|Enclave (2002)||(Project Management)|
|Wolfenstein: The New Order (2014)||(Additional Game Design Services Provided by Collecting Smiles)|
|Colors! 3D (2012)||(Created by)|
|Star Wars: The Force Unleashed II (2010)||(Challenge Designers)|
|Lucidity (2009)||(Lead Designer)|
|The Darkness (2007)||(Lead Designer)|
|The Chronicles of Riddick: Escape from Butcher Bay (2004)||(Lead Game Designers)|
|Enclave (2002)||(Game Design)|
|Gravity Power (1995)||(Design)|
|The Darkness (2007)||(Tools Programmers)|
|The Chronicles of Riddick: Escape from Butcher Bay (2004)||(Lead Game Programmer)|
|Enclave (2002)||(Game Programming)|
|Gravity Power (1995)||(Coding)|
|The Darkness (2007)||(Story by)|
|Gravity Power (1995)||(GFX)|
|Gravity Power (1995)||("Bingo")|
|Escape Goat (2011)||(PC Version Play Testing Team)|
|Magicka (2011)||(Special Thanks to)|
|Monkey Island 2: LeChuck's Revenge - Special ... (2010)||(Special Thanks)|
|The Secret of Monkey Island: Special Edition (2009)||(Special Thanks)|
Jens Andersson is a game-designer and programmer with a career in game-development. Educated by the underground demo-scene as a member of groups like Yodel and TBL, Jens became one of the founding members of Swedish developer Starbreeze in 1998. There he held multiple key roles within programming, design and management as well a seat at Starbreeze’s steering board. After spending 4 years in San Francisco, where he spent some time working as Lead Designer at LucasArts, Jens funded the independent game studio Collecting Smiles. As of 2013, Jens runs Collecting Smiles from Stockholm, Sweden.
2007-, Colors!, Designed and developed the painting app for multiple platforms. Colors! 3D received the 3DS Game of the Year by Metacritic 2012.
2004-2007, The Darkness, Lead Designer and Tools Programmer on the first-person Action/Adventure for Xbox 360 and PlayStation 3.
2002-2004, The Chronicles of Riddick: Escape from Butcher Bay, Lead Game Programmer and Lead Designer on the first-person Action/Adventure for Xbox and PC.
Last updated: Jul 21, 2013