Revelation. Then, she became Sound Integrator for Tom Clancy's Splinter Cell: Chaos Theory before becoming a specialized artist of real-time special effects. She has also worked on Tom Clancy's Splinter Cell: Double Agent, Open Season, Star Wars: Lethal Alliance and others.

After few games as an FX artist, she jumped to the dark side of the force and took on the role of production coordinator, and then, project manager.

Last updated: Nov 17, 2011